#[FIXED] Skull lantern won't work in Gwynevere's room, how do I fix that with mapstudio?

26 messages · Page 1 of 1 (latest)

thorn bear
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DSR
edit: ok this was really dumb of me my mapstudio was not working so I thought I needed another method

azure lotus
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skull lantern works by offsetting point light param ID by some amount i cant remember (search discord)

thorn bear
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I found it but what program can I use to change it?

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soulstruct is crashing

crystal bison
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It adds 20 to the point light param of the collision you're standing on. They barely thought it through in a lot of areas so sometimes it even shrinks or deletes your player light. You could try paramvessel if soulstruct isn't working

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Actually it might be 30 I also forgor

thorn bear
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doesn't seem to be possible with paramvessel

azure lotus
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do i really need to tell you to use dsmapstudio

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paramvessel does edit drawparams too though

thorn bear
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wait

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got soulstruct working

thorn bear
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20 and 30 didn't work

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Okay got it working. There's no way to do that with mapstudio though.

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Thanks for the help!

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[FIXED] Skull lantern won't work in Gwynevere's room, how do I fix that with mapstudio?

azure lotus
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you can edit drawparams in dsmapstudio fatcat

thorn bear
# crystal bison sir?

Would you show me where this menu can edit the point light ID from the collision h0024B1_0000?

crystal bison
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that id plus 30 is the skull lantern id

thorn bear
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Mapstudio shows 0 for lanternID everywhere on dark souls remastered here. The problem's already solved though so thanks.

crystal bison
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That is a navmesh

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remastered doesn't show collisions though, you'll have to look in the tree

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Or just check in ptde if you have it, they have the same values (minus a couple things in the asylum)