#How do you actually learn to mod?

238 messages · Page 1 of 1 (latest)

rich pine
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i recommend tutorials on youtube by grimrukh and rainer

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theres also plenty of information here if you search for it as well as the soulsmodding wiki

prisma coral
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Thanks ill take a look.

regal rampart
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you may also find learning about the other games helps with sekiro. unfortunately it's not been particularly loved

coarse walrus
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I’d suggest learning things in small chunks, so it’s not overwhelming. Do some simple param or map edits to start with map studio, or download someone else’s mod and see what they changed. Scrub milk has a lot of great tutorials too, though mostly for ds3 and ER.

prisma coral
coarse walrus
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MyMaidIsKitchenAid mods sekiro, right? He might be able to help you with a lot of the sekiro specific stuff

prisma coral
# coarse walrus I’d suggest learning things in small chunks, so it’s not overwhelming. Do some s...

I have all the applications and can access all the parameters, but I still don't understand how you're supposed to know what all the values do. (I imported Sekiro names) For example, I changed what I believed to be the Spirit emblem cost of using mortal draw, but after much testing, it didn't seem to do anything. It's probably something that I'm doing wrong but due to the lack of tutorials, I have no clue.

coarse walrus
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Maybe just duplicate an object to start, like a house or an enemy to see if you have everything set up correctly

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Or display a banner in emevd

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Something impossible to miss

prisma coral
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But I wouldn't even know how to do that being how inexperienced I am.

cyan hamlet
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heard he's working on making better ones tho

coarse walrus
cyan hamlet
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lmaooo

coarse walrus
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Saying mean things about Rainer, smh

regal rampart
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tfw no sekiro parammeta

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where's the tutorial

prisma coral
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Wheres rainers channel tho?

coarse walrus
sweet sand
sweet sand
regal rampart
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equipparam? in my good christian sekiro? monkaS

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damn I guess I really didn't look at it enough

sweet sand
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All combat arts and prosthetics are weapons

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As you can equip and unequip them

regal rampart
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huh
fair enough ig

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I always assumed prosthetics weren't because of the funky ass setup for the anims

sweet sand
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They use a combo of stateinfos and BehaviorJudgeId for all variations

prisma coral
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Hm, does anyone have updated names for the paramiters?

sweet sand
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What version of MapStudio are you using?

prisma coral
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For yapped no?

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All the lines by default are blank.

sweet sand
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I would not recommend using Yapped, it is an inferior param editor in every way

prisma coral
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Ah, I see.

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I do have happen to have mapstudio.

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Ill do some testing with it

sweet sand
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What version?

prisma coral
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How do I check?

sweet sand
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When you open it you should see the version number at the top

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It might also be in the name of the folder

prisma coral
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How do you launch lmao...

regal rampart
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should be in the title bar

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step 1 is to not download source code fatdog

prisma coral
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I dont remember doing that...

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Ill download it again.

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Ah, found it.

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1.08

sweet sand
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That is the most up to date version and should have the updated names by default

prisma coral
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Oh thanks, I was looking at whatever I could find in terms of Sekiro modding so It may have been outdated.

sweet sand
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There has been quite a lot of new stuff and changes for Sekiro in recent months so in all likelyhood they are mostly outdated

prisma coral
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Hm, im opening Map studio for the first time, no clue how to connect it to Sekiro :/

regal rampart
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file->new project

prisma coral
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Where would all the file locations be

sweet sand
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The project directory is where the project will be stored, best to make this your mods folder so you don't have to move files

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Game Executable is just that, go the Game folder and click on sekiro.exe

prisma coral
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Could not find param file. Cannot save.

Does this have to do with the fact that after I unloaded UXM I moved the param folder to the mods folder?

regal rampart
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that'll be it. make sure the game folder is just vanilla

sweet sand
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Are your Sekiro files unpacked?

prisma coral
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Wait nvm moved the files and now I didnt get the error

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But whats with the bunch of warnings at the top saying that it couldnt apply stuff

regal rampart
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uuuh... you have latest sekiro or not?

prisma coral
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I should

sweet sand
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Did you open this with Yapped?

prisma coral
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Wdym

regal rampart
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oh could be yapped fucking it yeah

sweet sand
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Yapped doesn't support these params

prisma coral
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How could I have opened it with yapped?

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You mean because I tried stuff with Yapped that messed with sekiro?

sweet sand
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If you opened it with Yapped there is a good chance that is what screwed it up

prisma coral
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Ouch. How do I fix that?

sweet sand
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I had this problem when moving over to the new MapStudio so I imported all my modded params into a fresh param file

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Now I no longer have any warnings

prisma coral
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Ah should I try deleting the param folder and unpacking UXM again?

regal rampart
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if you didn't change anything yet then yeah, just wipe it

sweet sand
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Even if you just made minor changes then I'd say wipe it

prisma coral
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Delete just the param folder right?

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Dont know if UXM will duplicate

sweet sand
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You don't need to create a new project you can just delete the param file in mods folder then copy the base game param file and paste it into your project

prisma coral
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I had moved my param folder back to the main folder

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thats what fixed the other error

sweet sand
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What main folder?

regal rampart
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the game folder

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delete the bad params from both the game folder and mod folder

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uxm them back into the game folder

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and then load the project

sweet sand
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Indeed don't ever change the files that are unpacked, they aren't loaded when you run the game and they exist to provide access to the base game files

prisma coral
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Aaaaaaand fixed.

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Thanks

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No warnings now

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I guess I should start with some tutorials on how to use Map Studio?

sweet sand
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A lot of Elden Ring centric tutorials on tools will work for Sekiro

prisma coral
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I guess ill start with that.

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Thanks again for your help!

sweet sand
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Modding Elden Ring actually helped a lot in understanding Sekiro they do have a surprising amount of similarities

regal rampart
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anything related to ds3 will also be quite relevant

prisma coral
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Interesting.

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How to make the map not look rainbow lol

regal rampart
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unfortunately a lot of the intuitive connections between things that the param editor can usually show won't for sekiro.
Do you have your own parammeta, @sweet sand?

regal rampart
sweet sand
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Yes you helped me with my problems regarding the parammeta

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I've added a bunch of references and bool checks in my own params since then

regal rampart
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share fatdog
Can slap em into next release seeing as bscly nobody else is gonna add anything to defaults

prisma coral
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Ill try my luch with the textures, how do I load them?

regal rampart
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should be in the settings menu

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after that reloading a map should do it

sweet sand
prisma coral
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Worked, hopefully I dont run into problems

regal rampart
prisma coral
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wow thats alot of t-posing

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So hypothetically if i were to move one of the houses into the sky than load up Sekiro would it make that change?

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And also additional parammeta would be useful

sweet sand
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If you move a MapPiece somewhere else you will see the visual model move but the collision will still be in the same place

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The MapPiece is just a model seperate from the collision

prisma coral
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Ah I see Ill do some research to learn a bit more.

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One more thing, how do you come to learn what all of these nameless values do like resourceItemA?

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Is it just hours of testing

sweet sand
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Well a lot of Sekiro params were figured out when they were just a bunch of Unk values or things like 0x193 etc.

prisma coral
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Is there like a sheet that describes what they all do?

sweet sand
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But usually I can find stuff pretty easily with the new names and also crossreferencing other params, and testing of course.

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No there isn't one sheet but there is sparse documentation, Sekiro has a lot leftover stuff from older games that are still used so learning about older games can help

prisma coral
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Oh ok, Ill do some research and look at some tutorials

sweet sand
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Most of the documentation is on some of the Sekiro servers for different overhaul mods like Resurrection and For the Sake of Ashina

prisma coral
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Oh interesting Ill go see

sweet sand
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You can always just ask what you want to do first, don't try to understand everything all at once. I tried to do that when I started but learned more doing small things one at a time despite my lack of knowledge

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You don't need to know much to do some basic stuff first

prisma coral
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Got it, thanks again for all the help!

coarse walrus
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I am once again asking that mymaid becomes lime green role

prisma coral
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After some watching, I tried again to change the spirit emblem cost of using Mortal Blade, and after multiple saves and restarts it isn't working. Any idea?

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EquipParamWeapon > 5700 > resourceItemA

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Changed it to one and it's turned green.

regal rampart
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make sure the game is actually loading your modded files

prisma coral
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How to check?

sweet sand
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Did you just look at it in the menu or did you go into the Combat Arts equip slot and try using it?

prisma coral
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I tried using it.

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Wasn't empowered mortal draw either.

sweet sand
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Did it display the emblem cost properly in the menu?

prisma coral
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Still says 3

sweet sand
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I remember a faint moment a while back where I had trouble changing the cost of Golden Vortex

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I don't remember how I fixed it

prisma coral
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You dont have to move the params folder back and forth right?

sweet sand
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I've since changing emeblem cost on pretty much every tool for both my mods and they work fine I don't know what could be happening other than your params not loading properly

sweet sand
prisma coral
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wdym

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Should the params folder be in the mods or game folder?

sweet sand
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If you make the project directory the mods folder where your modded files are you don't have to move the files they are just present in your mods folder ready to be loaded

sweet sand
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Don't change the unpacked files in the Game folder, leave them alone they are just for you to access them to make edits

prisma coral
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hm but doesnt map studio connect to sekiro.exe nothing else?

sweet sand
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No modengine is responsible for loading mods not MapStudio

prisma coral
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let me test something real quick...

sweet sand
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Modengine is looking inside you mods folder and loading those files over the base game unpacked files of the same name

prisma coral
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If i move the param folder into the mods folder map studio cant find it and it closes

sweet sand
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What does your mods folder look like when you move the param folder into it?

prisma coral
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its just a file with the params file in it...

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I'm probably horribly misunderstanding something.

sweet sand
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Show me a screenshot if you will

prisma coral
sweet sand
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What's inside the param folder?

prisma coral
regal rampart
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mapstudio reads the game folder for comparison purposes fatcat

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it is expecting that folder to be vanilla

prisma coral
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should there be a param folder in the game folder AND the mods folder than?

regal rampart
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yes

sweet sand
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Yes when you unpack you copy and paste the files and edit the copy

regal rampart
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everything in the mods folder should be a modified version of something in the game folder

prisma coral
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im an idiot lmao

sweet sand
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That's what I meant by leaving the unpacked files alone

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Just copy them if you need them for edits

prisma coral
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Ah, I definitely misunderstood you. Ouch

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Will update you if it works

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Still didnt work :/ created a new map studio project and everything just in case.

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I deleted the param folder and unpacked UXM for a fresh file

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than copied it to mods folder

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changed the same stuff, loaded up Sekiro and it didnt change

regal rampart
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first thing to do is change something that really can't be mistaken; and then check that things are actually being loaded by modengine

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eg. if your modengine is pointed to the "mod" folder but your files are in "mods"

prisma coral
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?

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Wdym

regal rampart
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have you successfully loaded any mod? even other people's

prisma coral
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Yes

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Resurrection and lmtsr

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Both worked fine

regal rampart
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and you're using the same mod folder? or at least, know there's no ambiguity there

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then I can only guess that the row you edited isn't what you think it is

prisma coral
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Is there something you can recommend to check? Something unmistakable?

coarse walrus
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Id just copy a massive building and put it floating in the sky somewhere

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Pretty hard to miss a flying castle

prisma coral
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I’ll try it, is there a specific folder that should be copied into the mods folder for that though?

coarse walrus
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Just save the map file in the map editor afaik unless I’m totally wrong about how sekiro modding works

regal rampart
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that is mapstudio fatcat

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can also run the massedit command param NpcParam: id .*: hp: * 10; in the params, should multiply every enemy's hp by 10

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might be noticeable

prisma coral
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I’ll try when I have the chance

sweet sand
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Actually go to EquipParamGoods and change item 3000

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Change refId_default to 9000

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This should give you Contact Medicine poison when you drink the Gourd

regal rampart
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that's also a fairly straightforward one

prisma coral
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When I drink a gourd I’ll get contact medicine?

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Oh poisen

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How does that work

regal rampart
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just switching out the speffect it's applying to you

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from the speffect that says "get 800hp" to one that says "get poison damage for 60s"

prisma coral
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Interesting, I’ll try it. I’m away now but I’ll get to it when I’m free.

coarse walrus
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All these things will make much more sense once you can see the changes in game

prisma coral
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@sweet sand @regal rampart Didn't work :/

Few things.
Im testing this in a (Used to be) vanilla save does that do anything? I can't be bothered to start another save and progress through the game.

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Also I only have a copy of the param folder in my mods folder, nothing else.

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When I used map studios before putting a copy in the mods folder (only having the param folder in the game folder) it worked fine, how does that work? There doesn't seem to be any change once I also put a copy of the param folder into the mods folder.

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Also there are to lines when looking at values, I had assumed the first one was the actual value while the second one is a placeholder for the default values, am I incorrect?

pure musk
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No, that's right. Value on the left are from your project folder, values on the right are the (hopefully unmodified?) params from the game folder

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That's all assuming you set up the DSMS project correctly (game folder = UXM unpacked game folder, project folder = mod folder that mod engine 2 uses)

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Anything modified by DSMS will go into the project folder and won't touch the original unpacked game files

sweet sand
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Also check your gameparam file to see when it was last saved, maybe it's not saving properly

prisma coral
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Also what’s with mod engine 2? I haven’t checked as I can’t right now but is that the same thing as the Sekiro mod engine?

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And how do I check if it’s saved properly? I always hit save all or save params when testing.

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I have a feeling map studio is only detecting my params folder in the game folder and not in the mods folder. I may be wrong but this is what it feels like.

prisma coral
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I couldn't find a version of mod engine 2 that supports Sekiro. Its just sekiro mod engine right? Or is Elden Ring mod engine 2 the same for sekiro

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another thing is whenever I save map studio freezes for a second, doesn't crash though. Maybe that shows it's having a problem with something?

sweet sand
prisma coral
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Thats what I though, just checking.

sweet sand
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When you open up your mods folder do you have a file called project.json in there?

prisma coral
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Oh wait a second

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did you say to put the project directory for the mods folder?

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oh i have found the problem...

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turns out im an idiot a second time in a row

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whats happening here?

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I created a new project

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Oh nvm it worked

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checking the gourd thing now

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HA it worked

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lmao turn out i cant follow instructions

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that was the problem