#[Solved] I need help finding the "death by hug" effect.
50 messages · Page 1 of 1 (latest)
I'm still in need of a hand with this...
Oh? I'll check it out in a bit. Thank you!
The crown doesn't seem to show up at all when I apply the effekt.
wired, which way did you apply the effect ?
try via an item like Miquella's Great Rune
I'll try in a second...
Still not sure about this personally...
maybe the vfx only shows up if you have loaded enir illim in that play session?
i don't think so, it shows everywhere for me
I'm yet to get a consumable to give me the effect because I didn't want to just make a new consumable or mess with any existing ones...
I made a whole new SpEffect with the VFX and it didn't work.
I also did the consumable thing and it also didn't work.
When going into the arena, and triggering the fight. It seems the effect now appears. But otherwise it didn't. And I still cannot find the event/effect that kills the player with that animation.
why didn't i thought of that
, the crown sfx is in "sfxbnd_c5220" (consort radahn sfx's) you need to get it from there and put it in sfxbnd_commoneffects
and i still don't know how the kill event works
i'm gonna have a look

Ah.
the kill event is triggered in the player hks, with a combination of the player victim grab animation
when the player gets grabbed the first time (animation a000_070890), two speffects are given to the player 19682 and 19681, this fulfills the condition in the hks which gives Speffect 19680, when the player gets grabbed the second time the second set of condition is fulfilled when it hits the EzstateFlag = 0 (in the animation) and speffect 19680 which initiates the death transition (a000_070891)

also that vfx row is the crown sfx 652295
you can easily use that vfx param and place it on any speffect that you want, i did it on the crimson medallion
Oh... Would there be a way to trigger them without the grab animation? Like an item?
it is a SpeffectVfxParam, you can see that in the second image #1314600308156006431 message
ive also showed you the vfx id
as well as a demonstration of adding it to something like the crimson medallion
Fair, I mean like the whole dying part too...
@random cape um, wdym dying part, you want to also be able to die from it?
its also midnight here, so i guess you can detail what else you want and ill get back to you when i wake up
So, I want to be able to use a thing/press a button/equip a thing. Kneel down, "let us go together" and perish.
My only issue that I can see from this is the animation itself, the animation is part of a grab animation a000_070891 as for how you would trigger the animation with smithbox alone is difficult at best. Even then the animation starts off somewhat low and not from the basic idle position which means it’ll look uncanny and buggy. I’m not saying it’s impossible but you’ll have to do editing outside of smitbox, the consume an item bit should be easy enough to do, it’s just a matter of making the item and applying an speffect with the vfx.
hhmm, i see, then maybe we could use emevd to force the animation to play when you consume the item
Ooo!~
i mean, it sorta works, i did have to override animation 90003 to get the animation to play which isnt ideal, its to be expected since the animation isnt really used the way its meant to be.
Oh, dang...
should be all the params and event scripting you need for what you see there
i very much doubt you can be able to skip the awkward kill character unless you put in a whole lot of effort
Thank you for all the help! I'll see how it goes, otherwise I may have to just accept that I need to fall asleep to death instead with the concoction...
[Solved] I need help finding the "death by hug" effect.
right i suppose i might as well show you the dsas edit i made to allow the forceanimationplayback, i do hope it works out, even in a limited capacity
good luck