#[RESOLVED] Duplicate of Placi's Ruin TAE Midair Issues
41 messages · Page 1 of 1 (latest)
haven't made any edits to the duplicate except for erasing the original SpawnOneshotFFXs
prob hks
how would i go about fixing this? no clue why it wouldnt work the exact same way as placi's ruin
Because there's plenty of logic that uses the spell Anim ID to determine its special behavior
Go through the player HKS and find the spell Anim ID references
Duplicate the logic or expand the table if it has one
How does it get reference tho. Example it says
magic_index == 254
what is 254? 654? 554? or 454?
@high lichen
Found it @sand stratus
ive never touched hks in my life so i might need a little hand holding, i grabbed the decompiled hks from github and opened it in notepad
THat's only define in commondefine.hks
You can prob do this
What's the new TAE? @sand stratus
453
this look good?
yes
test it now
make sure c0000.hks is in mod/action/script/c0000.hks
it works!
thanks so much
[RESOLVED] Duplicate of Placi's Ruin TAE Can't be casted midair?
🙌
I might have a new problem now
for some reason the mid-air cast seems to not be able to be edited when i try to edit it in DSAnim
maybe the midair cast automatically plays a 451 animation?? more hks stuff??
Duplicate of Placi's Ruin TAE Midair Cast Can't be edited
i just realized that casting it in the left hand midair properly shows the edits
wait im fucking stupid dont mind me
nvm
😂
[RESOLVED] Duplicate of Placi's Ruin TAE Midair Issues
You were editing the left handed animation?
i thought i had already edited the right hand one but i just didnt
glad it worked
Yeah pretty sure it's always TAE - 400
From the top of my head