#How do you actually learn to mod?
238 messages · Page 1 of 1 (latest)
theres also plenty of information here if you search for it as well as the soulsmodding wiki
Thanks ill take a look.
you may also find learning about the other games helps with sekiro. unfortunately it's not been particularly loved
I’d suggest learning things in small chunks, so it’s not overwhelming. Do some simple param or map edits to start with map studio, or download someone else’s mod and see what they changed. Scrub milk has a lot of great tutorials too, though mostly for ds3 and ER.
Yeah I have found little to no documents/videos on modding sekiro
MyMaidIsKitchenAid mods sekiro, right? He might be able to help you with a lot of the sekiro specific stuff
I have all the applications and can access all the parameters, but I still don't understand how you're supposed to know what all the values do. (I imported Sekiro names) For example, I changed what I believed to be the Spirit emblem cost of using mortal draw, but after much testing, it didn't seem to do anything. It's probably something that I'm doing wrong but due to the lack of tutorials, I have no clue.
Maybe just duplicate an object to start, like a house or an enemy to see if you have everything set up correctly
Or display a banner in emevd
Something impossible to miss
But I wouldn't even know how to do that being how inexperienced I am.
Rainers tutorials are complete shit
heard he's working on making better ones tho
You take that back right now, I never would’ve gotten into modding if it wasn’t for Rainer’s tutorials
Saying mean things about Rainer, smh
Wheres rainers channel tho?
?ServerName? Discord Server: https://discord.gg/servername
Message me for an invite to my private modding server: ?Rainer?##6969
Modding Wiki: http://soulsmodding.wikidot.com/
Have fun!
Indeed Sekiro is my primary game, Elden Ring is secondary
Spirit Emblem cost is handled in EquipParamWeapon by a field called resourceItemA
Mortal Draw is weapon 5700 and Empowered Mortal Draw is 7300
equipparam? in my good christian sekiro? 
damn I guess I really didn't look at it enough
huh
fair enough ig
I always assumed prosthetics weren't because of the funky ass setup for the anims
They use a combo of stateinfos and BehaviorJudgeId for all variations
Hm, does anyone have updated names for the paramiters?
What version of MapStudio are you using?
I would not recommend using Yapped, it is an inferior param editor in every way
What version?
How do I check?
When you open it you should see the version number at the top
It might also be in the name of the folder
How do you launch lmao...
That is the most up to date version and should have the updated names by default
Oh thanks, I was looking at whatever I could find in terms of Sekiro modding so It may have been outdated.
There has been quite a lot of new stuff and changes for Sekiro in recent months so in all likelyhood they are mostly outdated
Hm, im opening Map studio for the first time, no clue how to connect it to Sekiro :/
file->new project
The project directory is where the project will be stored, best to make this your mods folder so you don't have to move files
Game Executable is just that, go the Game folder and click on sekiro.exe
Could not find param file. Cannot save.
Does this have to do with the fact that after I unloaded UXM I moved the param folder to the mods folder?
that'll be it. make sure the game folder is just vanilla
Are your Sekiro files unpacked?
Wait nvm moved the files and now I didnt get the error
But whats with the bunch of warnings at the top saying that it couldnt apply stuff
uuuh... you have latest sekiro or not?
I should
Did you open this with Yapped?
Wdym
oh could be yapped fucking it yeah
Yapped doesn't support these params
How could I have opened it with yapped?
You mean because I tried stuff with Yapped that messed with sekiro?
If you opened it with Yapped there is a good chance that is what screwed it up
Ouch. How do I fix that?
I had this problem when moving over to the new MapStudio so I imported all my modded params into a fresh param file
Now I no longer have any warnings
Ah should I try deleting the param folder and unpacking UXM again?
if you didn't change anything yet then yeah, just wipe it
Even if you just made minor changes then I'd say wipe it
You don't need to create a new project you can just delete the param file in mods folder then copy the base game param file and paste it into your project
I had moved my param folder back to the main folder
thats what fixed the other error
What main folder?
the game folder
delete the bad params from both the game folder and mod folder
uxm them back into the game folder
and then load the project
Indeed don't ever change the files that are unpacked, they aren't loaded when you run the game and they exist to provide access to the base game files
Aaaaaaand fixed.
Thanks
No warnings now
I guess I should start with some tutorials on how to use Map Studio?
A lot of Elden Ring centric tutorials on tools will work for Sekiro
Modding Elden Ring actually helped a lot in understanding Sekiro they do have a surprising amount of similarities
anything related to ds3 will also be quite relevant
unfortunately a lot of the intuitive connections between things that the param editor can usually show won't for sekiro.
Do you have your own parammeta, @sweet sand?
that's the neat part 
Technically you can turn on textures, but it's not 100% guaranteed to load them and can have problems
Yes you helped me with my problems regarding the parammeta
I've added a bunch of references and bool checks in my own params since then
share 
Can slap em into next release seeing as bscly nobody else is gonna add anything to defaults
Ill try my luch with the textures, how do I load them?
There is one problem I added one reference to ResourceItemParam that won't go away as it was incorrect. Every time I try to remove it shows up again after I reopen the params
Worked, hopefully I dont run into problems
nice
maybe file is readonly? idk. can just edit the xml directly
wow thats alot of t-posing
So hypothetically if i were to move one of the houses into the sky than load up Sekiro would it make that change?
And also additional parammeta would be useful
If you move a MapPiece somewhere else you will see the visual model move but the collision will still be in the same place
The MapPiece is just a model seperate from the collision
Ah I see Ill do some research to learn a bit more.
One more thing, how do you come to learn what all of these nameless values do like resourceItemA?
Is it just hours of testing
Well a lot of Sekiro params were figured out when they were just a bunch of Unk values or things like 0x193 etc.
Is there like a sheet that describes what they all do?
But usually I can find stuff pretty easily with the new names and also crossreferencing other params, and testing of course.
No there isn't one sheet but there is sparse documentation, Sekiro has a lot leftover stuff from older games that are still used so learning about older games can help
Oh ok, Ill do some research and look at some tutorials
Most of the documentation is on some of the Sekiro servers for different overhaul mods like Resurrection and For the Sake of Ashina
Oh interesting Ill go see
You can always just ask what you want to do first, don't try to understand everything all at once. I tried to do that when I started but learned more doing small things one at a time despite my lack of knowledge
You don't need to know much to do some basic stuff first
Got it, thanks again for all the help!
I am once again asking that mymaid becomes lime green role
After some watching, I tried again to change the spirit emblem cost of using Mortal Blade, and after multiple saves and restarts it isn't working. Any idea?
EquipParamWeapon > 5700 > resourceItemA
Changed it to one and it's turned green.
make sure the game is actually loading your modded files
How to check?
Did you just look at it in the menu or did you go into the Combat Arts equip slot and try using it?
Did it display the emblem cost properly in the menu?
Still says 3
I remember a faint moment a while back where I had trouble changing the cost of Golden Vortex
I don't remember how I fixed it
You dont have to move the params folder back and forth right?
I've since changing emeblem cost on pretty much every tool for both my mods and they work fine I don't know what could be happening other than your params not loading properly
Not if you made your project your mods folder
If you make the project directory the mods folder where your modded files are you don't have to move the files they are just present in your mods folder ready to be loaded
mods
Don't change the unpacked files in the Game folder, leave them alone they are just for you to access them to make edits
hm but doesnt map studio connect to sekiro.exe nothing else?
No modengine is responsible for loading mods not MapStudio
let me test something real quick...
Modengine is looking inside you mods folder and loading those files over the base game unpacked files of the same name
If i move the param folder into the mods folder map studio cant find it and it closes
What does your mods folder look like when you move the param folder into it?
its just a file with the params file in it...
I'm probably horribly misunderstanding something.
Show me a screenshot if you will
What's inside the param folder?
mapstudio reads the game folder for comparison purposes 
it is expecting that folder to be vanilla
should there be a param folder in the game folder AND the mods folder than?
yes
Yes when you unpack you copy and paste the files and edit the copy
everything in the mods folder should be a modified version of something in the game folder
im an idiot lmao
That's what I meant by leaving the unpacked files alone
Just copy them if you need them for edits
Ah, I definitely misunderstood you. Ouch
Will update you if it works
Still didnt work :/ created a new map studio project and everything just in case.
I deleted the param folder and unpacked UXM for a fresh file
than copied it to mods folder
changed the same stuff, loaded up Sekiro and it didnt change
first thing to do is change something that really can't be mistaken; and then check that things are actually being loaded by modengine
eg. if your modengine is pointed to the "mod" folder but your files are in "mods"
have you successfully loaded any mod? even other people's
and you're using the same mod folder? or at least, know there's no ambiguity there
then I can only guess that the row you edited isn't what you think it is
Is there something you can recommend to check? Something unmistakable?
Id just copy a massive building and put it floating in the sky somewhere
Pretty hard to miss a flying castle
I’ll try it, is there a specific folder that should be copied into the mods folder for that though?
Just save the map file in the map editor afaik unless I’m totally wrong about how sekiro modding works
that is mapstudio 
can also run the massedit command param NpcParam: id .*: hp: * 10; in the params, should multiply every enemy's hp by 10
might be noticeable
I’ll try when I have the chance
Actually go to EquipParamGoods and change item 3000
Change refId_default to 9000
This should give you Contact Medicine poison when you drink the Gourd
that's also a fairly straightforward one
just switching out the speffect it's applying to you
from the speffect that says "get 800hp" to one that says "get poison damage for 60s"
Interesting, I’ll try it. I’m away now but I’ll get to it when I’m free.
All these things will make much more sense once you can see the changes in game
@sweet sand @regal rampart Didn't work :/
Few things.
Im testing this in a (Used to be) vanilla save does that do anything? I can't be bothered to start another save and progress through the game.
Also I only have a copy of the param folder in my mods folder, nothing else.
When I used map studios before putting a copy in the mods folder (only having the param folder in the game folder) it worked fine, how does that work? There doesn't seem to be any change once I also put a copy of the param folder into the mods folder.
Also there are to lines when looking at values, I had assumed the first one was the actual value while the second one is a placeholder for the default values, am I incorrect?
No, that's right. Value on the left are from your project folder, values on the right are the (hopefully unmodified?) params from the game folder
That's all assuming you set up the DSMS project correctly (game folder = UXM unpacked game folder, project folder = mod folder that mod engine 2 uses)
Anything modified by DSMS will go into the project folder and won't touch the original unpacked game files
This doesn't matter for most things, a few but not for what you are doing
Also check your gameparam file to see when it was last saved, maybe it's not saving properly
Something to note then is that when I made the mistake of only having a mods folder in the game file and not the mods file I was still able to see and edit the params on the left side.
Also what’s with mod engine 2? I haven’t checked as I can’t right now but is that the same thing as the Sekiro mod engine?
And how do I check if it’s saved properly? I always hit save all or save params when testing.
I have a feeling map studio is only detecting my params folder in the game folder and not in the mods folder. I may be wrong but this is what it feels like.
I couldn't find a version of mod engine 2 that supports Sekiro. Its just sekiro mod engine right? Or is Elden Ring mod engine 2 the same for sekiro
another thing is whenever I save map studio freezes for a second, doesn't crash though. Maybe that shows it's having a problem with something?
Modenigne 2 doesn't work for Sekiro, that is the Elden Ring modengine
Thats what I though, just checking.
When you open up your mods folder do you have a file called project.json in there?
Oh wait a second
did you say to put the project directory for the mods folder?
oh i have found the problem...
turns out im an idiot a second time in a row
whats happening here?
I created a new project
Oh nvm it worked
checking the gourd thing now
HA it worked
lmao turn out i cant follow instructions
that was the problem
