#how to activate spEff on player
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Make sure the dumm poly you used on enemy for the fx also exists on player
and what exactly is dumm poly?
dummy polies, the places/vectors on models where fx and other things like bullets and attacks are spawned
the new visuals are in the speffectvfxparam?
if so you navigate to the row in speffectvfxparam and open dsanimstudio
open scene explorer and click on helpers and enable dummypoly IDs
you should have something looking like this
all the red numbers are dummypoly ids and they are there to be the root of visual effects/hitboxes and placement of weapons/models (it pinpoints where the hitbox, visual effect and placement of models will take place)
what belger ment is that enemies dont have the same dummypoly ids as your player character so the root of the visual effects etc dont exist and thus wont be showing.
from this point look where you want the effect to spawn (at which dummypoly)
and change the number in your row in speffectcfxparam to your wanted dummypoly ids
there ya go
if you have any questions ask me
you could also enable the dummypoly option in dsanimstudio to see what direction each dummypoly goes
it should look like this
there is a spreadsheet which says the most used dummypolies
this is btw one way