#Made a major oopsie in map studio SOLVED

1 messages · Page 1 of 1 (latest)

steep acorn
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Im editing roundtable hold's map file and made a major mistake somehow and i cant figure out what. Upon loading the map in game it insta crashes. I see in the crash log i cant figure out what the issue is but i see some sort of reference to a mystery event tied to the map file

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I restarted my pc like a big ole idiot, so i cant simply ctrl+z my way out of the mess. i really dont want to lose the 15 hours of work hidethepain

steep acorn
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i was editing this area and didn't delete anything, only made a forge for Hewg and that's it. Somehow in the 10 minutes of putting the forge together i must've deleted an object on accident or something. Usually when this happens map editor wouldn't let you save because it recognizes it as a crucial asset or whatever it may be

long musk
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Im no expert i just wanna try to help - i see only a mention of m11_10_00_00.emevd all the time , so it might be something in that?

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Are there specific crashlogs too?

steep acorn
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You'd think, but no, I've ran all the tests that make sense. Isolation of all relevant files in when testing just tells me it's definitely the map file

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My guess, is that I deleted something within the map file that is integral in an event

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Which results in getting errors about it.

steep acorn
delicate widget
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perhaps explain all the changes and additions you have made on this map, perhaps that might give everyone a clue on what might make it crash

steep acorn
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Well the only thing that i'd just done when the mistake occurred was making them two stone objects.

delicate widget
# steep acorn

are these objects vanilla, as in native to Elden Ring and not ported/custom?

steep acorn
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So, explaining what I've done with the map doesn't really help. This custom version of the roundtable hold has seen 100s of changes over the past year+

steep acorn
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Deleting them does not help

delicate widget
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but if you crashing at the roundtable, then its probably evident that the most recent changes to the roundtable are probably causing the crash.

steep acorn
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Yes

delicate widget
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hhmm, what else did you add, before the stone objects

steep acorn
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That and maybe some lights for the overhead chandeliers and such

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i tried deleting those to see if it was causing the issues but no luck there either

delicate widget
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ok, between the last successful launch and entering to the roundtable and up to the crash is the lighting and the stone objects all you have added/changed, is the crash only at the roundtable, are you able to go anywhere else etc?

steep acorn
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Indeed, if i open up a different save i can travel anywhere but upon trying to warp to roundtable, crash

delicate widget
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hhmm, ok so it is only the roundtable

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nothing esd or evemd related to the roundtable has been touched?, only map

steep acorn
delicate widget
# steep acorn correct

ok, this stone object and lightning, is this taken from a different map, is it from the roundtable?

steep acorn
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it's from a different map

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but in my hundreds of hours of map modding thats never been an issue before

delicate widget
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yeah, but even deleting the latest changes didnt solve the crash, so that is all the more curious

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the last few of the log refers to the hkxbdts of m11_10

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i myself wouldnt even know how to change those, but edits to the map wouldnt naturally edit those

steep acorn
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Right. I'm quite perplexed

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Unless lighting has something to do with that?

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It uses the bdt file only though, as far as I know anyways

delicate widget
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unless you are straight up missing those files idk, atleast based on the log its trying to find those files in your reborn files folder

delicate widget
steep acorn
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I have no recollection unfortunately

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I think I also messed with some of the gear around hewg, therein does not lie any kind of explanation for the issue

delicate widget
steep acorn
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Yeah, like mentioned before hand, I believe I may have somehow accidentally clicked on something and deleted it, while meaning to delete a different thing

delicate widget
steep acorn
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This is what I get for not making any backups on a large mod version

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Well you'd think so anyways.

delicate widget
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ok, are you willing to send that map at all, it might be easier for me to check through physically and test the map myself. its ok to say no to that, but we really have very little to go on

steep acorn
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Absolutely

delicate widget
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alright send it when you can

steep acorn
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here ye go

delicate widget
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got it

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alright ill have a look and see how i go

steep acorn
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Sounds good

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i appreciate you very much

delicate widget
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sure, the issue does pique my interest, at the very least it takes me away from doing my own modding

steep acorn
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What are you working on?

delicate widget
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ive done a lot of npc porting from sekiro to ER,

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ive compiled all of them into one mod and working on some basic bare bones map editing so people can fight them

steep acorn
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That would go hard

delicate widget
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ive done a like a few boss fights, the one which is standalone is Great Shinobi Owl at the roundtable and uploaded to nexus

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here is all the ones ive ported

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unfortunately none have cloth physics and now that ive lost the ability to use 3ds max i cant even try cloth sims

steep acorn
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wow, and you're porting all the animations and all that?

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oh man yeah that is unfortunate

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cloth physics are essential

delicate widget
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more so for like BB, a lot of npcs dont really need it, atleast you can tolerate it for the most part, but being in ER is more important than one aspect of it i suppose

steep acorn
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Yeah definitely for bloodborne

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What I was envisioning in my head was bloodborne mods without cloth physics

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It's a bit rough to look at

delicate widget
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yeah, which is why the only port that ive done with bb enemies is living failures, you can see on the right hand side of the image

steep acorn
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ah nice

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it will definitely make for a sweet mod at the end of the road

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Ok, so interestingly, deleting extremely important things in the map editor and clicking save... actually saves the map

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so, im not sure what has gone wrong, but clearly that very vital feature that acts as a fail safe is gone

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i deleted roderika and hewg themselves and mapstudio threw no arguments up whatsoever

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Which.. is a bit of an issue

delicate widget
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well, while they are integral to the game and such, it really isnt in terms of map editing, you can always add roderika to anywhere else and add her esd and it should act the same as if she were in the roundtable

steep acorn
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well what about the actual map pieces? i also deleted that, the grace, the stone sword imp statues and more. Map editor didn't let you do that before

delicate widget
steep acorn
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What exactly is an hkx?

delicate widget
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havok, things like physics, collusions, animations, are under the havok format, of course this is just a layman's explanation, but its how i see it

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hkx is the file extension for it

steep acorn
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"Searching for map\m11\m11_10_00_00\l11_10_00_00.hkxbdt" is the final error its spitting out more than anything

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Oh heck

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i might've deleted the map collision

delicate widget
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but smithbox would definitely say something if the most important thing collusion is missing,

steep acorn
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200 and 300 arent here, ill check vanilla real quick

delicate widget
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i am comparing thing between a vanilla roundtable, to yours and the collusions match so far

steep acorn
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damn

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id thought that had to have been it

long musk
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Since it's mentioning the emevd, have you checked that?

delicate widget
long musk
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Howd you know

delicate widget
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well i checked all the entity ids that they didnt conflict with each other, also i have the map as well, and since i am using the vanilla emevd and it is still crashing, so it is most likely the map and probably unfortunately atleast one or so asset that is fucking everything over

long musk
delicate widget
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im doing the incredibly long way of reputting the assets back into the modded map and so far no crash there

long musk
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I wish changes you made would be green like paramedits lol

delicate widget
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yeah same, but this also gives me the chance to see how i fare with map merging etc,

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manually i mean

long musk
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Hehe

small depot
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Could it be that one of the values associated with the map was changed, and not that something was deleted? Perhaps referencing something that doesn't exist because a digit was removed or added by accident, for example?

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Painful as it may be, it may be worth systematically going through all of those properties

delicate widget
small depot
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I see

delicate widget
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but it could be as you said a particular property from an asset that was duplicated on to this map that could affect the whole thing, but there really isnt a whole lot to work with here, so my long ass strategy is one of the only way

long musk
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But what if smkthbox didn't say anything this time Hmm

delicate widget
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im not the map owner/creator so its up to Halcyon to try his way of removing aspects and reverse his changes

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im doing the other way around and reintegrating shit back in

delicate widget
long musk
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Now i wanna look at the map but im in bed

delicate widget
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well come back after you rested and if we still havent fixed you are more than welcome to join

long musk
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Good luck

delicate widget
small depot
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Would smithbox/DSMS throw a fit if it's referencing something that does exist, but is not in the right format or category? Something silly like a collision id in lighting, which I can see happening if the value is being pasted in the wrong place by accident because of an unintentional click or tab.

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I'm not extremely experienced with map editing, but I'd approach it with halcyon retracing his steps

delicate widget
delicate widget
small depot
delicate widget
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and he cant undo it cause he restarted smithbox or his computer

small depot
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The surest bet is just redoing the map edits from scratch, which sucks, but it could take just as long to figure out what is causing the issue as it would recreating the changes

delicate widget
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ive seen thet roundtable map he's made so far, its a lllooott of work to just scrap it, ive already recovered parts of it already, my strategy is working so im continuing down this route

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until it crashes

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then i will know which asset is the issue

small depot
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That said, I don't know how much he has invested into this particular map. I read something like 15 hours, iirc. Unless he's layered a lot of other changes

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Yeah, if you can salvage anything, I'd say that's worthwhile

delicate widget
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he has done a lot of editing on this map

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very intricate details in a lot of places

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most of the npcs were moved to other areas and such

small depot
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At the very least, I hope it works out. Seems like you're doing saint's work and saving him a lot of time lost

delicate widget
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sure, though it will more than likely lose a tiny bit of edits, but i think its worth more than starting from scratch

small depot
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Even if I wasn't exactly able to help, I did learn some new things, so thank you for the explanations.

small depot
delicate widget
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its fine, im not big on map editing either, i just shove npcs on a map and call it a day

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im doing this becuase it sounded interesting to solve

small depot
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I've kinda done the same. Moving things around, maybe copy-pasting objects between maps, and playing around with adding simple hostile NPC's

delicate widget
small depot
small depot
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I added this NPC and had him using three of the new miracles I designed

delicate widget
small depot
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I also changed the swamp properties so you're no longer limited to no-roll and instead have reduced equip load

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I just played around with existing sfx and bullet properties in debug until I found something I liked

delicate widget
small depot
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Thank you 😁

delicate widget
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so far from what i have done, this asset AEG227_103_4506 seems to cause the crash,

steep acorn
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You absolutely beautiful person. That worked

delicate widget
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so, it seems that AEG_103_4506 is missing its modelname

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this was the exact cause of the map crashing

steep acorn
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Thats so weird, which asset was it?

delicate widget
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aeg227_103

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the other five of this assets were ok, it was just this last one 4506 that was broken

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i went into map editor to try and see that specific asset but smithbox crashed when i searched for it

steep acorn
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Thats so dang weird. Thats one of the sword models that goes into the roundtable with all of the aged and rusted weaponry. No wonder i didn't figure it out, NEVER would have thought it'd be related to that object.

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Its an original roundtable asset after all

delicate widget
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yeah thats strange

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side note, when i accidently triggered the invader, this was happening, perhaps you have something different with your modified reg bin but thats whats happening, just letting you know

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also the anvil isnt really facing the right way and Hewg isnt holding the sword, so just another edit you'll have to make

steep acorn
steep acorn
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its one of the weirder challenges of map editing

delicate widget
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yeah

delicate widget
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sure, otherwise the roundtable you made looks real good, my save hasnt gotten far so i cant see the two fingers room but in map editor it looks nice too

steep acorn
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But like damn i am so glad. Easily saving me 20 hours of redoing stuff

delicate widget
steep acorn
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Made a major oopsie in map studio SOLVED

delicate widget
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well it took me from 2:13 pm to 11:11 pm ish, but still worth it to sorta know ways that maps can crash

steep acorn
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You are an absolute legend. I owe you

long musk
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Hell yeah

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Good job floppy

delicate widget
delicate widget
steep acorn
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How exactly did you crack it if i may ask?

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like what was the process and how did you get to this? #1294434511270182922 message

delicate widget
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I unpacked the map with witchy, then I unpacked the vanilla map with witchy and just used notepad++ with the compare plugin and just copy pasted it

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Of course the xmls for each asset and stuff was copy pasted into the vanilla round table map folder

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The only way it would used in game is if I had initialized them in the main xml, I initialized them one by one or in small groups

steep acorn
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i see. That's good to know that it can be unpacked with witchy.

delicate widget
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It can though it is used for checking diffs

steep acorn
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how to spot an experienced modder 101

delicate widget
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You really shouldn’t use it for much else or if you want to be a masochist you can xml map edit which only a deranged human being should do

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But it does mean you can technically map merge

steep acorn
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Sounds like a challenge

steep acorn
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thats good to know

delicate widget
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While it causes a bunch of conflicts it does often mean those that don’t will placed in the map just the same so you can pick and choose in map editor and make a merged version

delicate widget