#[ER] Bow Mod

290 messages · Page 1 of 1 (latest)

foggy compass
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@gentle notch

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@fallow rune

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@potent crown

fallow rune
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What

foggy compass
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didnt want to clutter the main chat

fallow rune
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What’s the issue

gentle notch
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line 841 property, post it

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f000526265

foggy compass
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working on finishing the first of many spells in the mod im building, just need to fix the bow model/texture issue. Jenova was helping me and i wanted to move out of the main chat as others were asking about new stuff

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didnt want to drown them out

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tagged u and Gen as you guys helped me a lot too

foggy compass
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line 841 is in the middle of something not a new property

fallow rune
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It is a property

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Right at the top

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You want the bow a different color right?

foggy compass
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the example that Jenova linked showed a vector4 and i cant find one in that fxr

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i have already recolored this sfx but the main bow frame doesnt change color and i thought it was a texture as i found a ref for one

gentle notch
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old witchy converter

foggy compass
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old?

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mine or urs?

fallow rune
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Updaaaaaate

gentle notch
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weird, property seems to be changed by the tool

fallow rune
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Jenova

gentle notch
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nah, then I can no longer convert my old ones

fallow rune
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I have a whole guide for this

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Literally for this

foggy compass
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i followed the guide homie

gentle notch
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no texture referenced on the model

foggy compass
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fixed all but the boe frame

gentle notch
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and color isn't in the matxml (or atleast I don't think so)

foggy compass
fallow rune
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Then how did he recolor

fallow rune
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I don’t even want to think about that

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But I also made a tutorial for that

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Matbins can eat shit and die

gentle notch
fallow rune
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Cringe tool use

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Take effect?

foggy compass
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#tools-and-resources message

fallow rune
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Did you follow my guide to get the texture from the model

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Lmaoooo

foggy compass
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i used that to reolor the fxrs in question

fallow rune
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I don’t use that based on principle

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Regardless

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The 605 doesn’t have a texture reference?

foggy compass
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i liked it for the batch nature of its editing

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605?

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this is all the files i have had to mess with to recolor the bow

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it uses a LOT of fxs

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19

fallow rune
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605 doesn’t

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Which fxr has the bow model

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Also uh

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Rayan posted the texture for it

foggy compass
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idk, i was told that the model would come into play as i tried to recolor the textures and point at them instead of the og texture

fallow rune
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Oh

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So you have the texture

fallow rune
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Find the model that way

foggy compass
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526265 had the textures for the bow

fallow rune
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That’s not it

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You’re looking for a .flver

foggy compass
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i found them, cloned them, recolored the clones, then changed the .tif to point at the new cloned recolor

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didnt find a flvr that i am aware of

fallow rune
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Then you don’t have the correct fxr

foggy compass
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was told that the texture wasnt loading do to a model not being called that sees the texture i made

fallow rune
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Yeah

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I know

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But we still have to find the right fxr

foggy compass
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okay ill look

fallow rune
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Also like

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Last resort but

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McKenyu has literally already recolored this

gentle notch
foggy compass
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just checked none do

fallow rune
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Then how do we have footage of it

gentle notch
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that is with the old color

foggy compass
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okay okay okay

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one sec

gentle notch
fallow rune
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Oh

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Still should be in reslist

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The texture for the now exists unless rayan lying to me

foggy compass
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start to finish for recolor:

Found all fxr files associated with original spell
cloned them with new IDs and edited the unpacked fxr for each to change the ID inside
Then changed the referenced SFX in the TAE file to point at the new fxr files that are recolored

fallow rune
fallow rune
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Unless you went through every fxr.xml I don’t believe you

foggy compass
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these two i changed also

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i did go through them all looking by action 132 search as u directed me to

fallow rune
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If you changed the texture ID, you’ll have to edit the path through flver editor

foggy compass
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the textures at this point are irrelevant unless that becomes nessicary

fallow rune
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Still, should be a flver

fallow rune
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The model is colored by those textures

foggy compass
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so part of the bow visual aspect of the spell IS a model? and thereby needs a texture to recolor?

fallow rune
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I thought that was already figured out?

gentle notch
fallow rune
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It def looks like a model

gentle notch
fallow rune
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Just change the original spell for now

foggy compass
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the cloned and recolored textures for posterity at this point

fallow rune
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Change the original files instead

fallow rune
# foggy compass

You must change the file path via flver editor to get these to work

fallow rune
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I’m pretty sure I got it all figured out

foggy compass
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the goal of all of it is to make a stand alone spell that doesnt replace the original spell

foggy compass
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so changing the original isnt an option for my goal

fallow rune
foggy compass
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okay can do

fallow rune
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Basically, this is what your issue is as I see it:

foggy compass
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idea atm is clone a new model and then "assign" the new texture, then call the new model ya?

fallow rune
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-you have not located the fxr that uses the model
-you must change the fxr.xml to reference the new model id
-you must edit that paths for the models textures to the new textures using flver editor

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You must get each of those to work

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So do step 1 first

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Find the reslist with the flver

foggy compass
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526260 (has ref)
526262
526263
526264
526265
526267 (has ref)
526268
526269
526270 (has ref)
526271
526273
526275 (has ref)
526278


526282
526284
526287
526289
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this was a notepad i kept while looking through the fxrs

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ill start looking gotta afk tho

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brb

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I have an idea

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The original texture ref I found may have been a MODEL ref instead, and I just thought it was a texture ref

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what is a .sib file?

fallow rune
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Hrm maybe it’s the model file, whoops

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Sib is a developer file name, we don’t use it

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Let me check quick

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Sorry my fault, that is the model

foggy compass
fallow rune
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Find the correct model now lol

foggy compass
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ran a find in files against the ENTIRE common effects

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there are 6 xmls in 7167 that ref that number which is the model

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correction

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2 of those are the recolor clones of mine

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so it's :

526260
526265
632560
632566

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the last 2 i have not cloned

fallow rune
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I don’t know what 7167 is but

foggy compass
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6 search hits in 7167 files checked

fallow rune
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Now for the fxrs that use the model, search the fxr.xml and replace the vanilla model id with your new one

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Do that

foggy compass
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632560
632566

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these two are anomolies

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they show blank on the master list of fxrs and have not been cloned by me yet

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but they reference the model

fallow rune
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Theres another spell that uses the bow model

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As well as the one for enemies

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Just stick to the fxrs you already have

foggy compass
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only one enemy uses the spell (two variants but one entity and the spell is the same both fights)

foggy compass
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best flver editor?

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fresh waters here

fallow rune
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It’s called Flver editor lol

fallow rune
foggy compass
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wish me luck

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and whiskey

gentle notch
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flver editor 2 is what you need

fallow rune
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This is the part I’d have to guess at

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Jenova do you know how to change the texture paths

foggy compass
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we have found the file!

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found the path editing spot i think

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flying on intuition atm

gentle notch
foggy compass
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i see 4? if i understand what im looking at

fallow rune
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Look at the file names

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Replace with the correct files

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Emissive normal metallic and albedo

foggy compass
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original only has 2

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albedo and emissive

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and _a and _em

fallow rune
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Hrm

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Well anyway just replace those

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I’ve never had to modify metallic or normal

foggy compass
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okay done and saved into the files

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time to repack and try again

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let me double check the reslist files

gentle notch
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that's the type, not the path but well, good luck

fallow rune
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Remember, my guide has a massive fucking troubleshooting list

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It’ll cover everything except a bit of the model stuff

foggy compass
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we have a model! look flat and wierd but its there

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maybe a texture issue? when i export the texture there were a lot of export options

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i chose the one from the guide but maybe that didnt work

potent crown
# foggy compass

i came late but im not experienced with models and textures but thnx for including me if you have questions about bullets, speffects (dsms stuff) or TAE (dsas) stuff ask me!

fallow rune
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I think it needs those metal map?

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oh wait

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no you just didn't map the texture right

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it's not using the texture at all

fallow rune
fallow rune
foggy compass
fallow rune
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you wat

foggy compass
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One of the sfx has a good particle shape in bow-ish form i could just extend the duration so it is active through the whole spell and then i wouldnt need a model at all

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the mist looking spx during the initial draw, it disappears after u reach the held state in the TAE but reappears for just a moment at time of firing

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if i could add that oneshotffx to the held portion of the tae then i wont need the bow model at all

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do u see the sfx i mean?

fallow rune
foggy compass
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i may revisit the model but its all about what will look the cleanest and work easiest

gentle notch
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I checked and the matbin contains the texture files so you need to duplicate it and set the textures there

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Material\allmaterialbnd\sfx\matxml\s88640_S[AMSN]_em.matxml

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convert with witchy

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at the bottom

rain rose
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did you just recolor the textures? or copied it and made a new one?

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if you renamed it. paste the texture name here
"sxxxxx_a" for albedo
"sxxxxx_em" for emissive

gentle notch
fallow rune
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They copied and renamed

foggy compass
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Copy and renamed, sorry I work all during the am(CST) didn't notice the messages. I'll be home in a few hours. Gonna try to fix the texture tonight and be done with the first spell. Then it's 17 more lol fml

foggy compass
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is there a way to view the textures in FLVR editor so i cann make sure they look right before repacking and testing in game?

fallow rune
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The new versions should be able to do that

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But it won’t be able to take into account game lighting

foggy compass
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the original tetxure is transparent and glowy and all i did was clone and recolor why is it so flat looking?

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did i save the texture wrong?

fallow rune
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Probably

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“Flat looking”

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It looks like it straight up isn’t loading

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Glowy is the emissive texture

foggy compass
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what settings do i use for saving it

foggy compass
fallow rune
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Likely

fallow rune
foggy compass
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do u hasve a handy dandy guide on tap?

fallow rune
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Above

gentle notch
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so you got a new material, set your new textures there, recolored them and what does it look like now?

foggy compass
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the above video was the rsult of that process Jenova

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im trying again by redoing my clone/recolor steps to make sure i didnt bork the texture at some point

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i need some clarity on ur guide Andy

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okay when i save the model with the textures now using the color overlay method it is saving a .flver and a .tpf file

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do i need to do anything with the tpf?

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according to the guide the dds are inside the tpf but witchy decompresses all the way down to dds without the extra unpacking step so in this case i would just put the flver model in "models" and my dds files in "textures" right?

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okay so third attempt the model still looks like shit

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The texture is losing transparency

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tested the other (original) texture in flver editor and it looks fine. mine is flat bc it lost its transparency

rain rose
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Did you copied the flver?

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Make sure the flver and textures have the same names

foggy compass
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bro i have redone this soooooomany times

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it continues to look like ass

foggy compass
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@fallow rune i have tried and tried but that model still looks like shit

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no change even went through the effort of getting photoshop to make the changes still crap

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im doing something incorrectly or it cant be done one of the two

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these are the base files from the game that im recoloring and it will not take the recolor without looking like flat garbage

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also looks very dark if not black on the tips and im not sure why

potent crown
rain rose
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N:\GR\data\Material\mtd\sfx\matxml\s88340_Glow.matxml

use this mtd path from adula's blade

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after pasting the mtd path press "apply matbin textures"

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it will then fill the path on the right side

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just replace the texture name with yours

rain rose
fallow rune
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What McKenyu said.

gentle notch
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great and easy solution but still: why doesn't it work to change the textures?

foggy compass
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@here is there a particular range for the vendor entries i need to follow? I intended to add the spells to the maiden but she doesnt have enough IDs before the next merchant begines

royal thorn
foggy compass
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Okay all added to vendors and all have their own animations and are castable in game. I am having an issue with the status buildup arrows now

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these are the speffect params i have setup (cloned from Sleep Pot) and this new speffect id was added to the damage bullet for the spell, yet no status is being applied

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i looked through the guides and couldnt find anything that refered to the use of status buildup and how to set it up properly. Am i just missing something?

foggy compass
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that particle effect changed to orange when i made the first spell variant as intended, but every variant after that it just stays orange

fallow rune
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Probably because you aren’t referencing it correctly in params?

foggy compass
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compressing and decompressing them so many times is making my eyes bleed

fallow rune
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True

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That’s probably the worst thing with fxr really

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How long it takes to make a change

foggy compass
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Okay so i went through a rebuild of the mod in a way, i was deving it with other mods present. This is obvisouly a potent for issues while working on it. I fully detatched it from the other mods and have a fresh install of ER to work on it with. Most everything is in place but im still having recolor issues.

potent crown
foggy compass
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I don't understand how to use that one. Does it require other software to run? I didn't see an exe or jar file to load it