#My TAE changes disappear during gameplay?

16 messages · Page 1 of 1 (latest)

magic cedar
#

I don't even know how to describe this. Basically, I add iframes to a000_202000 (the basic jump) and a SPEffect to track that its working. They work and I clearly see the VFX proc in-game. But after moving into a new zone/some gameplay (5 minutes?), those changes disappear. I don't understand how or why.

Removing all .dll mods doesn't seem to do anything.

magic cedar
#

Seems to be happening consistently when I fight Margit on a new character. Once it disappears- it never returns. I tried overriding the HKX to be sure.

magic cedar
#

okay so

#

today i've learned that the way elden ring handles it's animations is that it has multiple variations of the same thing

#

ex. a000_202000 is indeed the 'default' jump

#

however

#

a012_202000 is another one, where the player jumps two-handed

#

i might be stupid

#

but so is this game

#

Now you know.

viral shard
#

there's 3 different taes x2 (1H/2H) for different weapon position

#

a000/10 is Short Sword, katana etc..;
a002/12 is every huge weapon you set on your shoulder
a003/13 is spears, halberds etc

magic cedar
#

To be clear for ppl who run into this thread in the future: you need to apply your changes across every variation of the animation if you want your effects to be applied across all weapon types.

#

Or else you might pull out a great sword and wonder why shit isn't working