#[ER] Flvr Edits to Royal Knight Armor not being reflected ingame (UNSOLVED)

18 messages · Page 1 of 1 (latest)

still forge
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I'm trying to adjust some parts of the chestpiece of the royal knight armor (remove hip pieces, shorten fabric) and I'm making the changes using the flvr editor and they arent being reflected in game.
Any help is appreicated!

silver plank
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Are you repacking the entire thing

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And are you replacing or adding

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And are you rebooting

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And saving your edits

still forge
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I am repacking the entire thing
I think replacing? I’m editing the proportions, but it’s replacing the vanilla one through the mod folder.
I am rebooting.
I am saving my edits. Some of my edits do take effect, but some of them don’t. Specifically editing anything connected to cloth with physics? The hip pieces and the cape won’t adjust

silver plank
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You got to repack at each level

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You should go through the troubleshooting guide at this point

still forge
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I managed to narrow down the cause of the issue, but it doesn’t seem like there’s a known fix floating around in the troubleshooting or on the discord!
Thank you for your help!

south coyote
still forge
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So what I found is that when you're editing a flvr with a physics cloth or something it is VERY touchy for some reason. Deleting the physics cloth seems cause the armor piece to revert to its normal model or not put an additional changes into affect. Sometimes You can get away with adjusting the size of placement of a physics cloth to try and hide it in the player model or something. But ya can't delete it.

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My guess would be that you may be able to re-add physics to an edited piece using this guide

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or this one

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But I havent tried it myself

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Here's an example of one that I got to work by adjusting the size and position of the physics object rather then deleting it.