Let's say you have a SpEffect that procs a DoT DMG effect, off an attack. Normal ER behavior is that as you hit multiple enemies with that SpEffect, they "all" get the SpEffect separately.
I'm curious if its possible to make it so that this SpEffect can only exist once?
So if it hits [Enemy_1], it'll proc. But if you hit [Enemy_2], it stops on [Enemy_1] and procs on [Enemy_2]. If you hit [Enemy_1], [Enemy_2] and [Enemy_3] = it'll only proc on one of them. Etc.
