Hello. I'm making a mod where I'm attempting to repair Leyndell in Elden Ring, and I've made quite a bit of progress. I've encountered a strange issue with materials, however. I want to remove all of the piles of ash across the city, flattening the spot if needed, and replacing the texture with whatever material the ash would have been covering. I'm also repairing any damaged structures, but that seems irrelevant to the current issue.
This has been done so far by opening the FLVER in FLVER Editor, and reassigning the texture paths as shown in the third image. You can see from the fourth image how it was configured originally, with AET220_000 being ash, AET220_214 being stone bricks, AET220_304 being plant matter, and AET220_968 being the water.
However, doing this seems to cover the area in water puddles, but only in the areas where ash and plants have been replaced. Interestingly, the shape of the water puddles will form a pattern on large enough surfaces. Looking closely, it seems that the water takes the original shape of the plant matter layer, which then seems to be randomized, or at least changed to a layer I can't identify. I don't understand why all this might be happening, as I leave the water path untouched and do not modify the masking map. I have both the original versions of each FLVER as well as my modified versions, should you need to see them.
If you know what might be causing this, please let me know. I can't keep asking for aid in #models-and-textures repeatedly, so I made this thread to look into the issue. Thank you for reading and for any help you can give, and please don't hesitate if you have any questions.