#Creating moveset based on Messmer

33 messages · Page 1 of 1 (latest)

round cedar
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I also downloaded his animations

feral crown
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simply replace the animations in the a0-9x.anibnd that you unpack with Witchy

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There's a tutorial on soulsmodding wiki on how to use retargetted animations

round cedar
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okay ty i'll try that

vagrant zenith
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Clever added a lot of his animations and whatnot when equipping his spear. If that is what you are looking to make, could just download that.
edit:
Guh, not Clever - I linked the wrong one https://www.nexusmods.com/eldenring/mods/5686

round cedar
round cedar
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How do you only custom one weapon moveset

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?

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or maybe how does one weapon knows what animations to use ?

feral crown
# round cedar or maybe how does one weapon knows what animations to use ?

each weapon has it's own tae and can have a special tae
for example, the claymore is bound to a025.tae because it's a greatsword and all greatswords are a025.tae => Weapon Motion Category = 25
But it has also special attacks (heavy attacks) and they are in a125.tae (a025 and a125 having just a +- 100 difference is just a coincidence), that's the Special Motion Category = 125

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The motion categories are all fields in EquipParamWeapon

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So in resume you need to create a new tae and give it to the Special Motion category of your weapon

round cedar
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Ohh i see, so the great spears category is 37, in my case I want to edit messmer's spear, so for the animations that I want to change, I need to create a new tae, and for the remaining animations I can just select which one I want in a027 ?

feral crown
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i guess you can say it like that

round cedar
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alr

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and what do you use to edit regulation bins ? i used to mess around with yapped but that doesn't seem to work anymore, even simple things such as allowing seals to use sorceries

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I tried smithbox but ig it requires a chr file to begin with

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and the game regulation bin is empty so I always need to download an existing mod and use its reg bin

feral crown
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uh you need to unpack your game using the UXM

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that's the basics

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and yeah create a project with Smithbox in your mod folder and start doing some shit

round cedar
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yea I already unpacked it

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so I just use the c0000.anibnd.dcx file ?

feral crown
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yeah

round cedar
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I messed around a bit and I've added a trail on a milady, which worked, but the ash of war doesn't have that trail (wing stance), do I have to add it with DSAS or smithbox can do it too ? can't find any trace id on ashes of war so ig it's only with DSAS

feral crown
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in dsas you can set specific trails, that's why the dsas trail overwrites the default trail you modified

round cedar
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Alright ty!

fringe plaza
feral crown
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UXM unpacks the game so you can use the game files for modding

fringe plaza
feral crown
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I don't really know what you want to do, modify its files if you want yeah