I've been having a problem nobody else might, so my expectations for answers aren't high.
I'm legally blind, and Smithbox is not accessible, but I'm trying my damnedest to merge a handful of Elden Ring Mods. I don't think I'll ever pull it off on my own.
I've driven some friends up the wall following guides that don't make sense; I'm begging y'all for some kind of revelation.
#Blindly Fumbling for Elden Ring Modding Advice
36 messages · Page 1 of 1 (latest)
https://www.nexusmods.com/eldenring/mods/1928
https://www.nexusmods.com/eldenring/mods/4118
https://www.nexusmods.com/eldenring/mods/6767
https://www.nexusmods.com/eldenring/mods/484
https://www.nexusmods.com/eldenring/mods/2795
Nexus Mods :: Elden Ring
(WORKS WITH SOTE 1.16) A moveset modpack containing mods created by me. Great Shinobi Blade, Nonosama Bo, Meteor Fists, Sacred Arsenal, Bloodstarved Spear, Tachikaze, Dark Moon Ring, Heaven Splitter,
Nexus Mods :: Elden Ring
Contains all of my previous moveset weapons, plus a new AoW I haven't published before, plus a few extra small changes.
Nexus Mods :: Elden Ring
A modpack combining all of my hand-to-hand movesets and ash of wars to date, as well as a little fun extra surprise.
Nexus Mods :: Elden Ring
Modifies the 'Crimson Amber Medallion' to give the player godmode: -Infinite HP, FP, Stamina & Max Regenration-Equip Load & Discovery-Max Resistance Against Poison, Scarlet R
You would be my hero.
If any of these are incompatible with another for some reason, chuck 'em. I just want to drop kick people.
I can try but I'll do it later
Thank you so so much, no rush.
I don't know if I will merge the two moveset mods because I haven't really messed with animations but I will try
Is there one you prefer
But everything else seems fine
Ideally, I'd keep Clever's and Aeterno's, Kmstr's can go.
But if I have to pick one, Clever's.
I'm more attached to Clever's, if it gives you trouble.
I will try merging the three but don't expect it to work with more than one moveset mod
Does it matter that none of them are replacers? (Very out of my depth)
Normally not but does it change the same think as the other mods
Each moveset mod adds new weapons,
the only exception is that Clever's replaces a few animations from Starscourge swords and Mesmer's spears, but the other mods don't touch those.
then it doesn't matter
i dont know i think i can only use 1 moveset mod
the taes (animations) override each other and i dont want to mess with changing them
Shame, but Clever's takes priority then.
Do you know a place I should go to ask for advice on merging Taes?
Who do I ask then? (if this is harder than reg bins I have no chance)
Or should I just call it with the one?