What I'm trying to do is to make certain enemies (for example Heide Knights in the Tower of Flame) to not respawn when killed, much like the Black Knights in DS1, basically. Now... my educated guess would be that I'd have to fiddle a bit with the Spawn Limit string in the EnemyParam param file, but here's the thing: while they still respawn up to 12 times in the game (while using Bearer of The Curse Edition) said string in DSMapStudio says their spawn limit is 1 (which should mean that they won't respawn when killed, like the Dragonrider Knight protecting the Vendrick Soul in Shrine of Amana, but as it turns out it doesn't)
Can someone please help me on this?