#Adding a Bullet/SpEff to a Moveset without One

8 messages · Page 1 of 1 (latest)

clear remnant
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I've been trying to add a SpEff similar to Lorian's Greatsword Buff to Fume Ultra Greatsword for a while now— but unlike Lorian's Greatsword, Fume does not have a Bullet ID in its Behaviour or Attack Params.

I have even tried adding the SpEff into the regular 2H Attack Params so that the Buff triggers when 2 Handing the weapon, because I couldn't get it work with its Weapon Art.

Still It hasn't worked.

So I want to know, is it just not possible or am I just missing modifiying some fields?

weary mason
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If there is no bullet then you'd need to add the speffect to the animation itself

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Applying speects with AtkParam only works it connects with a character

clear remnant
clear remnant
weary mason
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No it's not related to params

clear remnant
weary mason
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Yes