#DS1 NG+6 with NG soul yields?

1 messages · Page 1 of 1 (latest)

floral rampart
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Is there a way to make it so everything in the game is at ng+6 but the enemies and bosses drop as many souls as they would drop in ng?

split cosmos
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later games use a combination of soul multipliers in clearcountcorrectparam and ng+ scaling speffects, but I don't know if ds1 does it the same way

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vaguely remember the former being hardcoded in ds1 but I could be wrong

floral rampart
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There's some stuff here, it says ng+ but could editing parameters there affect the following cycles too?

split cosmos
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and then there's a separate multiplier that increases in each cycle and applies to every enemy in the game

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the latter has its own param in later games, but I think it's hardcoded in ds1

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this is how they can apply higher multipliers to early enemies than later ones (with the speffects), while still increasing the difficulty of all enemies (with the global multipliers)

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as for how that translates to what you want to achieve... I'm not entirely sure tbh

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not having access to the global multiplier makes things messy

floral rampart
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I see, alright
Thanks for the input!

split cosmos
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setting changeSoulRate to 1x in the speffects would at least remove that multiplier

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I don't know if the global multiplier also applies its own soul multiplier

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actually yeah, it must

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since you get more souls with every ng+ cycle compared to the last

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but it will be a smaller multiplier, maybe 10% per cycle or something

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the biggest increase comes from the speffects