#Mod engine not actually starting a modded game

1 messages · Page 1 of 1 (latest)

warm karma
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I've just got into modding Elden Ring and thought it was going to be relatively easy as that is what the mods I was trying to install led me to believe.
I am just trying to get the 101 sorceries mod to work for now.
The config has been edited to what I think are the correct names, do tell me if I was wrong.
The path is as it is as that is how I think the mod folder should be handled because otherwise I don't see how you would get multiple mods active at once.
I have tried using UXM as well. It has been both unpacked and patched, the mod still doesn't work. I assume the way to do that step is just press 'Unpack' and 'Patch' one after the other, which is how I did it.
Mod Engine is not in my OneDrive, although it used to be.
Any help is appreciated

bleak patio
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That mod is currently not supported for the current version of the game, so you’ll have to downpatch to use it

warm karma
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I see. How would I do that if you don't mind me asking? And is checking the mod page every so often the only way to find out whether or not it has updated? Thanks for the help

bleak patio
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There is a tutorial on the souls modding wiki

warm karma
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Thank you

warm karma
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Hello. Sorry to bother again, but it does seem that I have done something wrong in the installation method as I chose a mod that was made 2 days ago this time, did the same process as I did before, and it still did not work. What else am I missing here? and what do I put in the dll part of the mod engine if the mod does not have a dll file? Just leave it blank?

wooden hollow
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having same issue here, fresh mod engine 2, fresh mod that claims it's updated to the latest SOTE version, nothing appears to happen in the game

wooden hollow
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i have added a fps unlock to mine, and mod loader activated it correctly, unlike mod engine

warm karma
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Thanks for responding. I haven't heard of mod loader, is it a separate thing from the mod engine or am I just missing it within mod engine? Also does the modengine2 launcher.exe do anything for you, because it doesn't do anything for me

wooden hollow
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the smaller ones

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mod engine is for big stuff

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unfortunately it's mod engine that is confusing

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ML seems to be rather straigtforward

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like i said this one worked just fine for me, even when launching from steam, but when using the Mod Engine's launcher game launches but mods are not loaded, and i have no idea why

warm karma
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I've just checked it out, and whilst it does seem to be used in Seamless Coop which I will be doing at some point, it unfortunately isn't used for the mods I am planning on using. Thanks for telling me about it though. It does answer one question I was having.

wooden hollow
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yeah ML seems to be for minor mods that involve performance in some way

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i was trying to install a pack of Clever's weapons, tried pretty much every configuration of stuff putting ME2 in different folders, replacing all kinds of regulation files and it still won't work

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i know there's a whole another issue of having to merge regulation files, but for the purpose of figuring it out i tried only adding one mod, still didn't help

warm karma
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I'm rather hoping a more experienced modder decides to read this as the original one seems to have left it here. That might only happen if I create a new post though

wooden hollow
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yea we clearly need some help XD

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imma go check out that wiki just in case

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oh that's great blamechat

bleak patio
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That’s a thing

wooden hollow
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ayo

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it beats vpn

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guess i'm fucked

bleak patio
wooden hollow
warm karma
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I read through this document whilst trying to install the mod the first time, and got a lot of usefulness out of it. I think the only thing must be that I'm suffering some severe blindness though as I can't see what's causing it to not work here. Terribly sorry about that.

bleak patio
wooden hollow
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i went to mod engine github and gonna try using 2.0 instead of 2.1, cuz that's what i downloaded today and it didn't work

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i just tried downloading a different mod in case the first one was broken, despite saying it's updated for 1.12.4

bleak patio
wooden hollow
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and it also didn't load

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unfortunately my brother is playing destiny 2 on my own acc so i have to turn off internet to launch ER XD

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see you in a minute

warm karma
wooden hollow
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still nothing new at kale, i have no idea

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folder is enabled, files in a correct location

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launched through bat

bleak patio
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Did you downpatch

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What’s your date format

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In your country

warm karma
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If the mod was made 3 days ago, should it not be up to date with the current version

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?

bleak patio
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Is it DDMMYY

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Or MMDDYY

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Wait

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I wasn’t talking to you sorry

bleak patio
wooden hollow
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so i went and took a mod published within last 24 hours

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and it appears to be working

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so mod engine is in fact functional

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so i suppose it's the mods fault that it won't load after all

warm karma
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What did you do differently to me? I have images of what I did at the beginning of the thread

wooden hollow
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didn't do anything special really

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i just took a very fresh mod, put it where it should be and started the bat file

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mod was torrent in abyssal woods obviously

warm karma
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Did you change the toml or just leave as is?

wooden hollow
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didn't touch it this time

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just checked that it said enabled

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cuz it's an older version of ME2 i just downloaded

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this one

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i don't actually know if it matters which one you use, but if this worked then it's fine

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i will test further when my acc is free from my brother in a couple hours

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it's really annoying to turn off the router to test and then have to wait for it to turn back on to report here

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so far my understanding is, it won't load outdated mods

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but how to tell if a mod is outdated i have no idea, and clearly i have a fresh mod as well that refuses to load so there might be something else

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this serptent hunter mod did not work, neither did the moveset pack, but they all appear to be updated within a week so it's still a mystery

warm karma
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I will test an idea I just had. Currently my mod I want to add is an armour mod, but I also have an older armour mod which might be getting in the way. I'll see whether I can fix it by removing the original older mod from the folder

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It still did not work

wooden hollow
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why is this crap so confusing

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no telling what will or won't work

warm karma
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It works!
Used ME2 instead of ME2.1 and did nothing to the toml

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Don't know why that made sucha difference but it did

wooden hollow
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cool how do i fix my shit doe DX

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i have another idea i'm gonna try later

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hope it works

warm karma
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Is your problem just the two mods you listed?

wooden hollow
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yes

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i just wanted one weapon from the moveset pack tbh

warm karma
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It may be worth mentioning that the mod for me only worked when I changed the folder name within the mod folder to the name of the folder the mod was wishing to change. For weapons and armour, that file name is parts

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It used to be something different and only worked when I changed the name

wooden hollow
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i got that part

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but for me it's multiple

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cuz it's a complex mod with unique fx animations and sounds

warm karma
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I'll try it myself and see if I can get it to work

wooden hollow
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🙏

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thanks

warm karma
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It works for me. Did you put the regulation bin in the mod folder too?

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This is the mod folder after just copying the contents of the zip file into the mod folder

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No other action was taken

wooden hollow
wooden hollow
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or did you test the seprent first

warm karma
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I did not check kale but the changed movesets did work for the weapons I had already aquired

wooden hollow
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i see

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then it all should've worked

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i'll see how it goes

warm karma
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I will check kale to see if it is an issue with him

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Its all there

wooden hollow
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hm hm

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good, thanks

warm karma
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Is it working?

wooden hollow
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i re-downloaded the mod

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and it worked

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so the takeaway

warm karma
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Wonderful

wooden hollow
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we had wrong mod engine

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and or wrong mods

warm karma
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Indeed

wooden hollow
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need ME2.0 and latest version of a mod to run correctly

warm karma
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Thanks for all of your help