#Help me to add enemy to the new map
1 messages · Page 1 of 1 (latest)
How are you going to the colosseum on a modded game? Do you teleport there with script/CE or are you trying to go there through the one royal coloseum in Leyndell
Also, check the ReleaseEnableState (might be worded differently, im not at my pc) is set to 0 and the enemy is not set to be a dummy
Also also, check that the collision reference is set to a collision of this map
I'm using cheat Engine and unlocked all graces.
Then you're not in the right map
ReleaseEnableState is not here in Smithbox
Colosseum door is closed I'm using NOclip to go inside the battle ground.
Then you're still not on the right map
m45 can only be teleported to, the one in the overworld is a different instance
You mean Morgott is there but I am going in the wrong place?
Yes
How can I go at the right place then?
Gotta make a teleport to it through eventscript
Do you have that script/coding?
no
Ok, I'll make it. Any recommended tutorial?
Thank you for your time.
I got the script. Can you tell me when I go to the Royal colosseum through the waygate, Morgott healthbar is showing but morgott is not there.
I placed them in the m45 in smithbox. Is it the right map? if not then can you tell me which is the exact map of placing them?
Does it say enemy or dummy enemy at the top when you select him
here?
I copied the morgott by Shift D from Leyndell Royal Capital.
to royala colosseum.
It is Enemy.
It probably is linked to the wrong collision name
Finally it is working. Collision name was not mentioned. It was empty. Thank you again.
@fallen crown How can I add BGM in this map?
yes
Yeah
Look at what scripts reference Morgott's entity ID in the original location's eventscript
Then find the one that handles BGM and copy it over to the eventscript of m45
For cleanlyness, give Morgott a new entity ID for the local map and change the references in the eventscript to reference his new entity ID instead of his old one
Is it looks like SetBGM?
yes, the event will have SetBGM inside of it
Ok, I'll try.
PlaySE(10000800, SoundType.SFX, 888880000); is this line refers to BGM?
When I search setbgm. I get this error.
Ok, I just need to copy these common events to the m45 and nothing more than that?
Give the boss a local entity ID for m45 and change the references in the script
Ok.
Could it be any entity?
Did you read the tutorial?
This one?
Yes
Not yet. I'll read it. one last question, are you talking about only common event references ?
For the music, yes