#Importing player model in blender

13 messages · Page 1 of 1 (latest)

brazen quest
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When importing the c0000.chrbnd FLVER file into blender this keeps happening, does anyone know how to, or if there even is a fix to this?

plain moat
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Couple things: one, are you on Mac or windows? Two, can you show the error readout? It should be in the scripting tab. And third, whatgame

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I will warn you that soulstruct-blender does not yet have support for player animation for ER

brazen quest
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Yeah, I know that it doesn't support animations unfortunately, I just wanted to play around because I was bored, I figured it out though.

plain moat
timber locust
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Pretty sure the c0000 flver model actually looks like that. It has no mesh, the meshes are from the parts that get equipped

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even the naked body parts are technically an equipment

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you can find the IDs in any parts item ID list

plain moat
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well there is an additional issue, and that's that it doesn't have a rest pose in soulstruct

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no pelvis or spine bones under which there would normally be a skeleton

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everything in the rest pose is at (0,0,0) , which is typical of the rig and target bones

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im not certain if that is normal for c0000

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need to look at a tagfile at some point