#Runes VFX/SFX

1 messages · Page 1 of 1 (latest)

frail crystal
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Hey guys! So I've been trying to see if there is any way to remove the VFX/SFX of the Runes when you kill an enemy (when the runes travel to the char's body after the kill). I'm having quite the trouble trying to find the ID to "somehow" remove said visual effects. Any help would be greatly appreciated, thanks !

oak stratus
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@frail crystal
I can say for sure that Sfx ID 50-51
Are the Small golden stream and globe that travels to you and is absorped by Player.
I am not 100% sure but my best guess would be ->
Npc Param, Since the Ammount of Runes Gained is different for all Enemy Types, It would Make Sense to have this be part of NpcParam ID.
Perhaps as one of their Effect IDs.
But at FromSoft Making Sense is not always priority no1 lol.

frail crystal
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Yeah that's what I thought at first, but after going thru like 50 different NPCs none of them indicate anything related to SFX ID 50 or 51. I am thinking it's just related to the "Base Runes (getSoul)" parameter (inside each NPC info). Now I'm gonna start looking how this actually works with bosses, since with them you do get the runes/souls but with no actual effect, just the numbers. Thanks for your guidance

frail crystal
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Aight got it working, since I couldn't find a proper way to do it thru Regulation.bin I ended up using Yabber to modify the FXR file (ID50-51)

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Aaand it works, all I did was edit out the numbers inside both files and voilá

oak stratus
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Glad you figured out a way to make it work. 👍
When you mentioned going through several dif Npc IDs,
Did you look inside any of the SpEffects that they have socketed ? ( By loading them up in SpEffectsParam and verifying if they have VfX Param IDs ) Because the way this travels to player and uses Sfx IDs almost has to be a Bullet. If it was only a SpEffect ID that does not trigger a Bullet, Sfx ID 50-51 would absolutly have to be set inside a VfxParam ID
-> Problem is, These can't travel without a Bullet and a setup like that would trigger directly on the Player and would not be seen travelling towards you ( even when enemies die far away it still travels the complete distance in real-time ) So there has to be a Bullet for this, And there is a fairly good chance that it's ID is one of those under 1000 that are mostly without description. I will take a look to see if I can pinpoint which one it is.

frail crystal
# oak stratus Glad you figured out a way to make it work. 👍 When you mentioned going through ...

I did, I ended up looking thru multiple of them because each NPC had like 8-9 different SPEffect IDs. But again, none of them actually had something useful or indications of being the effect for dying-giving souls. However what you are pointing out is what I thought at the very end: It HAS to be a bullet, due to how that works of course. But ngl it was faaaarrr too late at that moment so I ended up giving up and going for the easiest choice that pretty much covered the thing that I wanted. However I still want to check and see if one of the "Bullets" has the specified effect, but I'll be doing that later. In any case, thanks a lot! You were really helpful with what I was trying to do :)) and if you find anything else please let me know