#Help with a bullet!
156 messages · Page 1 of 1 (latest)
you basically need to duplicate the bullet that is producing all other bullets and need to set this one as HitBulletID
here you can see it, it shoots 10 bullets every 36° angle
and all other HitBullets are only straight bullets
I am just saying that this will result in an insanely big AOE but do as you like...
I tried that
but it only does it on one side
you duplicated this bullet and set this bullet as the HitBulletID for the original one I marked?
it must be at the end of it
not at the same time
when the projectiles end, the will spawn the other ones
ok then you set it to the 07 bullet
but then again you need to duplicate all other ones too and chain them all
i did
00-07 and then e.g. 10-17 and then 20-27
select the important entries that launch the 10 bullets and include them in the screenshots
also adding @thick lynx if I fail to see what's wrong
i tried to add the bullets as interval
Oh Kusa lol
Let's go figure this out lol...
wait, what?
just now or already?
@twilit halo if you are interested in this issue I can do it here.
yes, here please
so not as HitBulletID?
yeah that is the point, I said you need to set it for the last bullet the 07
then for the 10 you set the 11 as HitBulletID
and so on
and then for 17 you again set the 20 as HitBulletID
or am I wrong, Dark?
Ok let me load this up
instead i set intervals to them, but it's a mess
ok so...

Just like the majestic pictures i drew for you, each projectile of gurrang, should spawn a beast claw, when beast claw ends, each projectile of beastclaw 1 will spawn beast claw 2!
your csv has no bullet 10683000 or 10683008
https://docs.google.com/spreadsheets/d/1EyNOkUb1JY-3NE8XsNd8djj3VHK2xhZ-BWKneZAp5UQ/edit?usp=sharinganyways ya...it does not really matter it's ok
Sheet1
ID,Name,HitBulletID,atkId_Bullet,sfxId_Bullet,sfxId_Hit,life,dist,initVellocity,maxVellocity,minVellocity,sfxId_Flick,shootInterval,gravityInRange,gravityOutRange,hormingStopRange,accelInRange,accelOutRange,accelTime,homingBeginDist
10682007,Beast Claw_1,10682008,2120901,-1,530172,0.35,0....
oh you fixed it?
what I am wondering is how are you shooting this lol
lol no
I set it up to easily transfer this to CE
if there is no 10683000 or 10683008. what bullets are set in magic param for Gurrang ?
this is not meant to be a magic cast
test it on whatever projectile endin
this is meant to be for a boss bullet
you can by example, put it on bullet hit id of blackflame 01
Which ID is it that should emitt ?
what do you mean?
by default there's none
Well you only need 1 bullet to shoot the 07
So 16 ( last bullet to shoot 07 ) shoots the 07 ?
Lol I wonder why they used the 08 in the spell directly. Removing it changes nothing to the uncharged or charged version.
Interesting I have a feeling that both the 00 sequence and 08 sequence are identical and simply permit more dam
But I will verify to be sure
lol the spell never uses the 08 on charged or uncharged
this is very intriguing...
lol the 2007 is a custom bullet
mentionning this might of been an Idea...
i said no magic
all the required things are already in the csv
because 08 is useless
pretty sure it's the initial claw hitbox
Kusa...did I mention magic
Yes because I will figure this out at the same time. So it's instructive at the same time...
@vale reef how many bullet do you want 07 to have ?
In numshoot that is
i wanted each projectile of gurrang to spawn beast claw at the end
beast claw has 5
gurrang has 10 i think
so at the end of each gurrang's projectile it should summon 5 from beast claw per each projectile of gurrang
Then after beast claws projectiles die out, they will spawn each one of them... one last beast claw!
@thick lynx
wow this one is going on my refrigerator...people will think I have a young child...all jokes aside the bullet is now appearing at the end of first sequence and I have entered adjustment phase.
almost done
I had to create an alternate set of bullets to avoid a permanent loop with the bullet emitting the second claw
but, my csv including a second set of beastclaw
it had 2 beastclaws there
@vale reef lol I set the 00 to trigger at the end instead of the 01 which cast 10×10 claws so 100 extra circles instead of 10
That each have 10 bullets...so 1000 bullets total.
maybe I should keep this spell for myself instead...🤔
Everything was saved before I cast it...
https://streamable.com/awyfhk 100% original -> 1 change required in 10683007 -> InHitBulletID ->Copies of 10683000 to 10683007 <- Spell Finished. Sometimes Less Is More 😎 . https://streamable.com/qovgl3 https://streamable.com/vl2qyh Video 1 = Spell Kusa Wanted-Video 2 & 3 Fun Variants.
but the first one is exactly what I recommended to Kusa 😅
why nobody listening to me 
Ya sometimes the most obvious way is to obvious to be accepted lol
the real issue with this spell is in fact the SFX that fades after a very short time and is why it requires all these bullets. To keep the visual going until it reaches desired size. There is a few spells that use these fading SFX and they are super Fussy and refuse to display as intended as soon as values are changed in any of the bullets. And is why it caused issues probably. Video 2 Red Lightning Claw Is Only 2 Bullets Compared To The Original SFX That Required 16 Bullets. And I Set This Up In About 3 Mins.
lol I think I know the issue. They made one sfx which they reuse so instead of scaling the lifetime of the sfx etc. and using another version for those they created 3 bullets that spawn this sfx 3 times in total.
FromSoft moment....
Another particularity about this sfx is the fact that it needs to travel along the floor to look like something. When shot with pebbles bullet into the air it literally looks like a few white blurred lines and is useless.
yeah this way the sfx can also travel up a rock or wall, right?
those he made, is just spawning other gurrangs
thus it hits the insides again
i managed to create the bullet
so it's all good!
it does what i wanted, gurrang then beastclaw
thx for the tries guys!
but i did it!
?
Gurranq's Beast Claw is one spell. I don't know what you mean...
if you didn't want that you should have said and would need to edit the duplicated bullet to make a half circle so 18 bullets every 10°
yeah every end bullet will summon the beast claw, which is the 360° circle
what you probably wanted to say is 180° half circle instead of 360° with another 180° half circle at the end
yeah I took my time I could have invested into my mods and FFX and the least I excpet is a detailed goal, this thread could have been over in 3 messages
