#Sekiro: Looking to adjust speed for 2b mod

1 messages · Page 1 of 1 (latest)

merry minnow
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Looking for help on editing the movement speed and attack speed on this specific mod: https://www.nexusmods.com/sekiro/mods/1671

The mod is very fun but I find the speed to be too OP, not sure where to begin or what to look for on adjusting the speed back to normal. I can open the vanilla c0000.anibnd.dcx but cannot open the anibnd.dcx that have the edited animations as it claims it doesn't contain any .TAE

Programs I have; DSAnimStudio, DSMapStudio, UXM 2.4, WitchyBND and Yabber 1.3.1

Nexus Mods :: Sekiro: Shadows Die Twice

You can now play as the kinky robot maid from the year 11,945. Mod includes attack replacements for player.

barren furnace
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Sekiro doesn't have a way to easily edit animation speed like other games, DebugAnimSpeed is what you would use but it is deactivated so it would need to be reactivated with a dll mod which doesn't exist for Sekiro

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Also the only tool you mentioned there that you don't need is Yabber, WitchyBnD is Yabber but better

merry minnow
merry minnow
red jay
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Those tutorials are old, that is why they mention it

merry minnow
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That makes sense