#Elden Ring Corrupt Save Data (Using 4 Mods)

27 messages · Page 1 of 1 (latest)

warm raft
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oh no links allowed?

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I had the following mods installed:
Seamless Co-op

I then proceeded to install the following 3 mods using the mod merger

  • Easy Respec for DLC(1.12.X)
  • Detailed Item Descriptions
  • Map for Goblins

The first two mods appeared to work fine, but Map for Goblins didn't seem to work at all. I could be crazy, but I feel like despite it not working opening the world map became quite laggy. As such, I decided to remove Map for Goblins and re-merge. Upon doing so, however, I get an error upon loading saying my save data is corrupt. Restoring my mods folder to a backup that still has Map for Goblins merged in makes this error go away.

I can continue to play with the laggy world map, but obviously if there's an easy fix to this I'd love to know. Any help is greatly appreciated, thanks!

violet kite
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corrupted save data generally means the regbin version does not match the game version, what did you use to merge the mods exactly?

warm raft
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Elden Ring Mods Manager - Merger

violet kite
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yeah I don't think that's been updated in a while

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most likely generates outdated regbins

warm raft
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Someone made a fork of it that was supposed to be working, hmm

violet kite
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you should use smithbox

warm raft
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I'd assume that has a bit of a learning curve to it?

violet kite
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basically make a project for each mod, export modified params from the mods (preferably from the less complex ones with fewer changes) and import into the "main" project (preferably the most complex mod)

warm raft
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So essentially just making one big mod out of other smaller mods, got it

violet kite
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yeah

warm raft
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With that could I potentially have both new grace dialogue options show up? Because the issue seems to be that the respec mod and the map mod both add a dialogue option to the grace, but they overwrite each other so only one of them shows up

violet kite
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but that's only regbin merging, there may be more stuff to merge depending on the what the mods change

violet kite
warm raft
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ah gotcha

violet kite
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you basically need to combine the changes to the esd code

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not exactly the most beginner friendly stuff

warm raft
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well I actually just found a "fix" that I'll find acceptable for myself. The main issue for me wasn't that map for goblins didn't work, it's that it both didn't work and made the vanilla map very laggy still. Looks like someone posted a modified map for goblins regbin with a ton of icons deleted and using that one with map for goblins makes my save work and map is no longer laggy

violet kite
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detailed item descriptions would be text merging, you can do that with the text editor in smithbox

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that is if the other mods modify text at all, if not then no need

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well if you found a solution that can bypass merging mods that's definitely the best way lol

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it can be a real pain

warm raft
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Hm i wonder if I can like.. remove the respec mod so the map mod configure option shows up at a grace, configure the map mod so icons actually show up, and then re-add the respec mod lol

violet kite
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in theory yes, but it depends exactly on how the mod works

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which looking at the files of map for goblins, I have no idea how

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I would imagine the grace option toggles a flag or something but I don't know where that flag is being listened for