#[SOLVED] Bullet Emitter and Chain

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final girder
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I created this spellcast where the user can charge and keep in a loop until release, like a normal bow. What I'm trying to do is a bullet chain that creates new arrows around the caster during the loop (like the second video). And thought of two ways to do this but neither seems to work

1- Invoke 2 bullets, one is the normal arrow, the second being an invisible bullet that emit another 4 bullets in a chain, with intervals, angles etc. But the problem is that I don't know how to summon two different bullets at the same time
2- Emmit the same bullet from 4 different positions, with the number of them based on time caster charged. But I don't know how to do that

obs: I know, Genshin it's cringe but was the only visual reference I could think

copper rose
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Very very cool and I had a great idea that I hope that you like. I don't know much about bullet editing, but I know it should be possible. Make it have this beginning effects https://www.youtube.com/clip/UgkxPyJpiauSksXb3QewEq8P4v3Bh6hC2UG8 which I think is f000523090.fxr, then make it shoot arrows or try using this fxr https://www.youtube.com/clip/UgkxH1-A01SrtAAB3GS9V0DT0kbog5vRS3yg, but change the model to your arrow, which should be f000523042.fxr

YouTube

8 seconds · Clipped by WindShadowRuins · Original video "ALL Sorcery Spells in Elden Ring: Complete Spell List to all Sorcery Spells in Elden Ring" by Fextra...

▶ Play video
final girder
copper rose
final girder
copper rose
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Let me check something

final girder
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I think I'll need to do like you said, but with 2 or 3 tipes of charge with DS3anim. The question is: It's possible do that and keep the loop?

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I mean, similar to normal charged spells like Commet, but instead 1 charge, would be 3

copper rose
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You are using a bullet for that right?

final girder
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yes, for now

copper rose
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This might be what you want

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In bullet

final girder
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But I can change and use Fxr, no problem

copper rose
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Tried it but the icons just appears and dissapear

final girder
copper rose
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nvm

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found it

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🙌

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Might need a little bit of fxr editing. I think it should be possible to make it loop

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Also if you spawn more than 1 spawnoneshot, then you need to increase the slotID if you are using the same number

final girder
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I'll try it right now

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Thanks bro, visually works. Do you know how can I make the aditional bullets attack when I use the shoot animation? For now I'm using Cast Highlighted Magic

copper rose
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You need a custom bullet for that. If I'm not mistaken. I'm trying something out 1 sec

final girder
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okey, thanks

copper rose
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final girder
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Thank u so much bro. You already helped me a lot

final girder
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Hey, I had a insight of something that may work. I noticed that if I use Cast Highlighted Magic instead spawn one shot fxr, the bullets will continue be spawned while I keep the loop active. I remember something that erase previous bullet if a new be created, like flame of the feel good. If I combine this with a lifetime before the "charge" bullet invoke arrow bullet, it may work

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I just need to do something that prevent the "charge" bullets generated in the loop to consume FP

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Gonna look for this parameters

final girder
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Yes, It works partially. using BulletCreateLimitParam. when I invoke a new bullet the previous disappear. What I don't understand it's what exactly is that "group" and how to define them. If I define every single bullet as a "group", it will works perfectly

final girder
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[SOLVED] Bullet Emitter and Chain