#changing summon AI

7 messages · Page 1 of 1 (latest)

pliant path
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I have sucessfully decoded AI script/ LUA for noble sorcerer, but i cannot make any sense from it, is there someone with experience with those scripts? So far i understood that there are "probabilities" which govern which action should be done based on parameters, but i have no idea what action is what, is there some trick to understanding it?
For example if i want to change spell for different one, or change attack timing?

stuck condor
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changing one spell for another is params, attack timing you have to edit the animation itself. I believe ds anim studio has a tag to do it without resorting to 3ds max and all that. What you want to do has very little to do with LUA, you should look into that if you want to add new attacks/turn melee into ranged and viceversa etc

pliant path
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i just want to mod spell he uses so he is little more usefull, and change is AI, what i have found, it should be governed by lua if he attacks or runs, or walks, but i will definitely check that link, i want to change speed of bows anyway, thx

stuck condor
pliant path
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yep, that was my idea, and i thought that in lua i can find conditions for the attack, and the bullet he uses

stuck condor
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you will find the conditions there but the bullet he uses should be in the behparam itself