#How to add animation to FXR's?

7 messages · Page 1 of 1 (latest)

proven tide
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im making a bullet that need to have an animation

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it's this one

brazen charm
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Please tell me this bird is a model and not made of particles

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If it's a model (with a working rig) youll need to add animations to it via havok bullshit and reference the animation id in the model action, look how the game does the dragon breath stuff

proven tide
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ill look into it