#How do I Imbue my sword with VFX like fire, lightning just like Dark moon great sword?
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Hi ! First of all you're going to need DS Anim Studio and SmithBox !
---SMITHBOX---
First we'll go over the SmithBox part, once you've setup the project you'll have to go into the SpEffectParam and find an already existing weapon buff for simplicity sake
Let's take 3160, which is Fire Grease as an example. You'll have to duplicate that row to an unused ID, I usually choose very big numbers like "22000000" as IDs
(You can also pick an already existing weapon buff if you don't want to make a new one with a custom VFX for example)
---DSAS---
All you'll need to do in DSAS is to find the TAE related to your Ash of War
you find them all here : https://docs.google.com/spreadsheets/d/1evpDLAfi1b3cYfGilDtMWXDvynwyN_lbX1chnSSR7Uk/edit?gid=1077055983#gid=1077055983
I'll wait for you to tell me the Ash of War you want to use
Hello thank you so much for replying, I want to use Unsheathe AOW to have the VFX of Moonlight Greatsword and when it attacks the VFX Stays for a duration as a buff and a possible different moveset
I do have a very beginner level of knowledge of how to use DS Anim studio and Smithbox. I just badly need some guides how to work around things. Thank you
Alright, well I can give you the steps and give you a few guides that I have no idea weither or not they are up to date
Scrub milk did a series of videos detailing how to modify Ashe of War (I believe he used Unsheathe as an exemple too)
DSAS:
https://www.patreon.com/posts/76137747
Modengine2.0:
https://github.com/soulsmods/ModEngine2/releases
UXM:
https://www.nexusmods.com/eldenring/mods/1651?tab=files&file_id=11305
Google Doc with IDs:
https://docs.google.com/spreadsheets/d/1evpDLAfi1b3cYfGilDtMWXDvynwyN_lbX1chnSSR7Uk/edit#gid=1506409037
Rainers Channel:
https://www.youtub...
here's the first one, it goes over a few things
you can ping me if you have questions along the way, I'm usually available from <t:1740988800:t> to <t:1741039200:t>
Your best guess is looking at the Moonlight Greatsword AoW and finding the "addSpEffect" jumptable in DSAS, then duplicating it over to Unsheathe
@raven anvil again, ping me if you have questions !
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Hello @toxic ember Thank you so much for offering your time and for the link for the guide
I tried following the YouTube video and the VFX is successfully in the unsheathe animation but it doesn't stay after the AOW is used similarly to how Moonlight greatsword works where the VFX still lingers after tha AOW is used and even has a different heavy moveset
okay, so now what you need to do is just to add the SpEffect from moonlight greatsword's AoW
to the Unsheathe
same process as adding a VFX, but you use a AddSpEffect jumptable instead of OneShotFFX
Is it this? or is it in the DS Anim Studio?
in DSAnim
Is this it?
yes
you can search in moonlight greatsword's ash of war a similar jumptable
and copy paste the spEffectId
Where do I search it? on Smithbox? If so which param?
Okay let me find it
TAE 808
I cant find it though only the SpEffect with multiplayer is only present
find the part of the AOW where you lift the sword
I think that's when the speffect gets applied
Same thing also here its the same Speffect with multiplayer
What's the difference between the two?
try the 100420
I guess ?
maybe the dark moon greatsword specifically uses a different way than speffect, like character flags or something
it might
If it doesn't do anything you'll have to duplicate a field like freezing grease
Whats a character flag? sorry just know basics in DS Anim
dw about it ignore it
Is the for SP effect?
Let's try freezing grease
okay okay, well you can go in SpEffectParam on Smithbox, type freezing grease in the search bar
copy the id for freeze grease
then paste it in your speffect table you created
tried 100420 but it doesnt seem to work
okay on it
Wow you don't know How happy I am Hhahahahahahah really thank you so much
another question if its okay for you, how do I make the moveset change for after activating the ash of war then similar to barbaric roar AOW?
that's UTC+8
we have a whole 8 hours offset xD
just finished work and was really excited to hear someone who is willing to help me with this hahahaha
Oh then may I ask your timezone?
Really thank you so much for your time I greatly appreciate it, really new to modding and just stumbled upon DS Anim on YouTube and was hooked about it and here we are haha
really struggled to learn by myself though glad that this discord exists
yeah people here are very friendly, it's nice to have easy access to help
No worries, I'll try to mess with these or post another thread haha
I believe
you need to have the state info "621" in the spEffect
but i'm not sure, I don't remember
Tried it but not sure if it applies though
Is it okay that this thread has become like a chat? I just don't wanna violate the rules and even waste your time
Thank you so much I'll try looking for a way myself too looking forward to your findings as well
thats done using an specific spEff that is set in the animation tae. 1680 (right hand) and 1682 (left hand). Take a look at Barbaric Roar tae in DSAS (tae 740) and you will see two small action events that reference those spEff
Hello Thank you so much for replying, You're right!! I can see it on Smithbox and DS Anim but I don't fully understand how this works and how to customize a new moveset.
What's the difference between the two state info? I mean I get that the 1681 is a VFX and somewhat get that 1680 is something to do with righthand (I think animation) but where do I find these animation? and If I make a new moveset how to I reference it to the new one?
the animations can be seen using DSAnimStudio (beta 5 for SOTE content). Each weapon category has a tae category, and each category have many tae anims. Theres a list of the tae ids for the categories and animations. You will notice the tae anims ids correspond to specific attacks. Those with ids ending in 600, 605, 610 etc are the roar special attacks ones
the game selects those anims to be performed instead of the regular R2 ones when the aforementioned spEff is active on player