#[Solved] How to have greater than 10 starting class?
19 messages · Page 1 of 1 (latest)
13 total
I have heard of those two but haven't had the pleasure of modifying them yet.
'pleasure'
I gave a big explanation in another thread. you can prolly use discords search func to find it
Okay I'll take a look. I appreciate you.
So I searched and followed Tolnin's experience. But it still shows the wrong image for some reason.
I'm not sure why it won't work. Is there something I missed?
Was the image properly registered in the sheet?
How or where do I confirm that? If I look in smithbox it does show up on under the texture viewer tab, common. I didn't create a third sheet. Would I need to?
I don't know what the hell I missed.
@lost gull sorry to ping you. I thought I followed your example but I can't get it to show up.
I forgot exactly what I did, but I do know I had to change one of the pre existing classes. I changed one of the cut ones at the top. Not sure if you can make one from scratch, I never got that to work sadly. I can take a look at how I have it at some point, possibly soon
Oh I know how to change the pre-existing one. I guess if you didn't get it to work that explains when mine doesn't 😂. I've spent the last 5hrs trying to figure out how it all works and how to verify it. But I don't really know what I'm looking for.
I mean tbf, changing one of the cut ones at the top DOES make it so you have more than 10 classes
How do I reference them? What would the name of the .dds file need to be?
I figured it out! Thank you. You covered the correct stuff. I just missed the part of adding another frame to "96".