#Making an item infinitely consumable in DS2 [SOLVED]
19 messages · Page 1 of 1 (latest)
I want to make the human effigy a non-consumable. How can that be done?
Making an item infinitely consumable in DS2
It is done in ItemUsageParam. I tried to copy the values of the Aged Feather and it worked.
So it worked you don't know which one made it work?
Like I said, I copied the values of the Aged Feather
OK. Thanks for the help anyways.
Have you tried changing only one of them?
It seems most of the items in the param list have a Unk of 7
Unk 2 is fluctuating between different values all over .🤔
I did more tests, looks like a value of 6 in Unk01 makes an item only work when you're Hollow. A value of 7 makes them work in both states.
hmmm.. makes sense since you can't use the effigy when you're human
the darksign has a Unk2 of 88
I think that's the one
Yeah, looks like that's it
Thanks, I really appreciate the quick help
Actually, this configuration makes it so that you can spam the human effigy even though you are human hehe...
Yeah, that would be silly 😁
This seems to be only working with special items.. Do you know what we can do to make it work for other items? For the green blossum, I can see this option which says non-consumable. But it's set to 2 by default for the green blossum and it's actually a consumable
I don't quite understand your question, but, Green Blossom has an Item Usage ID of 1600, I changed the Unk02 to 88 and that makes the item reusable.