#[Resovled] Enemys in caves just die

37 messages · Page 1 of 1 (latest)

high herald
hexed latch
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No one will be able to help if you don't provide a little bit of information on what you did for your mod

high herald
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i did everything

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if it changes the gameplay in anyway i did it

hexed latch
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bro did everything

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tf are you talking about

high herald
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i mostly just checking if anyone had a similer problem when making their mod

hexed latch
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i mean you tested some things and it worked, and then you tested some other things and boom everyone dies

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so what did you modify

high herald
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give me a min its alor

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alot*

hexed latch
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You didn't just modify 3000 things and tested just right now

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you did multiple tests right

high herald
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yes i did multiple tests but some of the time i would make alot of changes at once and most of testing i didnt go to caves so i didnt notice it earlier

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(bullet)(CharaInitparam)(CalcCorrectGraph)(EmemyCommonParam)(All Equip Params)(BonfireWarpParam)(BehaviorParam)(Speffectparam)(playercommonparam)

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i just said the section i changed because i changed so much stuff i dont even remember it all

hexed latch
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also why is there a fucking YOU DIED screen

high herald
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that was just because of me thinking it would be funny if someone kills a boss then sees that

hexed latch
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try to completely erase your modification is some params and see if it resolves something

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by importing the csvs of a fresh regulation.bin

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you have to go for a debug approach right now

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or wait for someone to tell you the direct solution but

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good luck

high herald
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ok thanks

next flume
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Yeah, I agree with Themyys, this could be happening for any number of reasons:

  1. You could’ve added a speffect that does a massive amount of damage to every npc entity or npcparam
  2. The player could be spawning a massive aoe bullet that kills everything constantly
  3. You could be duplicating a boss enemy that has a script which kills it when an event flag is on, this would kill all of them at once (remove the entityid or groupentityid from the duplicates)
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Those are just a few examples, but there are many other ways and we have no way to narrow it down without knowing what actions you took to get to this point, or what change you made that caused it to initially occur

high herald
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Incase anyone else has this problem If you are messing with area scaling be very careful because what is written in yapped is not entirely what it means

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[Resovled] Enemys in caves just die

astral smelt
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use dsmapstudio

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yapped is outdated, corrupts regulation.bin sometimes and is not friendly

hexed latch
astral smelt
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oh shit came of as a dick

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well i just want to recommend you to use dsms lol

hexed latch
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no no, i was just reacting to the guy using Yapped

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You did your part