#(SOLVED) why are my weapons misssing the visual effect from the buffs (rakuyo)

1 messages · Page 1 of 1 (latest)

vernal frigate
#

why are my weapons misssing the visual effect from the buffs (rakuyo)

winged scroll
#

i geuss this has to do with dummypoly

#

are u using normal buff in the speffectparam?

#

those normal buffs has an vfx thats referenced in the speffectvfxparam and in there you can assign the dummypolies for where the buff starts and ends

vernal frigate
vernal frigate
#

i tried to do a custom buff but it didnt worked at all

#

i mean

#

the new custom buff was the same thing

winged scroll
#

hmm

#

does normal twinblades always has the effect on both sides?

vernal frigate
#

yes. they have on both blades the effect

#

should i change the flver file that am using for the weapons?

winged scroll
#

this trickweapon has the same dummypolies as a twinblade?

vernal frigate
#

the first model (twinblade) no

#

every model has the same dumypolys

winged scroll
#

should be yeh

vernal frigate
#

the rakuyo - twinblade share the same dumypolys from the tiny dagger (2nd model) and the long blade (3rd model)

winged scroll
#

since if i use a dagger and it doesnt have both sides affected by the buff

#

there should be smth

#

maybe it's recognized as a dagger or sword?

#

try making the weapon be

vernal frigate
#

oh

winged scroll
#

im speculating idk if this does smth

vernal frigate
#

i put the weapon on greatsword category

winged scroll
#

try it like that

#

do one for 300

#

and one for 301

vernal frigate
#

wait

winged scroll
vernal frigate
#

should i try that before i do the other things?

winged scroll
#

yeh

vernal frigate
#

okay

#

lemme try it

winged scroll
#

it should not rlly matter actually

#

but try adding 310 or 10310

vernal frigate
#

ah

winged scroll
# winged scroll

i use this as reference this is the sfx for the tail on twinblade

vernal frigate
#

look, i dont remember when i put those ids

#

all of them are wrong, right?

winged scroll
#

wait

#

did you change them before or?

vernal frigate
#

yes

winged scroll
#

trail has nothing to do with buff

vernal frigate
#

i was trying to get the weapon trail appear en in game but i didnt make it

winged scroll
#

i see

#

like a custom one or default one?

vernal frigate
#

a custom one

winged scroll
#

ooh i got smth for u one sec

vernal frigate
#

the default only appears when the weapon is on 1H (1st model)

winged scroll
#

i see

#

btw

#

your trick weapon has your dagger on the left hand

#

normally buffs dissapear when you switch hand

#

with this trickweapon can you one hand your dagger and try the buff?

vernal frigate
#

1H has the first model that can be called a twinblade

winged scroll
#

so what happens when you goto your left hand

#

i see

vernal frigate
#

but when you get into 2H, you get the dagger in the left hand and use the hitbox from the ornamental sword

winged scroll
#

i see

vernal frigate
#

and the 3rd model its the blade without the tiny dagger. so can be called a "katana"

winged scroll
#

it's pretty cool but the buffs are pretty weird

vernal frigate
#

and the 1st model (twinblade or dagger+katana) goes away

winged scroll
#

cuz one model has 2 weapons actualy

vernal frigate
#

if i apply the froze buff or the holy buff, all the models will change the color

winged scroll
#

while one weapon is buffable

vernal frigate
#

u know

#

magic buff turns the weapon into a blue thing

#

holy buff tuns the weapons into a yellow thing

winged scroll
#

thats cool

#

automaticly or

vernal frigate
#

but the effects doesnt appear

winged scroll
#

ooh

vernal frigate
#

like the blue fire from the magic buff or the yellowish thing from the holy buff

winged scroll
#

you tried testing on all 3 models

vernal frigate
#

and if you put fire buff of blood+fire buff, the weapon will have the problem from the other 2 buffos that i put in the beginning

vernal frigate
#

i mean

#

i tried every model in a different weapon

#

and it works

#

the long blade in right hand and the dagger in left hand on different weapons works as it should be

#

same if i put the long blade model and the dagger model in the ornamental sword (that uses 2 models when u are 2H)

winged scroll
#

it has a priority

vernal frigate
winged scroll
#

i know what you mean

#

like the ash of war thing of the cursed sword

vernal frigate
#

here as you can see. when i put the buff on the ornamental sword (this weapon has 2 models) the visual efffect works good

winged scroll
#

wait one sec

#

i have read the questions wrong

vernal frigate
#

oh

winged scroll
#

i thought u were talking about twinblade not having both sides an effect

#

but le me see

vernal frigate
winged scroll
#

3rd model is katana?

#

or dagger + katana

vernal frigate
#

yes

winged scroll
#

aight

vernal frigate
#

3rd model = katana
2nd model = dagger
1st model = katana + dagger

winged scroll
#

i see that the buff is switching from 1st model katana to dagger

#

idk man

vernal frigate
#

uh oh

winged scroll
#

maybe because you use the ornamental moveset

#

both blades needs to have the same sword category ?

#

idk man

#

or maybe the dual wielding option needs to be checked

drifting sandal
#

When you have a weapon in both hands if this is counted as a dual weapon ->
R-Hand is 10300
L-Hand is 11300

If you have multiple Vfx IDs applying to a same weapon ->
Each Vfx ID needs to account for dummy space used by others
Ex : Vfx ID 1 uses EnchantStartDmy 1 an 2
Vfx ID 2 uses EnchantStartDmy 3 and 4
Vfx ID 3 uses EnchantStartDmy 3 and 4

This way everything can occur without rewriting the others.

Also in SpEffect ID make sure that these effects are set to ->
WeaponChangeParam 0 All

winged scroll
#

our hero is here @vernal frigate

vernal frigate
#

oh

#

wahoo

#

thank you my lord

#

this is good?

drifting sandal
vernal frigate
#

oh

#

oh ho

drifting sandal
#

But for single effect across more than 1 vfx ID simply offset each new vfx ID by 2 in EnchantStartDmy 1 -> 10300 EnchantStartDmy

vernal frigate
#

i have to change this value to 0, right?

#

wepparamchange

drifting sandal
vernal frigate
#

okay

#

i will test the change on speffectvfx

#

idk what have i done but it seems that the buff on the 1st model its double

#

cuz the buff on the left hand seems normal but the buff on right hand (1H) glows a lot

#

i tried this config:

#

here as you can see. the dumypoly 12300 belongs to the 3rd model but somehow, the game doesnt load the visual buff effect

drifting sandal
#

https://streamable.com/2nzx4v
position 1 = EnchantSfxStart 0 and 1 = A Dual Weapon Setup
position 2= EnchantSfxStart 1 and 2 = Single or Dual Weapon Setup or a Weapon 2 Handed
position 3 = EnchantSfxStart 3 and 4 = 2 Different Weapons 1 in Each Hand or a Weapon 2 Handed

For Dual Weapons Dmy ID is 10300 Right and 11300 Left
For 1 Dif Weapon in Each Hand Dmy ID is 10300 Right and 20300 Left

Leave All EnchantSfxEnd to -1

Watch "Dummy Setup" on Streamable.

â–¶ Play video
#

You can see in the vid that I leave empty spaces with each new vfx ID I change
Vfx ID 1 = No Skipped Slots
Vfx ID 2 = 2 Skipped Slots (0 and 1)
Vfx ID 3 = 4 Skipped Spaces (0, 1, 2 and 3)

drifting sandal
vernal frigate
#

how?

#

then, why dsanim show that dumypoly?

#

or its from the player that dummy?

#

uhm, now am missing the buff on the left hand

#

uh oh

drifting sandal
#

I dont know it could be for Bones or whatever other model
Valid Player Dmy ID For Weapons Are ->
10100-10110-10120-10130 Right Hand - for Specific Placement on Blade and 10300 Right Hand For Full Blade
20100-20110-20120-20130 Left Hand - for Specific Placement on Blade and 20300 Left Hand For Full Blade
11100-11110-11120-11130 Left Hand (DualWeapon) - for Specific Placement on Blade and 11300 Left Hand (DualWeapon) For Full Blade

vernal frigate
#

should i try to use another flver from other weapon?

drifting sandal
#

When effect defaults on your body its because Dmy ID is invalid

vernal frigate
#

cuz am actually using the same flver file for every model (ornamental sword)

#

u know, maybe using an actuall twinblade flver or katana flver

drifting sandal
#

you can do all of this easily Via Params without ever opening DsAnim once. As far as the enchants part goes

#

ill create a example for you and record a vid be back in 5

vernal frigate
#

okay

#

thanks mate

#

🫡

#

ill be doing an experiment just in case trying a new flver file with different dumypolys

drifting sandal
vernal frigate
#

When i use the regular ornamental sword it works cuz the model for the right hand its the same 1H on 2H. the model from the Left hand doesnt loose the effects. the model for the Right hand on 2H its another different model from the Right 1H. so, using the same dummy from Right hand 1H will work on Right hand 2H?

#

Assuming Right hand 1H use model #1 and Right hand 2H use model #3

#

Or i must use 10310 on Right hand 2H?

vernal frigate
#

@nocturne meadow sorry if i bother you with the ping but, i saw ur mod from the rakuyo and thought you can help me with this 😦

nocturne meadow
#

Dummy poly issues in flver
I forgot how i exactly did it but iirc I just copy dummy poly 300-303 for the katana and dagger and renamed it, then use those new dummy poly for the buff

vernal frigate
#

how did u rename the poly?

#

wait a sec

#

so

#

i think i made the same like you

#

i got the long blade model with dummypolys and the dagger

#

then i put them in blender, i cut a little from the dagger to make them look good and i join both of the weapons

#

and then i put them in a new flver

#

what are the dummypolys that make the visual effects happen?

nocturne meadow
#

It's dummy poly 300

vernal frigate
#

and if put a dummypoly on the long blade, what should be the "name"?

#

310

#

320

#

10300

#

20300

#

or what?

drifting sandal
#

Right hand 10300 is full blade for 1Hand or 2Hand

10310 is for Dual-Blade second half

vernal frigate
vernal frigate
drifting sandal
#

For TwinBlades ->
10300 = Front Half TwinBlade
10310 = BackHalf TwinBlade

For DualWeapons ->
10300 = RightHand Dual-Weapons
11300 = LeftHand Dual-Weapons

For all other weapons ->
10300 = 1Hand Right and 2Hand Right
20300 = 1Hand Left and 2Hand Left

vernal frigate
#

okay. ill be trying that

#

its chocotaving time

vernal frigate
#

uhm. i tried what Mckenyu said. copying and renaming the dummypoly doesnt seems to work with me

vernal frigate
#

i will try renaming all the dummypoly 3XX

#

with 5XX

#

or 4XX

vernal frigate
#

i tried to rename the dumypolys to 4XX

#

5XX

#

6XX too

#

but this thing just doesnt work

#

it may be a bug from the 3rd model into the flver?

#

nah. i dont understand whats going up

#

ah

#

maybe i found the reason

#

what are for the bones attach index?

#

cuz the 3rd model has -1 on every dummypoly

vernal frigate
#

i tried this

#

#elden-ring-modding message

#

but i didnt worked

vernal frigate
#

even if i put the 3rd model in the 4rd model slot, doesnt seems to do something

vernal frigate
#

(SOLVED) why are my weapons misssing the visual effect from the buffs (rakuyo)

#

i used the dumypoly 111 for vfx on right weapon even if the model is the 0, 1, 2 or 3

#

cuz it seems that the dumypoly 111 will be always on the right hand weapon

#

however, the dumypoly has a weird rotation so you have to rotate the vfx

#

and it need to be a model cuz otherwise, it wont work and the vfx will be only in the dumypoly 111

#

the rotation on the model can be made on fxr or in the flver file. you just have to import the model before you save the flver file and boala

#

also, i want to share something that i found

#

the material of the Moonlight GS buff doesnt seems to need weight painting but if you use another material (mtd-e iirc for example) the model will just go brrrr