#[Solved]Where can I get the mesh and bon of player characters?

68 messages · Page 1 of 1 (latest)

leaden sedge
leaden sedge
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It failed. I wanted to use the animation of tarnished on UE5. I even succeeded in extracting the animation of tarnished with fbx. Then I used the tarnished model of YouTube you told me, but I had a bone problem.

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I think I'm getting stupid. I'm not familiar with English because I'm a foreigner, and I'm using a translator as much as I can, but it's too hard

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I imported c0000's animation to the tarnished skeleton in the video, but a lot of bones are different

warm steppe
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You are doing something wrong then

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I have imported animations to the tarnished model with no problems

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anyway all you have to do is import the tarnished model into UE5 and you need to use the import values that he has too

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which he will show you in the video later

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also you import the skeleton.hkx and then the animation, export it as an fbx and import it into UE5 targeting the tarnished

leaden sedge
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I downloaded the tarnished model at the bottom of the video and imported it to u5.

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And I extracted the c0000anibnd file as xml file using Ds ani studio.

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then after uploading skeleton.xml using havok, I added the animation I wanted and made it into a hkx file.

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Finally, I converted it into an fbx file with the havok2fbx program, and when I imported it into eu5, I used the tarnished mode of the video you gave me the skeleton.

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Was this the right way to do it? Anime extraction imitated this video.

leaden sedge
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😦

warm steppe
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Not xml. Export animation in hkx using the second option

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@leaden sedge

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You also need havokmax plugin

leaden sedge
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Oh, I'll do it as soon as I get home. Thank you so much

warm steppe
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🙌

leaden sedge
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However, I still have one problem. I tried playing the animation on eu5, and all of it was played down to the ground. Where can I adjust this? ue5? 3ds max?

warm steppe
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90 and 180 rotation on 100% scale

leaden sedge
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It's successful. I feel so fucking good

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I appreciate it

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[Solved]Where can I get the mesh and bon of player characters?

warm steppe
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🙌

warm steppe
# leaden sedge OMG

If you are going to retarget you have to know that everything is mirrored in UE5, so Left leg in Tarnished = Right leg in UE5, Left arm = Right arm and so on

leaden sedge
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Can I ask you one last question? Is there a table or list that says, "What is this animation?" For example, a0230 animation is a Dodge animation, or a000 animation is a weak attack animation

leaden sedge
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I'm going to do some research on er debug tools

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I don't know if it's night time where you are, but it's time for me to go to bed. Good night
Thx a lot

warm steppe
leaden sedge
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This is tarnished skeleton retarget chain,

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and this is skm_many retarget chain

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I tried to do it by myself, tried many things, searched on discord. I searched and saw your old message. It seemed to be nicely retargeted in your video

warm steppe
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I think the ue5 mannequin retargeting bone is pelvis

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Also don’t retarget the pelvis itself

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I’ll show you what I have

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Also my retarget got glitched for some reason but it works fine lol

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I’ll show you when I get home

leaden sedge
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I've been in a lot of debt for a few days. Thank you so much

warm steppe
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This is mine. In tarnished is Master and in UE5 is Root, so just target the master to root and also make it global scale like I did.

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If not you won't have root motion

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well that's if you want root motion, since I know that UE5 uses In place too

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You need to make all materials double sided to see the tarnished well or you can delete every material except one for ex 00 and make it two sided

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If you use one. Go into tarnished model and make it have the same materials everywhere

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Also make sure that both arms, start at the upperarm

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no skeleton makes their clavicle and arm in one

leaden sedge
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Oh, I'll try it right away

warm steppe
leaden sedge
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However, I don't know why there's no problem when tarnished is the target, and unreal skeleton is the source. but it gets weird when it's the other way around.

warm steppe
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I can look into it

leaden sedge
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My end goal is to get an animation of tarnished and make it available to the modular characters in my UE project.

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yeah, it's easiest to use the model of tarnished as a player character, but I also have to use modular equipment parts, and I didn't like the mesh of tarnished

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I only used Unity and now I'm studying Unreal for the first time, and it's so hard lol

warm steppe