#How to make Margit have effects
1 messages · Page 1 of 1 (latest)
in AtkParam_Npc?
Yes
here?
That hitbox is for a bullet so it won't work but the ones that are just for his staff will need to be edited here
oh okay where would i find the effect ids? i could only fine item ids
never mind sorry
but thanks for the help
sorry 1 last question would it be Id:3176 Poison Grease - Right [Attack] because to me that sounds like it applys to the weapon
oh okay so any effect i would like to add it would be NPC: Rot or NPC: Poison or NPC: Sleep ETC?
Status ailment effects have been named consistently like this so you can search for the name of whatever status ailment to find the effects or you can search for the stateinfo or spCategory
ah okay thanks again
@light bronze
Here these should work
I know Dsmap has this but having a list handy can be useful. This is the Msg ID that you see in equip screen because these status sp effects work for player and npc. Msg is player
thank you my next step is figuring out how to make bosses do more moves like with margit when he jump slams his hammer how would i make is also shoot a projectile like rock sling at the player
Put an InvokeBulletBehavior on the animation
is the in DSMap? or another program
AnimStudio
oh okay ima have to figure that out
You need MapStudio to define bullets and behaviors but it can't edit animations