#Help with a bullet!

156 messages · Page 1 of 1 (latest)

vale reef
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I want help creating a bullet, i want that "gurrang beast claw", each projectile at the end will summon "beast claw", then each beast claw projectile will summon one last "beast claw". i couldn't get it to work, i only managed to make it spawn a "beast claw" projectile on one direction... help!

twilit halo
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you basically need to duplicate the bullet that is producing all other bullets and need to set this one as HitBulletID

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here you can see it, it shoots 10 bullets every 36° angle

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and all other HitBullets are only straight bullets

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I am just saying that this will result in an insanely big AOE but do as you like...

vale reef
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but it only does it on one side

twilit halo
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you duplicated this bullet and set this bullet as the HitBulletID for the original one I marked?

vale reef
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not at the same time

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when the projectiles end, the will spawn the other ones

twilit halo
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ok then you set it to the 07 bullet

vale reef
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i tried that

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but does not work!

twilit halo
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but then again you need to duplicate all other ones too and chain them all

vale reef
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i did

twilit halo
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00-07 and then e.g. 10-17 and then 20-27

vale reef
twilit halo
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select the important entries that launch the 10 bullets and include them in the screenshots

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also adding @thick lynx if I fail to see what's wrong

vale reef
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i tried to add the bullets as interval

thick lynx
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Let's go figure this out lol...

twilit halo
thick lynx
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@twilit halo if you are interested in this issue I can do it here.

twilit halo
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yes, here please

vale reef
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already

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ugh

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let me give the csv

twilit halo
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so not as HitBulletID?

vale reef
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no

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because

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all of them

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are occupied

twilit halo
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yeah that is the point, I said you need to set it for the last bullet the 07

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then for the 10 you set the 11 as HitBulletID

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and so on

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and then for 17 you again set the 20 as HitBulletID

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or am I wrong, Dark?

vale reef
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i tried to set hit bullet id to 07

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but it just didn't work

thick lynx
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Ok let me load this up

vale reef
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instead i set intervals to them, but it's a mess

thick lynx
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ok so...

vale reef
vale reef
# thick lynx ok so...

Just like the majestic pictures i drew for you, each projectile of gurrang, should spawn a beast claw, when beast claw ends, each projectile of beastclaw 1 will spawn beast claw 2!

thick lynx
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your csv has no bullet 10683000 or 10683008

vale reef
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wot

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ugh i tried many things

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the bullets only managed to spawn from one side

thick lynx
vale reef
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oh you fixed it?

thick lynx
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what I am wondering is how are you shooting this lol

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lol no

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I set it up to easily transfer this to CE

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if there is no 10683000 or 10683008. what bullets are set in magic param for Gurrang ?

vale reef
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this is not meant to be a magic cast

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test it on whatever projectile endin

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this is meant to be for a boss bullet

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you can by example, put it on bullet hit id of blackflame 01

thick lynx
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why is 10, 11, 12, 14 and 16 all emitting the 07 ?

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no wonder it's not working 😑

vale reef
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cuzz

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i was trying to see

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but it only spawns

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from one side

thick lynx
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Which ID is it that should emitt ?

vale reef
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by default there's none

thick lynx
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Well you only need 1 bullet to shoot the 07

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So 16 ( last bullet to shoot 07 ) shoots the 07 ?

vale reef
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i tried

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but it seemed to only add it to one side, or none at all

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can you test it?

thick lynx
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Lol I wonder why they used the 08 in the spell directly. Removing it changes nothing to the uncharged or charged version.

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Interesting I have a feeling that both the 00 sequence and 08 sequence are identical and simply permit more dam

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But I will verify to be sure

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lol the spell never uses the 08 on charged or uncharged

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this is very intriguing...

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lol the 2007 is a custom bullet

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mentionning this might of been an Idea...

vale reef
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i said no magic

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all the required things are already in the csv

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because 08 is useless

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pretty sure it's the initial claw hitbox

thick lynx
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Kusa...did I mention magic

vale reef
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you mentioned

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08

thick lynx
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Yes because I will figure this out at the same time. So it's instructive at the same time...

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@vale reef how many bullet do you want 07 to have ?

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In numshoot that is

vale reef
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o

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well

vale reef
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beast claw has 5

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gurrang has 10 i think

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so at the end of each gurrang's projectile it should summon 5 from beast claw per each projectile of gurrang

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Then after beast claws projectiles die out, they will spawn each one of them... one last beast claw!

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@thick lynx

thick lynx
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wow this one is going on my refrigerator...people will think I have a young child...all jokes aside the bullet is now appearing at the end of first sequence and I have entered adjustment phase.

vale reef
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ughhh

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how could you offend my.. master piece!

thick lynx
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almost done

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I had to create an alternate set of bullets to avoid a permanent loop with the bullet emitting the second claw

vale reef
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it had 2 beastclaws there

thick lynx
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I rather make my own tyvm

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lol tiny little mistake that crashed my game....

vale reef
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i bet you lost everything

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cuz

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CE

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instead of DSma

thick lynx
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@vale reef lol I set the 00 to trigger at the end instead of the 01 which cast 10×10 claws so 100 extra circles instead of 10

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That each have 10 bullets...so 1000 bullets total.

thick lynx
# vale reef

maybe I should keep this spell for myself instead...🤔

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Everything was saved before I cast it...

vale reef
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i Solved it !

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i created da bullet!

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without help!

thick lynx
twilit halo
thick lynx
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Ya sometimes the most obvious way is to obvious to be accepted lol

thick lynx
# twilit halo but the first one is exactly what I recommended to Kusa 😅 why nobody listening...

the real issue with this spell is in fact the SFX that fades after a very short time and is why it requires all these bullets. To keep the visual going until it reaches desired size. There is a few spells that use these fading SFX and they are super Fussy and refuse to display as intended as soon as values are changed in any of the bullets. And is why it caused issues probably. Video 2 Red Lightning Claw Is Only 2 Bullets Compared To The Original SFX That Required 16 Bullets. And I Set This Up In About 3 Mins.

twilit halo
thick lynx
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Another particularity about this sfx is the fact that it needs to travel along the floor to look like something. When shot with pebbles bullet into the air it literally looks like a few white blurred lines and is useless.

twilit halo
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yeah this way the sfx can also travel up a rock or wall, right?

vale reef
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thus it hits the insides again

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i managed to create the bullet

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so it's all good!

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it does what i wanted, gurrang then beastclaw

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thx for the tries guys!

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but i did it!

twilit halo
vale reef
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i even made a picture!

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a magnificent drawing!

twilit halo
twilit halo
# vale reef

yeah every end bullet will summon the beast claw, which is the 360° circle

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what you probably wanted to say is 180° half circle instead of 360° with another 180° half circle at the end

vale reef
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ishhh fine

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i already finished the bullet

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thx for the tries guys!

twilit halo
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yeah I took my time I could have invested into my mods and FFX and the least I excpet is a detailed goal, this thread could have been over in 3 messages