#[Solved] I need help finding the "death by hug" effect.

50 messages · Page 1 of 1 (latest)

random cape
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From the final boss of the DLC. What is the ID of the effect that puts the thingy on your head and the one that makes you cark it?
Please ping when you reply in case I'm eeping.

random cape
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I'm still in need of a hand with this...

uncut holly
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the crown speffect is 19681

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@random cape

random cape
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Oh? I'll check it out in a bit. Thank you!

random cape
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The crown doesn't seem to show up at all when I apply the effekt.

uncut holly
random cape
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I just used TGA's table to apply it.

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Is there a different requirement?

uncut holly
random cape
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I'll try in a second...

random cape
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Still not sure about this personally...

golden flint
uncut holly
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i don't think so, it shows everywhere for me

random cape
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I'm yet to get a consumable to give me the effect because I didn't want to just make a new consumable or mess with any existing ones...

random cape
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I made a whole new SpEffect with the VFX and it didn't work.

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I also did the consumable thing and it also didn't work.

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When going into the arena, and triggering the fight. It seems the effect now appears. But otherwise it didn't. And I still cannot find the event/effect that kills the player with that animation.

uncut holly
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and i still don't know how the kill event works

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i'm gonna have a look

random cape
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Ah.

rigid panther
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when the player gets grabbed the first time (animation a000_070890), two speffects are given to the player 19682 and 19681, this fulfills the condition in the hks which gives Speffect 19680, when the player gets grabbed the second time the second set of condition is fulfilled when it hits the EzstateFlag = 0 (in the animation) and speffect 19680 which initiates the death transition (a000_070891)

uncut holly
rigid panther
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also that vfx row is the crown sfx 652295

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you can easily use that vfx param and place it on any speffect that you want, i did it on the crimson medallion

random cape
rigid panther
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ive also showed you the vfx id

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as well as a demonstration of adding it to something like the crimson medallion

random cape
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Fair, I mean like the whole dying part too...

rigid panther
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@random cape um, wdym dying part, you want to also be able to die from it?

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its also midnight here, so i guess you can detail what else you want and ill get back to you when i wake up

random cape
rigid panther
# random cape So, I want to be able to use a thing/press a button/equip a thing. Kneel down, "...

My only issue that I can see from this is the animation itself, the animation is part of a grab animation a000_070891 as for how you would trigger the animation with smithbox alone is difficult at best. Even then the animation starts off somewhat low and not from the basic idle position which means it’ll look uncanny and buggy. I’m not saying it’s impossible but you’ll have to do editing outside of smitbox, the consume an item bit should be easy enough to do, it’s just a matter of making the item and applying an speffect with the vfx.

random cape
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I did find a "dying" animation that is just the "let us go together."

rigid panther
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hhmm, i see, then maybe we could use emevd to force the animation to play when you consume the item

random cape
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Ooo!~

rigid panther
random cape
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Oh, dang...

rigid panther
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should be all the params and event scripting you need for what you see there

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i very much doubt you can be able to skip the awkward kill character unless you put in a whole lot of effort

random cape
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Thank you for all the help! I'll see how it goes, otherwise I may have to just accept that I need to fall asleep to death instead with the concoction...

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[Solved] I need help finding the "death by hug" effect.

rigid panther
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good luck