#[FIXED] Two-handed weapon blocking animation bug after rolling R1 (I'm dumb)

89 messages · Page 1 of 1 (latest)

gusty marsh
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Hello! I'm currently working on a my weapon moveset and it works perfectly, except for one issue: after doing a rolling R1, the 2h blocking animation gets stuck in a bizarre way you can see in the video: https://www.youtube.com/watch?v=QvmT14gIREw. Performing either a jumping R1 or jumping R2 fixes the block until the next rolling R1. I tried all other attacks, only these 3 have any effect on it.
Thing is, it's not only affecting the custom weapon, but all weapons that are held on the shoulder (greatswords, greataxes, greathammers and colossals). I didn't edit any of the vanilla TAEs, only my custom one. I searched on the server but couldn't find mentions of anyone having that. What could this be?

gusty marsh
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Custom weapon moveset - blocking animation bug after rolling R1

reef pewter
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What's your new moveset/tae stuff

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do you add new rolling anims ?

gusty marsh
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I didn't, it's only 2h animations and a weapon art

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Update: also it seems it doesn't have to be an R1, it breaks from just rolling too, albeit sometimes like this

reef pewter
gusty marsh
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yes I did

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kudos for that btw

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everything else works though

reef pewter
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Well I've never seen that tbh

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Is everything you are using, and the game, on the latest patch ?

gusty marsh
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yes

reef pewter
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you shouldn't need that as far as I'm aware but maybe things changed

gusty marsh
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I put it there but didn't touch it

reef pewter
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yeah, shouldn't need it anyway

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try just doing everything again for another tae or something Idk

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for another weapon

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should be something dumb

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You didn't merge your mod with something else right ?

gusty marsh
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no, I use a clean modengine

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I did notice something that night not be anything, but when you first open the c0000 anibnd in DSAS do all TAEs have the * meaning they will be saves on the next Ctrl+S? Is that always the case?

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also, when using ERClipGenerator and importing my TAEs in the list of imports it had some a002 TAEs as well, as in not yet added

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but I didn't touch those at all, in fact I took a fresh vanilla c0000 anibnd again and it had those in the list too

reef pewter
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yeah ER clip adding new stuff you didn't created is fine

gusty marsh
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these, right? 685 are my entries

gusty marsh
# reef pewter yeah ER clip adding new stuff you didn't created is fine

UPDATE: I figured out the root of the problem - it was the c0000.hks!! I deleted action/script and the blocking was returned to normal, BUT my custom weapon art stopped working (even though I did not touch the hks in any way). Putting it back in will fix the weapon art but bring back the blocking issue. So what do I do now? I'm using the latest hks from ivi's Github.

reef pewter
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@honest pulsar any thoughts on this ? the gentleman says weird shit happens with a custom weapon and fixed when deleting the action/script folder with your untouched c0000.hks

gusty marsh
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Edited with new info: TLDR after performing a roll, the blocking animation gets "tilted" and is stuck this way until you either jump or use a weapon art, then it goes back to normal. This ONLY happens with weapons held on the shoulder, and happens to all these weapons, not just my custom one.

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Custom weapon moveset - blocking animation bug after rolling

honest pulsar
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can't say i ever replicated such a thing

gusty marsh
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I tried removing both anibnd and behbnd files from the mod's folder to see if they somehow conflicted with the hks, but the problem remained.

gusty marsh
# honest pulsar can't say i ever replicated such a thing

To test what exactly causes the problem I:

  1. deleted and reinstalled the game;
  2. created a separate clean instance of ModEngine2;
  3. added only mod/action/script/c0000.hks inside.
    The problem persists, even without my mod. If I remove c0000.hks it goes back to normal.
    To make sure the bug is visible it's best to use rolling R1 and not just a roll, as it guarantees "full tilt" you can see on the first screenshot and in the video.
gusty marsh
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Also, perhaps unrelated, I should've prob made a separate post for it, but since you're already here: ever since I installed Reforged, my DLC map looks like this. This is on any instance of the game, I even tested in vanilla connected online, didn't get me banned. When switching from TLB map to the DLC, the map is all black until I press Y to see the list of Sites of Grace, where switching again will place the cursor at the top right corner of the map (circled in red). Reinstalling the game did not fix this.

honest pulsar
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sounds kind of weird and unlikely given reforged has a separate save

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affecting your save outside of the mod sounds like not a thing

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seems like you got various stuff going on that nobody has ever mentioned ever, so must be something special you've been doing on your end

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i got nothin'

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unless somebody else can confirm that they get the same thing with the block stance without any mods installed

gusty marsh
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Well, at least I managed to fix the map. I deleted all save files and loaded a much earlier backup (I am so thankful I make them regularly). But alas, the block animation is still broken with the hks present.

reef pewter
gusty marsh
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yes I bought it on Steam on release

reef pewter
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did you try restoring your game with UXM

gusty marsh
reef pewter
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it's like cleaning all the files related to modding

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and then after that verify files through steam

gusty marsh
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but.. I completely reinstalled the game. I deleted the Game folder and downloaded it again.

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also all my modded files should be in my ModEngine2 folder which is in a completely different place on the drive

reef pewter
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alright then whatever

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so did you try different c0000.hks from ivi's repo ?

gusty marsh
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not yet, it's late for me so I'll try tomorrow

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that's the only option left lol

gusty marsh
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putting in a prior version of the hks makes the game not launch at all

gusty marsh
gusty marsh
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OK, so I went to my friend's place, he also owns Elden Ring but only vanilla, he never modded ever. I installed Mod Engine 2.1 https://github.com/soulsmods/ModEngine2/releases, added action/script/c0000.hks version 1.08.1.7 from the prior link. Lo and behold, the issue appeared for him too! Can someone please try this to confirm/deny? Am I insane?

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Also while testing my mod with this issue present I found out that it makes Deflecting Hardtear to just not work. It still blocks the attacks in the front where the weapon should be, but no deflect sound or mechanic, taking full damage.

reef pewter
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I'm pretty sure

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test some other versions

gusty marsh
gusty marsh
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Can you try downloading modengine in a new folder then the c0000.hks in action/script and see if you get this problem too? Maybe I'm doing something wrong? If it's fine for you could you like send me an archive of it to see if it's a problem on my end?

gritty dawn
gusty marsh
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Two-handed weapon blocking animation bug after rolling R1 (and just rolling too but more subtle)

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I renamed the post because I'm pretty positive now that it has nothing to do with the custom weapon moveset

trail estuary
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I just tried it and I didn't have that problem

reef pewter
reef pewter
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idk I'm not really into this

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but scroll up

trail estuary
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Ah I see lol

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@gusty marsh You have to click on the hks that's on the github and use that one. The ones in tag release as you can see say. 1.08 aka ER version so you are using an outdated one lol. After 1.08 we had a couple release before dlc which are 1.10 being the latest, so yes you are missing code from the latest update and you are using an outdated hks

reef pewter
gritty dawn
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I can read I swear

reef pewter
gusty marsh
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oh god

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really

trail estuary
reef pewter
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Helping people without currently being actively into modding has it's flaws I guess fatdog

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If I was, the second you stated the version I would've fatcated your face really hard

gusty marsh
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listen Github is confusing

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when I first used it I didn't know how to download releases