#[ER] Flvr Edits to Royal Knight Armor not being reflected ingame (UNSOLVED)
18 messages · Page 1 of 1 (latest)
Are you repacking the entire thing
And are you replacing or adding
And are you rebooting
And saving your edits
I am repacking the entire thing
I think replacing? I’m editing the proportions, but it’s replacing the vanilla one through the mod folder.
I am rebooting.
I am saving my edits. Some of my edits do take effect, but some of them don’t. Specifically editing anything connected to cloth with physics? The hip pieces and the cape won’t adjust
You got to repack at each level
You should go through the troubleshooting guide at this point
I managed to narrow down the cause of the issue, but it doesn’t seem like there’s a known fix floating around in the troubleshooting or on the discord!
Thank you for your help!
Hi! What was the issue? I'm trying to do the same thing (remove some mesh parts from the nox armor and the edits won't show up in game.) Edits on some helmets and such work but others don't.
So what I found is that when you're editing a flvr with a physics cloth or something it is VERY touchy for some reason. Deleting the physics cloth seems cause the armor piece to revert to its normal model or not put an additional changes into affect. Sometimes You can get away with adjusting the size of placement of a physics cloth to try and hide it in the player model or something. But ya can't delete it.
My guess would be that you may be able to re-add physics to an edited piece using this guide
links:
resources: https://drive.google.com/file/d/190iheSf0UHfU0XdSG0hd7ueUEtLxtpyP/view?usp=sharing
WitchyBND: https://github.com/ividyon/WitchyBND
FBXImporter: https://github.com/The12thAvenger/FbxImporter/releases
FLVER Editor: https://github.com/Pear0533/FLVER_Editor/releases/tag/release-2.0
00:00 Setup
05:55 Cloth Collidables
09:58 Importi...
or this one
Waza wa waza wa wazawaza waza yeeee
Just chillin
Esta madre va para la moddingwiki de los souls (eso espero)
But I havent tried it myself
Here's an example of one that I got to work by adjusting the size and position of the physics object rather then deleting it.