#Locating unnamed params
10 messages · Page 1 of 1 (latest)
I'm just making param changes, not animation changes
you need dsanimstudio however to find the id for atkparam
Okay
in each weapon animation theres a judge id in the attack flag which is 4 digits, the first number is the first number of the atkparam id and then the last three digits are the last three digits of the atkparam id, so for example if the judge id was 2400. Then the atk param would be 200000400 or something around there
unfortunately i do not
Np
bullet IDs are usually linked to rows in BehaviorParam_PC so if you manage to find skills/spells using the AtkParam ID, chances are the bullet BehaviorParams are near whatever skill/spell they’re associated with