#(SOLVED) why are my weapons misssing the visual effect from the buffs (rakuyo)
1 messages · Page 1 of 1 (latest)
i geuss this has to do with dummypoly
are u using normal buff in the speffectparam?
those normal buffs has an vfx thats referenced in the speffectvfxparam and in there you can assign the dummypolies for where the buff starts and ends
yes. i tried every grease and miracle buff for the weapon and every buff doesnt appear on he 3rd model.
and what dumypoly should i use? in dsanim i saw a few dumypolys but iirc, they didnt work
i tried to do a custom buff but it didnt worked at all
i mean
the new custom buff was the same thing
yes. they have on both blades the effect
should i change the flver file that am using for the weapons?
this trickweapon has the same dummypolies as a twinblade?
should be yeh
the rakuyo - twinblade share the same dumypolys from the tiny dagger (2nd model) and the long blade (3rd model)
since if i use a dagger and it doesnt have both sides affected by the buff
there should be smth
maybe it's recognized as a dagger or sword?
try making the weapon be
oh
im speculating idk if this does smth
i put the weapon on greatsword category
yo btw dont do 10300 do 300
try it like that
do one for 300
and one for 301
should i try that before i do the other things?
yeh
ah
i use this as reference this is the sfx for the tail on twinblade
yes
this is the normal twinblade trail
trail has nothing to do with buff
i was trying to get the weapon trail appear en in game but i didnt make it
a custom one
ooh i got smth for u one sec
the default only appears when the weapon is on 1H (1st model)
i see
btw
your trick weapon has your dagger on the left hand
normally buffs dissapear when you switch hand
with this trickweapon can you one hand your dagger and try the buff?
nope
1H has the first model that can be called a twinblade
but when you get into 2H, you get the dagger in the left hand and use the hitbox from the ornamental sword
i see
and the 3rd model its the blade without the tiny dagger. so can be called a "katana"
it's pretty cool but the buffs are pretty weird
and the 1st model (twinblade or dagger+katana) goes away
yup
cuz one model has 2 weapons actualy
if i apply the froze buff or the holy buff, all the models will change the color
while one weapon is buffable
u know
magic buff turns the weapon into a blue thing
holy buff tuns the weapons into a yellow thing
but the effects doesnt appear
ooh
like the blue fire from the magic buff or the yellowish thing from the holy buff
you tried testing on all 3 models
and if you put fire buff of blood+fire buff, the weapon will have the problem from the other 2 buffos that i put in the beginning
nope
i mean
i tried every model in a different weapon
and it works
the long blade in right hand and the dagger in left hand on different weapons works as it should be
same if i put the long blade model and the dagger model in the ornamental sword (that uses 2 models when u are 2H)
most buffs arent stackable
it has a priority
i know. the blood+fire buff its that buff from mog but i dont remember the name
here as you can see. when i put the buff on the ornamental sword (this weapon has 2 models) the visual efffect works good
oh
i thought u were talking about twinblade not having both sides an effect
but le me see
thats another problem but i care more about the 3rd model
yes
aight
3rd model = katana
2nd model = dagger
1st model = katana + dagger
uh oh
maybe because you use the ornamental moveset
both blades needs to have the same sword category ?
idk man
or maybe the dual wielding option needs to be checked
When you have a weapon in both hands if this is counted as a dual weapon ->
R-Hand is 10300
L-Hand is 11300
If you have multiple Vfx IDs applying to a same weapon ->
Each Vfx ID needs to account for dummy space used by others
Ex : Vfx ID 1 uses EnchantStartDmy 1 an 2
Vfx ID 2 uses EnchantStartDmy 3 and 4
Vfx ID 3 uses EnchantStartDmy 3 and 4
This way everything can occur without rewriting the others.
Also in SpEffect ID make sure that these effects are set to ->
WeaponChangeParam 0 All
our hero is here @vernal frigate
https://streamable.com/63nimk
This trick also permits multi effect enchants
Ex : Fire = EnchantStartDmy 1 -> 10300
Lightning = EnchantStartDmy 2 -> 10300
Etc...
But for single effect across more than 1 vfx ID simply offset each new vfx ID by 2 in EnchantStartDmy 1 -> 10300 EnchantStartDmy
Sec ill show you
okay
i will test the change on speffectvfx
idk what have i done but it seems that the buff on the 1st model its double
cuz the buff on the left hand seems normal but the buff on right hand (1H) glows a lot
i tried this config:
here as you can see. the dumypoly 12300 belongs to the 3rd model but somehow, the game doesnt load the visual buff effect
https://streamable.com/2nzx4v
position 1 = EnchantSfxStart 0 and 1 = A Dual Weapon Setup
position 2= EnchantSfxStart 1 and 2 = Single or Dual Weapon Setup or a Weapon 2 Handed
position 3 = EnchantSfxStart 3 and 4 = 2 Different Weapons 1 in Each Hand or a Weapon 2 Handed
For Dual Weapons Dmy ID is 10300 Right and 11300 Left
For 1 Dif Weapon in Each Hand Dmy ID is 10300 Right and 20300 Left
Leave All EnchantSfxEnd to -1
You can see in the vid that I leave empty spaces with each new vfx ID I change
Vfx ID 1 = No Skipped Slots
Vfx ID 2 = 2 Skipped Slots (0 and 1)
Vfx ID 3 = 4 Skipped Spaces (0, 1, 2 and 3)
Unless you created a custom DummyPoly 12300 does not exist
how?
then, why dsanim show that dumypoly?
or its from the player that dummy?
uhm, now am missing the buff on the left hand
uh oh

I dont know it could be for Bones or whatever other model
Valid Player Dmy ID For Weapons Are ->
10100-10110-10120-10130 Right Hand - for Specific Placement on Blade and 10300 Right Hand For Full Blade
20100-20110-20120-20130 Left Hand - for Specific Placement on Blade and 20300 Left Hand For Full Blade
11100-11110-11120-11130 Left Hand (DualWeapon) - for Specific Placement on Blade and 11300 Left Hand (DualWeapon) For Full Blade
should i try to use another flver from other weapon?
When effect defaults on your body its because Dmy ID is invalid
cuz am actually using the same flver file for every model (ornamental sword)
u know, maybe using an actuall twinblade flver or katana flver
you can do all of this easily Via Params without ever opening DsAnim once. As far as the enchants part goes
ill create a example for you and record a vid be back in 5
okay
thanks mate
🫡
ill be doing an experiment just in case trying a new flver file with different dumypolys
Single Weapon -> Dmy ID 10300 - Nothing Else - 1st Ex in Video
Dual Weapon -> Dmy ID 10300 and 11300 - 2nd Ex In Video
DualBlade -> Dmy ID 10300 and 10310 - 3rd Ex In Video
2 dif Weapons, 1 in each hand -> Dmy ID 10300 and 20300 - 4th Ex In Video
When i use the regular ornamental sword it works cuz the model for the right hand its the same 1H on 2H. the model from the Left hand doesnt loose the effects. the model for the Right hand on 2H its another different model from the Right 1H. so, using the same dummy from Right hand 1H will work on Right hand 2H?
Assuming Right hand 1H use model #1 and Right hand 2H use model #3
Or i must use 10310 on Right hand 2H?
it seems that the effect doesnt apply 2 times in the same hand (Right hand 1H) but it isnt still appearing
@nocturne meadow sorry if i bother you with the ping but, i saw ur mod from the rakuyo and thought you can help me with this 😦
Dummy poly issues in flver
I forgot how i exactly did it but iirc I just copy dummy poly 300-303 for the katana and dagger and renamed it, then use those new dummy poly for the buff
how did u rename the poly?
wait a sec
so
i think i made the same like you
i got the long blade model with dummypolys and the dagger
then i put them in blender, i cut a little from the dagger to make them look good and i join both of the weapons
and then i put them in a new flver
what are the dummypolys that make the visual effects happen?
It's dummy poly 300
and if put a dummypoly on the long blade, what should be the "name"?
310
320
10300
20300
or what?
Right hand 10300 is full blade for 1Hand or 2Hand
10310 is for Dual-Blade second half
full blade with dagger its the 1H
so, i have to do a 10310 poly on the 3rd model for the right thing on 2H?
For TwinBlades ->
10300 = Front Half TwinBlade
10310 = BackHalf TwinBlade
For DualWeapons ->
10300 = RightHand Dual-Weapons
11300 = LeftHand Dual-Weapons
For all other weapons ->
10300 = 1Hand Right and 2Hand Right
20300 = 1Hand Left and 2Hand Left
uhm. i tried what Mckenyu said. copying and renaming the dummypoly doesnt seems to work with me
i tried to rename the dumypolys to 4XX
5XX
6XX too
but this thing just doesnt work
it may be a bug from the 3rd model into the flver?
nah. i dont understand whats going up
ah
maybe i found the reason
what are for the bones attach index?
cuz the 3rd model has -1 on every dummypoly
(SOLVED) why are my weapons misssing the visual effect from the buffs (rakuyo)
i used the dumypoly 111 for vfx on right weapon even if the model is the 0, 1, 2 or 3
cuz it seems that the dumypoly 111 will be always on the right hand weapon
however, the dumypoly has a weird rotation so you have to rotate the vfx
and it need to be a model cuz otherwise, it wont work and the vfx will be only in the dumypoly 111
the rotation on the model can be made on fxr or in the flver file. you just have to import the model before you save the flver file and boala
also, i want to share something that i found
the material of the Moonlight GS buff doesnt seems to need weight painting but if you use another material (mtd-e iirc for example) the model will just go brrrr