I'm trying to make Eternal Darkness spell don't be usless, so I want to make it slowly follow user. It tried to use "Follow shooter dummyPoly" but it comes to the caster with a really height velocity and keep attached. Is there a way to reduce this speed?
(Please ignore the fact of DummyPoly itself is on the ground, I'll change it later)
#Follow shooter dummyPoly velocity
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It follows or it does not follow.
There is no "Follow Speed" Unfortunately 🫤
The fields in your ScreenShot are for placement
Height, Width, Position In Air
FollowType 0 Do Not Follow
FollowType 1 SoulMass (Player)
FollowType 2 Catalyst (Follows Your Hand or Your Foot, Depends on what created the Bullet)
FollowType 3 Closest Entity (Based on Bullet Setup + Atk ID setup can hit closest entity several times even as it moves away)
FollowType 4 Floor (Permits Bullet to pass over rocks and climb walls)<- Is Penetrate Map Must Be Disabled
FollowType 5 Return To Player.
Thank you my friend. That's a little sad, but I made the spell with a big area so it's very nice
@crystal marsh
Nice it uses Effect Type 2 Pull Projectile Towards Itself ? or Effect Type 5 Destroy Projectile ?
Both actually. The black hole projectile uses effect Type 5 and also emits an invisible bullet every 0,050 seconds that remains where it was invoked for another 0,050s. This second bullet uses Type 2 to pull towards him
Also. When expires invoke 12 guided bullets
(I wanted the amount of bullets summoned to be proportional to the amount of projectiles absorbed, but I couldn't and I think it requires a lot of knowledge about NpcThink and Speffect param)
It's behavior reminds me of the Anti Projectile Field I had started to test and wanted to make, But never got around to making it finally.
https://streamable.com/bmt21b
Field triggers upon shooting an Arrow on target. I was still using place holder Visuals in this video but the Function was mostly working. Comet Azur could still pass through here but that was fixed shortly after.
That's so nice. it looks cool