The spEffects for the 3 transformations in SotE stick around between loading screens and game restarts and then only get deleted upon death.
My intrest lies in the sticking between loading screen and game restarts, I have toyed around with it for a bit but cannot figure out how this is done. I dread that it might be locked into the StateInfo, but hope that somebody might know something that I don't.
If it automatically comes with the on-death removal logic that's fine, but preferably I'd go without so I don't have to write additional logic.