#[SOLVED] Changing the Player in Cutscenes to Fume Knight

89 messages · Page 1 of 1 (latest)

glad forge
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Scholar: So I'm trying to change the player to have Fume Knight's model in the cutscenes the player shows up in. The very first cutscene of the game is a bit different because I believe it uses a separate "pre-creation" character that makes it easy to adjust. However, I am unable to change the player in other cutscenes (Executioner's chariot, leaving no man's wharf, memory cutscenes, Freja). Any advice about how I might go about this? I know cutscenes are handled in scn, but I can't seem to access most of the files.

gleaming pebble
glad forge
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I don’t know how to open mqbs or hkxs

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If those are necessary

gleaming pebble
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ok, send them to me

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like the cutscene you want to mod

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but send like only one

gleaming pebble
glad forge
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I mean what file do you want

gleaming pebble
glad forge
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I’ll just send the whole scn file

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Tomorrow though, computer is off :/

gleaming pebble
glad forge
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There's one of them

gleaming pebble
# glad forge

so you want in this cutscene the player characther to be the fume knight?

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if yes, then tell me the fume knight char id, like "cXXXX"

gleaming pebble
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for some reason, the mqb refers to "c675000_0000" model id, the hkx refers to "c000100_0000" model

glad forge
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Fume Knight char ID is c6750

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Ideally, I'd like to know what you did since this has to be applied to many cutscenes

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Player is in more of them than I originally thought

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Ah, found your link to how to open it

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yeah...6750 already being there is...a bit concerning

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Maybe I sent you the already attempted file instead of vanilla by accident

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Well shoot, maybe I overwrote my vanilla folder last year

gleaming pebble
# glad forge Correct

wait, gonna send you now the hkx that you gonna replace it, but backup the original one

glad forge
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I already am doing it myself 😉

gleaming pebble
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what you gonna try to do?

glad forge
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Learned hex editing

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I believe you were right on the issue

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I'm just going to change the c000100 to match the mqb

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which is 6750...

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Or rather, not to match, but to change it

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shouldn't take that long, really easy to find thankfully

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Already wrote a whole tutorial on it lol

gleaming pebble
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let me change fast one hkx, so you could check it ingame, if it crashes the game

glad forge
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Just recording the process

gleaming pebble
glad forge
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haha yeah we are both doing the same thing

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Just finished my version, I'll try mine then yours

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do you know what the difference between the d and a cuts are?

gleaming pebble
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the d cut is for dummy object, like an "empty-object" created in 3ds max and then converted into havok skeleton to attach to it something, like light point, sfx, etc.

glad forge
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hmmm

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So that would have to be changed too I'm assuming

gleaming pebble
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in this case - no

glad forge
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Does that mean if we changed the a (assuming it works) and not the d, an sfx would be attached to the dummy poly relating to the player character too?

gleaming pebble
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nah, dont care about the d for cut20

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the a is the main thing

gleaming pebble
glad forge
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cool

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It will take a bit to check anything

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This mod is uh

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Not pleasant to test

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YEEEAAAAA

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That's my version

gleaming pebble
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nice

glad forge
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I can test your's real quick too

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Do I need a reboot of the game you think?

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of course, it only works for that cut, as expected

gleaming pebble
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nah, no reason

glad forge
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Cool

gleaming pebble
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what have you done in hkx? jsut changed the character id to fume's knight?

glad forge
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yup. All references to the character

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I wonder what would happen if you just changed that first one and not all the parts

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like the left foot right foot and stuff

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I'll do that for the next cut and report back

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But cool, we came to the same conclusion I guess. I don't know why I wasn't able to like, think of all of this until now

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I also didn't know hex editing was this easy, this is my first time doing it

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Well, at least easy in this case

gleaming pebble
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what do you mean by hex editing, you can work with mqb as xml version

glad forge
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I meant the hkx

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I had to change that

gleaming pebble
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ah

glad forge
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If you just do the mqb, at least in this cutscene, the player just disappears

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Which makes sense

gleaming pebble
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wait, you changed the hkx not through xml?

glad forge
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Because as I see it, the mqb is just pulling the resources and making it available. It reminds me of FXR editing. You got the .fxr.xml (hkx) and you put in the texture IDs you want it to reference. However, you have to include those in a reference list, .reslist (mqb)

glad forge
gleaming pebble
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like, just in case, through all the process about cutscenes just use the mqb to xml converter and havok content tools

glad forge
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Havok content tools for the hkx?

gleaming pebble
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yes, of course, have not you used it?

glad forge
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tactaf It says it doesn't work for DS2 fatcat

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I've never touched hkx until today

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This moment

gleaming pebble
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gonna message you in dm

glad forge
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kk