#Barbaric Roar SpEffect Pain want new VFX

386 messages · Page 1 of 1 (latest)

somber vine
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Using Barbaric Roar SpEffect to trigger new moves in my moveset. I tried creating duplicates of these effects (1680-1683) so I can give this effect a new vfx for my mod without changing the original Barbaric Roar. For whatever reason the duplicate effects don't work? When they are exact duplicates of the cycle SpEffects... I plugin 1681 and 1683 and it works fine when I plugin my own duplicates of these effects even without changing the vfx or anything they simply stop working. I'll put a pic for reference but I'm guessing there is something happening here.

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Gimme dah answers people

dawn jay
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HKS checks specific SpEffect IDs for Warcry (which Barbaric Roar is a variant of). If you search for 1681 and 1688, you'll find all the instances where you need to edit the HKS to include your new SpEffects

somber vine
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lol I was gonna ping you but didn't wanna bug ya blushcat

When you say edit hks you mean like I actually have to edit and change the script itself? Or is it in parameters?

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This one might be a bit beyond me.

dawn jay
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Yeah, you need to edit c0000.hks

somber vine
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hmm

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this is the juicy stuff

somber vine
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thank you for your help btw

dawn jay
somber vine
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oooooh gettin fancy

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shit man what am I supposed to do with this code lol

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All this so I can change my VFX :((

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I see now use the decompiler then make the edits then compile?

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I'm lost lol

dawn jay
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I've made a quick edit that should let you easily add in your new warcry. Just edit the two variables at the top of the file.

You need to place the file in the action/script/ folder within your mod (i.e. Mod/action/script/c0000.hks)

You don't need to re-compile it, the game will read the decompiled version (which this is).

somber vine
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thank you vawser!!!!

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man it works

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you fuckin rock

dawn jay
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That's good to hear 🙂

somber vine
# dawn jay That's good to hear 🙂

Yo I tested it really fast last night cause I didn't have time when I tried it today it isn't working I must of accidently not saved the params last night or something so it was still going off of 1681/1683.

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Sorry I got excited last night and jumped the gun.

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Prays to vawser*

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wondering if I edited them wrong or somethin

somber vine
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also tried this and deleted what you put at the top still no worky

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@dawn jay sorry to ping but not sure if you are seeing this stuffs

dawn jay
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I am. Not really sure what the issue is without doing a deep dive, and I'm working on something else at the moment, sorry.

somber vine
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okay no worries thanks for trying

bleak raft
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yesssssssssss bro

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fucking pogggggggggggg combo chains ftw

somber vine
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but have you learned how to change the visual effects without effecting the originals?

bleak raft
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wdym?

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like speffect?

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just search "vfx" in the rightmost bar

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and delete the numbers that pop up

somber vine
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for instance I want barbaric roar but with a different effect and keeping the original barbaric roar as is.

bleak raft
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ah

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then just dupe it a bunch

somber vine
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I did

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doesnt work

bleak raft
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and have the speffects all cycle 1680 or 1682

somber vine
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read what daddy vawser said

bleak raft
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scuffed but it works

somber vine
bleak raft
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yeah it does

somber vine
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I gotta go to work I'll give it a go later

somber vine
bleak raft
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yeah np bro

molten raft
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https://streamable.com/32cik0 Barbaric Roar Moveset always Active ( I can make it limited also if need be ) without ever triggering the roar and on any weapon I equip. Also enhanced the visuals a bit to make it more apparent. No HKS script, Repeatable on any Tool ( Dsms, Nord Debug Tool, CE, Yapped ) Everything is done from SpEffects Param with only "VALUE Changes" I figured out how to give myself any moveset this way. Basically letting me have any L2 art and at the Same time have the special moveset of whatever art / ash I decide to setup using R2 ( this can probably also be changed but I still am learning all this )

somber vine
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I'm trying to create a new effect so I can change the vfx without changing the original.

somber vine
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And imma need that vfx of the body lol

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Does look nice

molten raft
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@somber vine i mentionnefd that it can be limited also. I set it this way to record

somber vine
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Right the big thing here is being able to change the effect visuals for my moveset without changing the original

molten raft
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8600 :[ Red Vertical Lines ][ Barbaric / Milos Roar ][ Damage Buff ][ No Fp ] is the vfx

somber vine
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I'm gonna create a dupe of the effect and cycle effect the hks check speffect

molten raft
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that barb uses

somber vine
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Right but it can be changed

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I have it so it's an ice weapon effect

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I'll show you when I get home

molten raft
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yes i know let me write it down

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i have been making custom VFX from 0 for some time now...

somber vine
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Same dude don't get all defensive again

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I created Forever Buffs

molten raft
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i am preparing your screenshots

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with values I used

somber vine
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For what dude you are wasting my time with irrelevant bullshit

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Stop being weird Fatcat

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Sigh...

molten raft
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dude you are flipping again I just said I know all this vfx stuff..

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im super calm

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and first off all you don't need to set in sp effect r-h and l-h...you simply set it to 3 self

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and the visual is valid for both hand

somber vine
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I don't get why you go out of your way to prove to me that you know things.

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Stop posting irrelevant things to get attention

molten raft
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dude why do you always think this is what Im doing...why cant it be me helping a fellow modder

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I dont think like that

somber vine
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Cause the things you are telling me aren't even pertaining to what I asked.

molten raft
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yes they are when you cycle buffs they don't create movesets

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you need to activate these movesets or script them
\

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I don't

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in my speffect sequence the moveset creates itself

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and if you would stop thinking I always am against you we could talk about all this

somber vine
molten raft
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but you already had started thinking I was not talking about what you wanted...and that is when I said to leave me time to prepare my answer lol

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so in your SpEffect set 1 instead of 8600

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if you wish to use 1

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then load 1 or whatever in SpEffects Vfx Param

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and the values you see are for the visual I created for barb

molten raft
# somber vine <:miyagasm:464314995816005632>

this is exactly what you wanted a custom VFX to use so the original stays as is...I give you that and talk about how I create movesets out of thin air....and you say that I don't know what I am talking about...dude so far in everything I have offered as solutions I have been on point...I don't get why you get so defensive...

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and talk about cycling buffs...I cycle the speffects from HKS and I create movesets without touching any HKS script

somber vine
molten raft
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yes

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i plug in to the HKS directly that is 100620

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and it feeds me the anim

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anbd its not a CE thing

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plz lets not start this

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and if ever the you realise that I never was against you and am only trying to give you hand you are welcome to dm me and we can talk about it.

somber vine
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you realize I don't care right?

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at work anyway can't watch that

molten raft
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dude you do care.

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you are all about movesets

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and stuff

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and suddenly you don't care ...dude whatever I am literally done trying to help you. you say I am wrong when in fact so far you have been wrong 100% of the time so maybe you should listen to what I say for once...

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wasting your time lol...that really funny when the guy offers you exactly what you are asking VFX wise.

somber vine
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I get you are trying to help. I get you tried to show me how to make the effect permanent which is cool. I get you were trying to tell me how to add another vfx which I already know also cool but again not what I asked.

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Chill man

molten raft
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I hope you are writing something nice because I am collecting sceenshots of you saying I am wrong

somber vine
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I never said you were wrong dude

molten raft
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and I won't ever use them

somber vine
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I'm just saying you aren't understanding my question I guess

molten raft
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let me help you man I am not against you

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in any way

somber vine
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I don't really care bruh

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Do what you will

molten raft
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how is the custom vfx not what you want

somber vine
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Cause what you are doing will change the actual effect of the Barbaric roar

molten raft
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no

somber vine
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I want to dupe it

molten raft
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its VFX is 8600

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I use VFX id 1

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do you read at all what I write

somber vine
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Then both effects will show

molten raft
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no

somber vine
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In dsmap it will

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Those are slots for vfx

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Add effects there they show

molten raft
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you add the 1

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in your new effect

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the 8600 stays original

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anbd in barb roar

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only the 1 is in your new effect that you are making

somber vine
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The 1 what

molten raft
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I refered to the 8600 because I am using it's SFX

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that is a size larger

somber vine
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Are you referring to Vfx [0] Vfx [1]

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Cause in dsmap those are visual effect slots

molten raft
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VFX ID 1 in SpEffectsVfxParam

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is empty

somber vine
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If I leave [0] at 8600 the body effect will still show

molten raft
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you can create ids I can't

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use whatever id you want

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just use the values

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inside

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they determine the red lines

somber vine
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Again I think you are misunderstanding

molten raft
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no you are

somber vine
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I gotta get back to work

molten raft
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you think the visuals are the VFX

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they are not

somber vine
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That's fine I don't wanna talk about this anymore F Wang already gave me a fix I'll be trying that

molten raft
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all VFX have -> SFX inside

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this is the visuals

somber vine
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I'm sorry

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Tell me more all knowing

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What a joke

molten raft
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dude you literally don't even know how VFX work you are the joke

somber vine
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I keep trying to be nice to you and you just become more pompous

molten raft
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you don't even know how to use visuals without overwriting the oginal

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stop blaming your shotcomings on me

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I understand this better than you ever will

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On the contrary i am bbeing nice and patient trying to explain stuff you just don't get

somber vine
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I create dupes of the vfx as well

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Left and right

molten raft
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And then you blame me...anyone reading this will once again notice you are wrong

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The redlines are sfx

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Vfx is what speffects uses to display them

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And the red lines can ne used anywhere

somber vine
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That's kinda the whole point of my post

molten raft
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They are in no way attached to barb

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And that is what I offered you

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This is boynd belief im sure you don't even read what I say

somber vine
molten raft
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Because you would have your custom all set up

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You just think that Vfx means visuals when it does not if you remove the 4500 SFX from the 8600 VFX barb no longer has visuals even if it's still socketed in vfx 1

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And I used the 4500 and 4501 ( 1 size larger ) SFX to create my custom inside of vfx id 1

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Ask Vawser if I am right about VFX maybe if it comes from him you will finally listen.

somber vine
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I know bro I made the dupe from the Barbaric Roar Vfx row and gave it a new midstSfxId for my sword that I got from wolf's assault

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8600 is the red body glow I know all these things

molten raft
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then why are you now not able to give your custom roar a new vfx

somber vine
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Ugh

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Read at the top

molten raft
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I read everything

somber vine
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Obviously not

molten raft
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you keep thionking its going to overwrite

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it wont

somber vine
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K

molten raft
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8600 VFX Barbarian Roar 4500 Hello I am the red lines -1 -1 -1 -1 -1 -1 -1 0 0 0 0

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line 507

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in the SpEffectsVFXParam

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8600 VFX ID has the 4500 SFX

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this is the .CSV

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that dsms uses

somber vine
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Why are you like this

molten raft
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because I am right

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even after all this

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I literally show you what I mean

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and you still think Im wrong this is unbelievable

somber vine
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Well mister right the reason my custom speffects don't work is because the hks only checks for specific speffect id's and my custom effects aren't there.

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Vawser was trying to show me how to add them

molten raft
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the sp effects yes

somber vine
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And them F Wang gave me a quick fix

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And then there's you

molten raft
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not the vfx

somber vine
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Being well.. you

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Just stop man jesus

molten raft
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you can have whatever you want as vfx

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they are unrelated

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do it yourself Open the HKS file and search for 8600

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no instances found

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if its not in there how can it need it

somber vine
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Right but the SpEffectParam ID is what it's checking for

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Ya doof

molten raft
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the 1680 to 1688 sequence in no way needs the 8600 vfx

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and that why you are so lost

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you can add anything instead of the 8600

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like 1

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and it will still all work

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you simply can't understand this and is why once again you resort to insults

somber vine
molten raft
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you are a small small man

somber vine
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Lowkey

molten raft
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and I will prove it to you right now and I realkly don't care that you don't want me to

bleak raft
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💀

somber vine
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help me

bleak raft
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it's 5am here

somber vine
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it's 3:50am here

somber vine
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Lmaooo

molten raft
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the guys is hilarious wang

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he just does not get it

molten raft
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dude your vid is uploading now

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this is going to be hilarious

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everything seen in real time

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dude learn your stuff before saying im wrong

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Once again you look like a fool Syyyke

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@somber vine You are lucky this amuses me because I could be alot harder on you.

somber vine
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But you're changing the vfx of the original Barbaric roar...

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Literally all you did was plugin another vfx ID

molten raft
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All you need is to add you sp effect to HKS

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Seems like you dont even read vawsers comments

somber vine
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Except that doesn't work

molten raft
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I am done with you customs work and you are hopeless

somber vine
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Bruuuuuuh

molten raft
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Dude if you fucking make me script this to shu you up I will

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And then what will your excuse be

somber vine
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Please do

molten raft
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This is getting old and boring

somber vine
molten raft
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search on that phone of yours for VFX ID 8600 in the HKS chart if it is not referenced anywhere how can it need it

somber vine
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If you look at the pic referenced I copied everything exactly like I should have

molten raft
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the vfx can be anything

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what its checks is the sp effects

somber vine
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Wow you're like a parrot

molten raft
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Dude you never will understand if you add your custom sp effects like vawser said to the hks you can have any VFX you want

somber vine
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Please look at the pictures

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Take a good hard look

molten raft
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What dont you get

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You are stuborn like a rock its imcredible

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If you still think this won't work there truly is no hope

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#1083943257379188807 message

Right here proves that you read but dont understand literally 1 line before he says to edit c0000.hks and your next comment is where do I find this to edit.

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I just started working on HKS and I already know that this file is in assets

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In dsms

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Dude stop resisting for gods sake

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Or in eldenring documention whatever it makes no dif anymore

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unless somehow vfx is refered to somewhere else than in HKS

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I don't see why changing it would break this sequence

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I searched for VFX and for 8600 in the HKS by IVI and it cant get a ping

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if it is refered to elsewhere then changing it could be even easier

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ill be te first to admit im wrong if it's the case

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that really it cannot be changed

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without overwriting

dawn jay
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@somber vine Ok I've looked at your question again and I see the issue. The Ash of War TAE for Barbaric Roar directly references 1680 and 1685, and 1682 and 1687. This makes it a bit of a pain to add multiple versions of the effect.

What you'll need to do is:

  1. In SpEffectParam: remove the CycleOccurance that occurs in 1680/1685/1682/1687
  2. In c000.hks, add a new function in c0000.hks that checks for the presence of 1680/1685/1682/1687 and then triggers the corresponding 1681/1686/1682/1687 SpEffect.
  3. This should duplicate the original function of the SpEffects.
  4. You can now add a variant by adding a conditional check in your new function in c0000.hks that instead triggers a different set of 1681/1686/1682/1687 SpEffects based on a marker SpEffect that your weapon has on it.
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This is untested so I might have missed something, just a warning 😛

somber vine
molten raft
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1685 is not a valid sp effect id

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ok I just verified the official list does not have it

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but its valid

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it's 1684 that is invalid

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when I start the swing

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and I enable it without the roar simply by sequecing the sp effects the logger says 100280 and 100290 are used right when I start the swing.

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Wrong video we dont see logger

dawn jay
# somber vine As soon as I get off work I will try this homie

I've tested it now and it seems to function as I guessed it would, which is good. The below is the new function you'll want to use in c0000.hks. You'll need to add MonitorBarbaricRoar() to the main Update() function too.

g_BarbaricRoarVariantMarker = 2500  -- This is a 'default' SpEffect just used to mark when the variant SpEffects should be used
g_BarbaricRoarVariant_Right1 = 2601 -- Copy 1681
g_BarbaricRoarVariant_Right2 = 2603 -- Copy 1683
g_BarbaricRoarVariant_Left1 = 2606  -- Copy 1686
g_BarbaricRoarVariant_Left2 = 2608  -- Copy 1688

function MonitorBarbaricRoar()
    -- Default: executes the normal SpEffects for Barbaric Roar
    if env(GetSpEffectID, g_BarbaricRoarVariantMarker) == FALSE then
        if env(GetSpEffectID, 1680) == TRUE then
            act(AddSpEffect, 1681)
        end
        
        if env(GetSpEffectID, 1682) == TRUE then
            act(AddSpEffect, 1683)
        end
        
        if env(GetSpEffectID, 1685) == TRUE then
            act(AddSpEffect, 1686)
        end
        
        if env(GetSpEffectID, 1687) == TRUE then
            act(AddSpEffect, 1688)
        end
    end
    
    -- Variant: executes the variant SpEffects for Barbaric Roar
    if env(GetSpEffectID, g_BarbaricRoarVariantMarker) == TRUE then
        if env(GetSpEffectID, 1680) == TRUE then
            act(AddSpEffect, g_BarbaricRoarVariant_Right1)
        end
        
        if env(GetSpEffectID, 1682) == TRUE then
            act(AddSpEffect, g_BarbaricRoarVariant_Right2)
        end
        
        if env(GetSpEffectID, 1685) == TRUE then
            act(AddSpEffect, g_BarbaricRoarVariant_Left1)
        end
        
        if env(GetSpEffectID, 1687) == TRUE then
            act(AddSpEffect, g_BarbaricRoarVariant_Left2)
        end
    end
end```
molten raft
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I would like to put this question to rest if you would be so kind

dawn jay
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SpEffects can refer to SpEffectVFXParam, which is what triggers the body VFX most of the time (i.e. red aura during a buff). By adding the above, the SpEffect that holds the 'buff' for Barbaric Roar can be changed conditionally, therefore we can change which 'buff' SpEffect is used, and the VFX it uses.

molten raft
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Yes in speffects vfx its sfx 4500

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This is what I offered as help the visuals I created used Vfx ID 1 that I repurposed to barb roar what I did is increase size by changing sfx 4500 to 4501 ( medium sized eed lines ) and added additional body coverage in start sfx dummy 950 groin area and in end 900 dummy for between feet .And I tried to explain as best I can that the red lines are only SFX.
VFX is what SpEffectsParam Uses to display SFX wherever it needs it to be

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And on it's own cannot make or break anything.

molten raft
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Ty Vawser I guess it had to come from you.

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Im tired and the man himself just said vfx can be anything you want

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If you still want to debate this I wont be a part of it

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It cannot be any clearer "therefore we "CAN" change which buff is used and the VFX" there is nothing left to add.

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And once again you got mad and impatient for nothing. Maybe this time will be the last

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I am far from saying I know everything and I am well aware of all my weaknesses but when I write something in help I make sure it's accurate and would not of said anything If I was not sure

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If you appologize I am ready to one again forget about this but it's the last time man. A little trust would be appreciated for the guy trying to help you

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And even if sometimes you don't get right away what I say I will be happy to go into details.

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So it's clear. Have a nice day Syyyke

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We all specialize in what we like doing and are weaker in other areas And we simply can't know everything. And I am no exception. You could teach me all kinds of stuff and being wrong is an integral part of learning . And the only way to keep learning is by being open to hear that we are wrong.

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Does not make you any less of a good modder

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Quite the opposite.

somber vine
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Damn I was wondering how long he would go. Almost two solid hours talking to himself lmaoooo

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Dude has developed a complex

somber vine
molten raft
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your a moron...this is the last thing I ever say to you

somber vine
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@bleak raft your method is trash and redundant cause the only way it works is if I leave the cycle effect on 1680 which would then proc 1681 giving me the effect I don't want.

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@dawn jay your method is my last hope but it makes zero sense to me :(((

molten raft
# somber vine You're *

I never debated with you what sp effect to use and once again you are tossing any ridiculous argument at me like you always do....I offered you help in creating a custom VFX and I did that quite well...all the rest was only talking about how I can get it done....and now you talk about cycling sp effects....you keep switching the subject like this to pretend you are right somewhere...you are not

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vawser had already settled the sp effect issue you are really sad...anyone reading this except you will see right away

somber vine
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A whole two hours and he finally got a response, let's see how long he goes this time folks

molten raft
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Do you even read sometimes I literally never say at any pojnt that you need to 1680 in cycle...this is how I can do it in game but it's unrelated to VFX issue. Youre so pathetic even afrer you know youre wrong you keep clawing at it like a desperate beast. Trying to say anything to save face

somber vine
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(You're projecting)

molten raft
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Show me 1 comment where I say to use this for your problem. I just reread everything . All I offer is the custom VFX. You cant because I never did.once again you keep humilating yourself by adding new comments.

somber vine
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Irony

molten raft
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You need help and its not with your mod unfortunatly

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Whats ironic or are you saying this to yourself as you look yourself in the mirror

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You create these scenarios in your head in which I say to solve your problem with how I cycle sp effects and I mentionned at least 2 times that Vawser already settled this for you...the VfX is what you wanted and I showed you how to get that....everything else you think happened was not reality

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I am implamenting vawsers script and will use a custom VFX and I will post the script and video and it will be the nail in the coffin you seem to need

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Even when I was talking with phil about item discovery you were about to comment I was wrong. But right then I posted the video and you had to erase your little comment as you saw I was right.

somber vine
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Honestly if you can show me a custom visual effect on a new Barbaric Roar effect without triggering SpEffect 1681 and 1683 I'd be super impressed. Also, I want the vanilla Barbaric Roar to remain untouched.

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You'd be the only one here to figure it out.

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If you'd stop with all the nonsense and actually try helping, it would be greatly appreciated.

molten raft
somber vine
molten raft
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this also is enabled on light 1 hand as well as heavy

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as a bonus

somber vine
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cool beans

somber vine
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anyways I figured it out

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I got the effects I want and stuff

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I added copies of 1681 and 1683 to 1684 and 1689 and had them cycle to 1680 and 1682 and changed the range in the hks from 1681-1686 to 1681-1689 meaning my effects are now in range for the hks to trigger my god forsaken moveset and vanilla is of course uneffected

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I got lucky and there was room in the params for me to fit the bs

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what a shit show

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shout out vawser I would have never even come close without your help

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hks is disgusting but I think I get it a bit

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at least more than before

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also f wang cause I wouldn't have been smart enough to flip the cycle effects

molten raft
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"I figured it out" you saying this in itself in the funniest thing I have ever heard out of you. Vawser literally gave you the scriptready made. I had to explain last time that sound is the SFX-> you failed to understand this and got pissed even when I was right. I had to explain VFX this time-> you failed to understand this and got pissed even if I was right yet again. You exactly figured out 0. You are Impatient , Impolite, Stuborn, You always think you are right but everytime I have had to deal with you you were wrong. You say I waste your time when it's you that wasted most of my evening trying to explain a simple concept like VFX to you and every step of the way you were discusting to work with. And I truly understand now why alot of people hate your guts. I tried to make my own opinion on this and thought maybe they were exagerating what you are like but now I know it's true. As I have witnessed twice your horrible attitude. And will be blocking now.

somber vine
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Ask him.

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I literally figured out my own method from what F Wang and Vawser told me. Not sure why this upsets you so.

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You trying to sit there and explain sfx and vfx like I don't even know what they are is, quite laughable bro. Like get real.

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This doesn't fit into your false vision of grandeur I know. Narcissist really are all the same.

bleak raft
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syyyke vs darkmatter is a matchup I never thought I'd see LMAOOOOOO

somber vine
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I'd beat his ass

bleak raft
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just calm y'all's tits

somber vine
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but ain't worth jail time and restitution

bleak raft
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we're all circles on the internet bro

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u really gonna let a circle rile u up like that?

somber vine
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well it's annoying af just like having a fly buzzing around

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nah I don't really care that much I only said that as a joke

bleak raft
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lol

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well matter resolved then

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:|

somber vine
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no cap

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everyone ignoring the fact I just figured this shit out

bleak raft
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post a demo in #mods-media

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then no one will ignore that you figured it out

somber vine
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look at this thread before darkmatter came in with nonsense we were completely chill

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what do you mean?

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that video wasn't enough?

bleak raft
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yeah cuz like there are 4 ppl here LMAO

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congrats on becoming a combo chain modder tho

somber vine
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word

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one sec

bleak raft
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aight bro close the thread

somber vine
bleak raft
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there's an option somewhere