#Modifying character and game speed separately in DSR

11 messages · Page 1 of 1 (latest)

wraith crypt
#

spEffect field grabityRate

versed viper
#

do I have to edit all of them individually? are all of these player character stuff? like I see Anim - Parry Anim - Counter and Anim - Falling so I assume those affect the player

wraith crypt
#

there's two ways you can go about this

#

the easy way that is a bit jank is to just apply a spEffect with grabityRate to the player that is active 100% of the time, which just multiplies all animation speed by whatever you defined

#

the tougher way is to apply the spEffect per-animation

#

which you could automate with code, if so inclined and able

versed viper
wraith crypt
#

you need to make the spEffect in spEffect param, which you can do using dsmapstudio

#

then you need to apply the speffect to the player, which you can do with darkscript 3

versed viper
#

make a new entry? like where the Anim - Parry and all of those are?

reef lichen
#

You did? I did, you need help?