https://youtu.be/Fduv-J5ZdCA this is what im talking about
#[Resovled] Enemys in caves just die
37 messages · Page 1 of 1 (latest)
No one will be able to help if you don't provide a little bit of information on what you did for your mod
everything
i did everything
if it changes the gameplay in anyway i did it
i mostly just checking if anyone had a similer problem when making their mod
i mean you tested some things and it worked, and then you tested some other things and boom everyone dies
so what did you modify
You didn't just modify 3000 things and tested just right now
you did multiple tests right
yes i did multiple tests but some of the time i would make alot of changes at once and most of testing i didnt go to caves so i didnt notice it earlier
(bullet)(CharaInitparam)(CalcCorrectGraph)(EmemyCommonParam)(All Equip Params)(BonfireWarpParam)(BehaviorParam)(Speffectparam)(playercommonparam)
i just said the section i changed because i changed so much stuff i dont even remember it all
also why is there a fucking YOU DIED screen
that was just because of me thinking it would be funny if someone kills a boss then sees that
try to completely erase your modification is some params and see if it resolves something
by importing the csvs of a fresh regulation.bin
you have to go for a debug approach right now
or wait for someone to tell you the direct solution but
good luck
ok thanks
Yeah, I agree with Themyys, this could be happening for any number of reasons:
- You could’ve added a speffect that does a massive amount of damage to every npc entity or npcparam
- The player could be spawning a massive aoe bullet that kills everything constantly
- You could be duplicating a boss enemy that has a script which kills it when an event flag is on, this would kill all of them at once (remove the entityid or groupentityid from the duplicates)
Those are just a few examples, but there are many other ways and we have no way to narrow it down without knowing what actions you took to get to this point, or what change you made that caused it to initially occur
Incase anyone else has this problem If you are messing with area scaling be very careful because what is written in yapped is not entirely what it means
[Resovled] Enemys in caves just die
why you using yapped
use dsmapstudio
yapped is outdated, corrupts regulation.bin sometimes and is not friendly
