#Clever's Moveset Modpack

119 messages · Page 1 of 1 (latest)

delicate scarab
rich canyon
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define "doesn't work"

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does the game launch when you use launchmod_eldenring.bat?

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cause your mod install looks fine

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but you have anticheat toggler, modloader and some extra dlls in the game install folder which will probably cause issues

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modengine2 doesn't like installs that have been tampered with

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I'd get rid of all dlls and then verify files on steam

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some of them are vanilla stuff but it's easier to just clean it up, verifying will redownload any needed files

delicate scarab
rich canyon
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how are you launching the game

delicate scarab
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launchmod_eldenring

rich canyon
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hmm

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show contents of config_eldenring.toml

delicate scarab
rich canyon
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ok I guess you didn't edit it

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so that's fine

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it's weird, normally in these cases what happens is the game doesn't launch with the bat fatcat

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not that mods don't work

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I would still try a clean game install regardless

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anticheat toggler is not needed with me2 and most dll mods can be run through me2

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so you don't need elden mod loader either

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also how are you determining that clever's mod isn't working?

delicate scarab
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its these files did i made it in the right folder?

rich canyon
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yes, that's correct

delicate scarab
rich canyon
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you checked the merchants mentioned in the mod description?

delicate scarab
rich canyon
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I don't mean playing vanilla lol

delicate scarab
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oh

rich canyon
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I mean a clean game install

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to ensure me2 works properly

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but ^

delicate scarab
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you mean like a eldenring folder without anti cheat toogler and without dll files

rich canyon
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yes

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that, and verifying files with steam

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or just deleting the whole folder and reinstalling to be 100% sure

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but it shouldn't be needed

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still, you didn't answer my question fatdog

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it may sound dumb but I've seen people thinking mods aren't working when they just didn't read the instructions

rich canyon
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and they just expected the weapons to magically pop up in their inventory or something

delicate scarab
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nah

rich canyon
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well then the clean install is my only suggestion at this point

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all the extra stuff may be preventing me2 from hooking into the game properly

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dinput8.dll (elden mod loader) is the most likely culprit, but it could be anything

delicate scarab
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but are these files normal in the parts folder bcs in youtube tut these files look always not like that?

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if this doesnt help im a make a clean game

rich canyon
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they probably just have them set to open with a different program (or none)

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you have them set to gimp for whatever reason

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but they're normal partsbnd.dcx files

delicate scarab
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i fixed it myself the issue was that it was set to gimp

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thx for the help

tawny copper
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I recommend not using another mod loader than me2

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I saw in your video that you use probably lazy loader or elden mod loader

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Maybe try loading the dlls with me2

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And without the anti cheat toggler bc me2 already disables anti cheat

deep bluff
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Elden mod loader is dogshit and I don't know if it even supports loading files like me2 does

rich canyon
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it doesn't, only dlls

delicate scarab
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but where should I put the dll files instead when I shouldnt use elden mod loader

tawny copper
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You load it with mod engine 2

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Like i said above

delicate scarab
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like in the red folder or in the yellow?

tawny copper
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In the yellow one

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And then open config_eldenring.toml

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And write "FasterRespawn.dll","DisableRuneLoss.dll" after into the line externall dlls in between the []

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So: external_dlls = ["FasterRespawn.dll","DisableRuneLoss.dll"]

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But in the same line

delicate scarab
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ah okay

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ye thx for helping

tawny copper
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You have to put everything from the mod folder of your game directory into the mod engine folder (the one you marked yellow)

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Can you show me whats inside the menu folder inside your game mod folder

delicate scarab
delicate scarab
tawny copper
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Delete all these anticheat toggler stuff and verify game files with steam, then try lauching mod engine 2

rich canyon
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so couple things here

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the faster respawn mod, I found this in the posts tab

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meaning the normal version may only work with elden mod loader and not me2

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and no rune loss is a techiew mod which are notorious for having issues with me2 as well

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I think if needed you can chain load mod loader into me2 but I've never done it so I don't know how it works

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for no rune loss, you can achieve pretty much the same thing with just a simple event script mod tho, no need for a dll

delicate scarab
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ah okay

delicate scarab
rich canyon
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the only caveat is dying to deathblight still removes them but eh

tawny copper
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How are mods incompatible with me2 i never heard of that

rich canyon
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as I understand it it's some kind of timing incompatibility

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EML needs one kind of timing, ME2 needs another

rich canyon
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as in literally is there a folder named "event" in the mod folder now

delicate scarab
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i dont see a folder named event so i think i dont use smh like that

rich canyon
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then you can use this as an alternative

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make an "event" folder inside the "mod" folder and put this file in there

delicate scarab
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okay but what does it change

rich canyon
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should prevent rune loss in most cases

delicate scarab
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ah okay

tawny copper
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How does that work?

rich canyon
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just adds speffect 4290 on every map load

tawny copper
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Ah okay

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Thought there may be some other stuff related to rune loss

rich canyon
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it's possible that it may be overwritten by some other effect in rare cases

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but changing that would involve also including a modded regbin and it starts getting complicated

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should be fine most of the time

delicate scarab
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so i cant have multible regbin flies right?

rich canyon
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no, need to merge them

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which is easy enough for simple mods

delicate scarab
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okay understood

rich canyon
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but yeah if you ever wanted to add the no rune loss functionality to a mod that modifies common.emevd, it's literally just adding this with darkscript

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(assuming said mod doesn't happen to modify speffect 4290...)

delicate scarab
rich canyon
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this is actually the speffect the game uses in the grafted scion fight so you don't lose runes in the forced death btw

rich canyon
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anyway with that and maybe trying that version of the faster respawns mod linked in the posts tab of the mod, you should be good to go

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the whole dll compatibility situation is one of the more annoying parts of er modding fatcat

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reforged actually includes me2 compatible versions of some of these mods that you can take from there and use on their own

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but not this one

delicate scarab