#how to activate spEff on player

1 messages · Page 1 of 1 (latest)

subtle needle
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I have working new spEff that creates visuals/dmg on enemy, now i need to switch it to work on player instead, changing target/trigger rows does nothing, any idea?

stoic maple
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Make sure the dumm poly you used on enemy for the fx also exists on player

subtle needle
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and what exactly is dumm poly?

stoic maple
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dummy polies, the places/vectors on models where fx and other things like bullets and attacks are spawned

grizzled plinth
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if so you navigate to the row in speffectvfxparam and open dsanimstudio

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open scene explorer and click on helpers and enable dummypoly IDs

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you should have something looking like this

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all the red numbers are dummypoly ids and they are there to be the root of visual effects/hitboxes and placement of weapons/models (it pinpoints where the hitbox, visual effect and placement of models will take place)

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what belger ment is that enemies dont have the same dummypoly ids as your player character so the root of the visual effects etc dont exist and thus wont be showing.

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from this point look where you want the effect to spawn (at which dummypoly)

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and change the number in your row in speffectcfxparam to your wanted dummypoly ids

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there ya go

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if you have any questions ask me

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you could also enable the dummypoly option in dsanimstudio to see what direction each dummypoly goes

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it should look like this

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there is a spreadsheet which says the most used dummypolies

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this is btw one way