#[Sekiro] NPCs

20 messages · Page 1 of 1 (latest)

low temple
#

I've gotten interested in modding the game and making my own Overhaul mod and so I wanted to begin with Editing NPC Models yet I don't have any experience and others tutorial always specify Dark Souls or Elden Rings but I don't have any trust in following them nor I find certain step logical, same thing for Wolf Character Port.

As a summary, I just wnat someone to help me and introduce me to the subject of Editing NPCs in Sekiro Please.

Thank you.

#

Teaser: Sorry for confusion, I tried to do it myself combining steps yet it come out as this

hollow notch
#

The reason you won't really find any tutorials labelled as Sekiro is because the process is generally the same across DS and ER, and almost the same exact steps will work for Sekiro

#

First you probably wanna go onto the modding wiki and look at the chrbnd section, which will tell you the files where enemies assets are stored

#

You can access and edit these files after unpacking the game with uxm

low temple
#

About materials

#

When I re-put it back in, do I need to midfy any files

#

for the changes to register

hollow notch
#

Wdym

#

When using the flver editor?

low temple
#

Yes

hollow notch
#

Im still not sure what you mean, could you explain better

low temple
#

Okay, If I modify the said model in Blender and then I import it in FLVER, do I need to midfy anything?
@hollow notch

#

I'm nuts at explaining

hollow notch
#

I'm fairly certain you do have to assign materials yes

low temple
low temple
#

@hollow notch Sorry for disturbing you

#

I have found how to assign material

#

but they look like this