#[Solved] How to have greater than 10 starting class?

19 messages · Page 1 of 1 (latest)

young token
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In order for the classes on the new sheet to be registered, you're going to have to do GFX edditing by using JPEXS

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How many classes do you intend to have

agile pebble
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13 total

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I have heard of those two but haven't had the pleasure of modifying them yet.

young token
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'pleasure'

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I gave a big explanation in another thread. you can prolly use discords search func to find it

agile pebble
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Okay I'll take a look. I appreciate you.

agile pebble
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So I searched and followed Tolnin's experience. But it still shows the wrong image for some reason.

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I'm not sure why it won't work. Is there something I missed?

young token
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Was the image properly registered in the sheet?

agile pebble
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How or where do I confirm that? If I look in smithbox it does show up on under the texture viewer tab, common. I didn't create a third sheet. Would I need to?

agile pebble
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I don't know what the hell I missed.

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@lost gull sorry to ping you. I thought I followed your example but I can't get it to show up.

lost gull
agile pebble
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Oh I know how to change the pre-existing one. I guess if you didn't get it to work that explains when mine doesn't 😂. I've spent the last 5hrs trying to figure out how it all works and how to verify it. But I don't really know what I'm looking for.

lost gull
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I mean tbf, changing one of the cut ones at the top DOES make it so you have more than 10 classes

agile pebble
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How do I reference them? What would the name of the .dds file need to be?

agile pebble
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I figured it out! Thank you. You covered the correct stuff. I just missed the part of adding another frame to "96".