#[Solved] Adding a new spellcasting animation (mostly done)
44 messages · Page 1 of 1 (latest)
Have u used erclipgenerator? It’s needed to add new behaviours to the game! copy the id with the most similar behaviours to the new spell, and then click duplicate, and write in the new ID u have the TAEs under
yep, that's done already
it just seems to trigger another animation that the one i actually use
i don'tthink it's a behavior problem
ahhh that is wierd. Im assuming youve copied the animation files right?
and put them into a9x for spells
?
yep
i'm fairly certain it's not an animation problem and more of a way the game registers an animations as one suitable for casting
but i may be very wrong lmao
ahh ok
what id is ur new spell under?
and have you made it so the animations you're using are a***_45000 onward? if u dont do that then yea it doesnt register them as casting animations
they have to be called that in behaviours as well.
sorry if thats not the issue! just remember having that issue with my first new spell stuff
sorry i was pissed off and went to sleep lmao
- i'm having problem with my dsanim for some reasons
Ahhh nws! Srry I couldn’t help! I’m rlly new at anim modding lol
well you can still help since you've done it already lmao
do you remember what was the tae id you used for your magic anim ?
yea so I used a485
a485_45000, 45010, 45020 for right hand anims, and a485_45100, 45110, and 45120 for left hand anims
Yea 485 defo works
srry just edited my message to always use the axxx_45 ids
yeah yeah
Cause 45 is what determines spell cast I think!!
we figured it was yeah
Nws! Good luck!!
thank you !
it works, you rule <3
Amazing!!! glad I could help! :)))
new spell taes r rlly fun once they get working!!!
@agile bloom didn’t you literally make a tutorial for this yesterday
yes 🤗
[Solved] Adding a new spellcasting animation (mostly done)
Could you send the link so that we can find it if needed please ?
nvm all good !
Sorry was at work 😣
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