#Importing player model in blender
13 messages · Page 1 of 1 (latest)
Couple things: one, are you on Mac or windows? Two, can you show the error readout? It should be in the scripting tab. And third, 
I will warn you that soulstruct-blender does not yet have support for player animation for ER
Yeah, I know that it doesn't support animations unfortunately, I just wanted to play around because I was bored, I figured it out though.
Actually, would you believe able to clarify anyway? I’ve extending soulstruct-blender, and would love to know exactly what you were trying to do, what you couldn’t do immediately, and how you figured it out.
Pretty sure the c0000 flver model actually looks like that. It has no mesh, the meshes are from the parts that get equipped
even the naked body parts are technically an equipment
you can find the IDs in any parts item ID list
well there is an additional issue, and that's that it doesn't have a rest pose in soulstruct
no pelvis or spine bones under which there would normally be a skeleton
everything in the rest pose is at (0,0,0) , which is typical of the rig and target bones
im not certain if that is normal for c0000
need to look at a tagfile at some point