Hello! I'm currently working on a my weapon moveset and it works perfectly, except for one issue: after doing a rolling R1, the 2h blocking animation gets stuck in a bizarre way you can see in the video: https://www.youtube.com/watch?v=QvmT14gIREw. Performing either a jumping R1 or jumping R2 fixes the block until the next rolling R1. I tried all other attacks, only these 3 have any effect on it.
Thing is, it's not only affecting the custom weapon, but all weapons that are held on the shoulder (greatswords, greataxes, greathammers and colossals). I didn't edit any of the vanilla TAEs, only my custom one. I searched on the server but couldn't find mentions of anyone having that. What could this be?
#[FIXED] Two-handed weapon blocking animation bug after rolling R1 (I'm dumb)
89 messages · Page 1 of 1 (latest)
Custom weapon moveset - blocking animation bug after rolling R1
I didn't, it's only 2h animations and a weapon art
Update: also it seems it doesn't have to be an R1, it breaks from just rolling too, albeit sometimes like this
Did you follow my tutorial for making a brand new moveset ?
it's on soulsmodding.com
Well I've never seen that tbh
Is everything you are using, and the game, on the latest patch ?
yes
do you have ivi's c0000.hks in your action\script folder ?
you shouldn't need that as far as I'm aware but maybe things changed
I put it there but didn't touch it
yeah, shouldn't need it anyway
try just doing everything again for another tae or something Idk
for another weapon
should be something dumb
You didn't merge your mod with something else right ?
no, I use a clean modengine
I did notice something that night not be anything, but when you first open the c0000 anibnd in DSAS do all TAEs have the * meaning they will be saves on the next Ctrl+S? Is that always the case?
also, when using ERClipGenerator and importing my TAEs in the list of imports it had some a002 TAEs as well, as in not yet added
but I didn't touch those at all, in fact I took a fresh vanilla c0000 anibnd again and it had those in the list too
yeah ER clip adding new stuff you didn't created is fine
these, right? 685 are my entries
UPDATE: I figured out the root of the problem - it was the c0000.hks!! I deleted action/script and the blocking was returned to normal, BUT my custom weapon art stopped working (even though I did not touch the hks in any way). Putting it back in will fix the weapon art but bring back the blocking issue. So what do I do now? I'm using the latest hks from ivi's Github.
Yes you need the ivi's c0000.hks for a new sword art
@honest pulsar any thoughts on this ? the gentleman says weird shit happens with a custom weapon and fixed when deleting the action/script folder with your untouched c0000.hks
Edited with new info: TLDR after performing a roll, the blocking animation gets "tilted" and is stuck this way until you either jump or use a weapon art, then it goes back to normal. This ONLY happens with weapons held on the shoulder, and happens to all these weapons, not just my custom one.
Custom weapon moveset - blocking animation bug after rolling
can't say i ever replicated such a thing
I tried removing both anibnd and behbnd files from the mod's folder to see if they somehow conflicted with the hks, but the problem remained.
To test what exactly causes the problem I:
- deleted and reinstalled the game;
- created a separate clean instance of ModEngine2;
- added only mod/action/script/c0000.hks inside.
The problem persists, even without my mod. If I remove c0000.hks it goes back to normal.
To make sure the bug is visible it's best to use rolling R1 and not just a roll, as it guarantees "full tilt" you can see on the first screenshot and in the video.
Also, perhaps unrelated, I should've prob made a separate post for it, but since you're already here: ever since I installed Reforged, my DLC map looks like this. This is on any instance of the game, I even tested in vanilla connected online, didn't get me banned. When switching from TLB map to the DLC, the map is all black until I press Y to see the list of Sites of Grace, where switching again will place the cursor at the top right corner of the map (circled in red). Reinstalling the game did not fix this.
sounds kind of weird and unlikely given reforged has a separate save
affecting your save outside of the mod sounds like not a thing
seems like you got various stuff going on that nobody has ever mentioned ever, so must be something special you've been doing on your end
i got nothin'
unless somebody else can confirm that they get the same thing with the block stance without any mods installed
Well, at least I managed to fix the map. I deleted all save files and loaded a much earlier backup (I am so thankful I make them regularly). But alas, the block animation is still broken with the hks present.
Do you have a legal version of the game
yes I bought it on Steam on release
did you try other versions of c0000.hks
did you try restoring your game with UXM
wait what do you mean?
UXM can do that
it's like cleaning all the files related to modding
and then after that verify files through steam
but.. I completely reinstalled the game. I deleted the Game folder and downloaded it again.
also all my modded files should be in my ModEngine2 folder which is in a completely different place on the drive
putting in a prior version of the hks makes the game not launch at all
just to make sure, this is where you download the correct most recent version? 1.08.1.7 https://github.com/ividyon/EldenRingHKS/tags
OK, so I went to my friend's place, he also owns Elden Ring but only vanilla, he never modded ever. I installed Mod Engine 2.1 https://github.com/soulsmods/ModEngine2/releases, added action/script/c0000.hks version 1.08.1.7 from the prior link. Lo and behold, the issue appeared for him too! Can someone please try this to confirm/deny? Am I insane?
Also while testing my mod with this issue present I found out that it makes Deflecting Hardtear to just not work. It still blocks the attacks in the front where the weapon should be, but no deflect sound or mechanic, taking full damage.
This should definitely not happen
I'm pretty sure
test some other versions
I downloaded all four and tried them one by one. Only with the latest would the game launch. Maybe the problem is in modengine? is this the correct one? https://github.com/soulsmods/ModEngine2/releases
Can you try downloading modengine in a new folder then the c0000.hks in action/script and see if you get this problem too? Maybe I'm doing something wrong? If it's fine for you could you like send me an archive of it to see if it's a problem on my end?
Can confirm this is a universal issue, happened to me as well. Did the same steps as above: Installed latest version of ME2 and hks
Two-handed weapon blocking animation bug after rolling R1 (and just rolling too but more subtle)
I renamed the post because I'm pretty positive now that it has nothing to do with the custom weapon moveset
Is this vanilla
I just tried it and I didn't have that problem
it's just with the most recent c0000.hks from ivi
V17?
Ah I see lol
@gusty marsh You have to click on the hks that's on the github and use that one. The ones in tag release as you can see say. 1.08 aka ER version so you are using an outdated one lol. After 1.08 we had a couple release before dlc which are 1.10 being the latest, so yes you are missing code from the latest update and you are using an outdated hks

It doesn’t do it in vanilla, but I installed he latest version of the hks repo and I believe it is the cause
I can read I swear

Thank you
No probs lol
