Using Barbaric Roar SpEffect to trigger new moves in my moveset. I tried creating duplicates of these effects (1680-1683) so I can give this effect a new vfx for my mod without changing the original Barbaric Roar. For whatever reason the duplicate effects don't work? When they are exact duplicates of the cycle SpEffects... I plugin 1681 and 1683 and it works fine when I plugin my own duplicates of these effects even without changing the vfx or anything they simply stop working. I'll put a pic for reference but I'm guessing there is something happening here.
#Barbaric Roar SpEffect Pain want new VFX
386 messages · Page 1 of 1 (latest)
HKS checks specific SpEffect IDs for Warcry (which Barbaric Roar is a variant of). If you search for 1681 and 1688, you'll find all the instances where you need to edit the HKS to include your new SpEffects
lol I was gonna ping you but didn't wanna bug ya 
When you say edit hks you mean like I actually have to edit and change the script itself? Or is it in parameters?
This one might be a bit beyond me.
Yeah, you need to edit c0000.hks
where do I find this to edit it?
thank you for your help btw
oooooh gettin fancy
shit man what am I supposed to do with this code lol
All this so I can change my VFX :((
I see now use the decompiler then make the edits then compile?
I'm lost lol
I've made a quick edit that should let you easily add in your new warcry. Just edit the two variables at the top of the file.
You need to place the file in the action/script/ folder within your mod (i.e. Mod/action/script/c0000.hks)
You don't need to re-compile it, the game will read the decompiled version (which this is).
That's good to hear 🙂
Yo I tested it really fast last night cause I didn't have time when I tried it today it isn't working I must of accidently not saved the params last night or something so it was still going off of 1681/1683.
Sorry I got excited last night and jumped the gun.
Prays to vawser*
wondering if I edited them wrong or somethin
also tried this and deleted what you put at the top still no worky
@dawn jay sorry to ping but not sure if you are seeing this stuffs
I am. Not really sure what the issue is without doing a deep dive, and I'm working on something else at the moment, sorry.
okay no worries thanks for trying
I am learning what you meant now about hks
but have you learned how to change the visual effects without effecting the originals?
wdym?
like speffect?
just search "vfx" in the rightmost bar
and delete the numbers that pop up
for instance I want barbaric roar but with a different effect and keeping the original barbaric roar as is.
and have the speffects all cycle 1680 or 1682
read what daddy vawser said
scuffed but it works
I was thinking something like this would that work?
yeah it does
I gotta go to work I'll give it a go later
thank you!
yeah np bro
https://streamable.com/32cik0 Barbaric Roar Moveset always Active ( I can make it limited also if need be ) without ever triggering the roar and on any weapon I equip. Also enhanced the visuals a bit to make it more apparent. No HKS script, Repeatable on any Tool ( Dsms, Nord Debug Tool, CE, Yapped ) Everything is done from SpEffects Param with only "VALUE Changes" I figured out how to give myself any moveset this way. Basically letting me have any L2 art and at the Same time have the special moveset of whatever art / ash I decide to setup using R2 ( this can probably also be changed but I still am learning all this )
Well I don't want it always active. It gets triggered with my ash of war which also isn't my issue the issue is creating new usable effects that work and the game recognizes. According to F Wang I can just swap around the effects in the cycle and it will fix my issue but I won't know for sure till I get home and try.
I'm trying to create a new effect so I can change the vfx without changing the original.
This is still super fucking cool though
And imma need that vfx of the body lol
Does look nice
@somber vine i mentionnefd that it can be limited also. I set it this way to record
Right the big thing here is being able to change the effect visuals for my moveset without changing the original
8600 :[ Red Vertical Lines ][ Barbaric / Milos Roar ][ Damage Buff ][ No Fp ] is the vfx
I'm gonna create a dupe of the effect and cycle effect the hks check speffect
that barb uses
Right but it can be changed
I have it so it's an ice weapon effect
I'll show you when I get home
yes i know let me write it down
i have been making custom VFX from 0 for some time now...
For what dude you are wasting my time with irrelevant bullshit
Stop being weird 
Sigh...
dude you are flipping again I just said I know all this vfx stuff..
im super calm
and first off all you don't need to set in sp effect r-h and l-h...you simply set it to 3 self
and the visual is valid for both hand
I don't get why you go out of your way to prove to me that you know things.
Stop posting irrelevant things to get attention
dude why do you always think this is what Im doing...why cant it be me helping a fellow modder
I dont think like that
Cause the things you are telling me aren't even pertaining to what I asked.
yes they are when you cycle buffs they don't create movesets
you need to activate these movesets or script them
\
I don't
in my speffect sequence the moveset creates itself
and if you would stop thinking I always am against you we could talk about all this

the custom VFX I just said 8600 is the original and then wanted to say that id 1 is empty and you can use it.
but you already had started thinking I was not talking about what you wanted...and that is when I said to leave me time to prepare my answer lol
so in your SpEffect set 1 instead of 8600
if you wish to use 1
then load 1 or whatever in SpEffects Vfx Param
and the values you see are for the visual I created for barb
this is exactly what you wanted a custom VFX to use so the original stays as is...I give you that and talk about how I create movesets out of thin air....and you say that I don't know what I am talking about...dude so far in everything I have offered as solutions I have been on point...I don't get why you get so defensive...
and talk about cycling buffs...I cycle the speffects from HKS and I create movesets without touching any HKS script

yes
i plug in to the HKS directly that is 100620
and it feeds me the anim
anbd its not a CE thing
plz lets not start this
https://streamable.com/fwcxsf and is why I can now do this and also when I talked about bullets on all swings...its with this also
and if ever the you realise that I never was against you and am only trying to give you hand you are welcome to dm me and we can talk about it.
dude you do care.
you are all about movesets
and stuff
and suddenly you don't care ...dude whatever I am literally done trying to help you. you say I am wrong when in fact so far you have been wrong 100% of the time so maybe you should listen to what I say for once...
wasting your time lol...that really funny when the guy offers you exactly what you are asking VFX wise.
I get you are trying to help. I get you tried to show me how to make the effect permanent which is cool. I get you were trying to tell me how to add another vfx which I already know also cool but again not what I asked.
Chill man
I hope you are writing something nice because I am collecting sceenshots of you saying I am wrong
I never said you were wrong dude
and I won't ever use them
I'm just saying you aren't understanding my question I guess
how is the custom vfx not what you want
Cause what you are doing will change the actual effect of the Barbaric roar
no
I want to dupe it
Then both effects will show
no
you add the 1
in your new effect
the 8600 stays original
anbd in barb roar
only the 1 is in your new effect that you are making
The 1 what
If I leave [0] at 8600 the body effect will still show
you can create ids I can't
use whatever id you want
just use the values
inside
they determine the red lines
Again I think you are misunderstanding
no you are
I gotta get back to work
That's fine I don't wanna talk about this anymore F Wang already gave me a fix I'll be trying that
dude you literally don't even know how VFX work you are the joke
I keep trying to be nice to you and you just become more pompous
you don't even know how to use visuals without overwriting the oginal
stop blaming your shotcomings on me
I understand this better than you ever will
On the contrary i am bbeing nice and patient trying to explain stuff you just don't get
And then you blame me...anyone reading this will once again notice you are wrong
The redlines are sfx
Vfx is what speffects uses to display them
And the red lines can ne used anywhere
That's kinda the whole point of my post
They are in no way attached to barb
And that is what I offered you
This is boynd belief im sure you don't even read what I say

Because you would have your custom all set up
You just think that Vfx means visuals when it does not if you remove the 4500 SFX from the 8600 VFX barb no longer has visuals even if it's still socketed in vfx 1
And I used the 4500 and 4501 ( 1 size larger ) SFX to create my custom inside of vfx id 1
Ask Vawser if I am right about VFX maybe if it comes from him you will finally listen.
I know bro I made the dupe from the Barbaric Roar Vfx row and gave it a new midstSfxId for my sword that I got from wolf's assault
8600 is the red body glow I know all these things
then why are you now not able to give your custom roar a new vfx
I read everything
Obviously not
K
8600 VFX Barbarian Roar 4500 Hello I am the red lines -1 -1 -1 -1 -1 -1 -1 0 0 0 0
line 507
in the SpEffectsVFXParam
8600 VFX ID has the 4500 SFX
this is the .CSV
that dsms uses
Why are you like this
because I am right
even after all this
I literally show you what I mean
and you still think Im wrong this is unbelievable
Well mister right the reason my custom speffects don't work is because the hks only checks for specific speffect id's and my custom effects aren't there.
Vawser was trying to show me how to add them
the sp effects yes
not the vfx
you can have whatever you want as vfx
they are unrelated
do it yourself Open the HKS file and search for 8600
no instances found
if its not in there how can it need it
the 1680 to 1688 sequence in no way needs the 8600 vfx
and that why you are so lost
you can add anything instead of the 8600
like 1
and it will still all work
you simply can't understand this and is why once again you resort to insults

you are a small small man
Lowkey
and I will prove it to you right now and I realkly don't care that you don't want me to
💀
it's 5am here
it's 3:50am here
no bawls
dude your vid is uploading now
this is going to be hilarious
everything seen in real time
dude learn your stuff before saying im wrong
Once again you look like a fool Syyyke
@somber vine You are lucky this amuses me because I could be alot harder on you.
But you're changing the vfx of the original Barbaric roar...
Literally all you did was plugin another vfx ID

All you need is to add you sp effect to HKS
Seems like you dont even read vawsers comments
Except that doesn't work
I am done with you customs work and you are hopeless
Bruuuuuuh
Dude if you fucking make me script this to shu you up I will
And then what will your excuse be
Please do
This is getting old and boring

search on that phone of yours for VFX ID 8600 in the HKS chart if it is not referenced anywhere how can it need it
If you look at the pic referenced I copied everything exactly like I should have
Wow you're like a parrot
Dude you never will understand if you add your custom sp effects like vawser said to the hks you can have any VFX you want
Ok I did add your customs #1083943257379188807 message
Like he says here and in your custom sp effects simply have another vfx id inside
What dont you get
You are stuborn like a rock its imcredible
If you still think this won't work there truly is no hope
Right here proves that you read but dont understand literally 1 line before he says to edit c0000.hks and your next comment is where do I find this to edit.
I just started working on HKS and I already know that this file is in assets
In dsms
Dude stop resisting for gods sake
Or in eldenring documention whatever it makes no dif anymore
unless somehow vfx is refered to somewhere else than in HKS
I don't see why changing it would break this sequence
I searched for VFX and for 8600 in the HKS by IVI and it cant get a ping
if it is refered to elsewhere then changing it could be even easier
ill be te first to admit im wrong if it's the case
that really it cannot be changed
without overwriting
@somber vine Ok I've looked at your question again and I see the issue. The Ash of War TAE for Barbaric Roar directly references 1680 and 1685, and 1682 and 1687. This makes it a bit of a pain to add multiple versions of the effect.
What you'll need to do is:
- In SpEffectParam: remove the CycleOccurance that occurs in 1680/1685/1682/1687
- In c000.hks, add a new function in c0000.hks that checks for the presence of 1680/1685/1682/1687 and then triggers the corresponding 1681/1686/1682/1687 SpEffect.
- This should duplicate the original function of the SpEffects.
- You can now add a variant by adding a conditional check in your new function in c0000.hks that instead triggers a different set of 1681/1686/1682/1687 SpEffects based on a marker SpEffect that your weapon has on it.
This is untested so I might have missed something, just a warning 😛
As soon as I get off work I will try this homie
1685 is not a valid sp effect id
ok I just verified the official list does not have it
but its valid
it's 1684 that is invalid
when I start the swing
and I enable it without the roar simply by sequecing the sp effects the logger says 100280 and 100290 are used right when I start the swing.
Wrong video we dont see logger
I've tested it now and it seems to function as I guessed it would, which is good. The below is the new function you'll want to use in c0000.hks. You'll need to add MonitorBarbaricRoar() to the main Update() function too.
g_BarbaricRoarVariantMarker = 2500 -- This is a 'default' SpEffect just used to mark when the variant SpEffects should be used
g_BarbaricRoarVariant_Right1 = 2601 -- Copy 1681
g_BarbaricRoarVariant_Right2 = 2603 -- Copy 1683
g_BarbaricRoarVariant_Left1 = 2606 -- Copy 1686
g_BarbaricRoarVariant_Left2 = 2608 -- Copy 1688
function MonitorBarbaricRoar()
-- Default: executes the normal SpEffects for Barbaric Roar
if env(GetSpEffectID, g_BarbaricRoarVariantMarker) == FALSE then
if env(GetSpEffectID, 1680) == TRUE then
act(AddSpEffect, 1681)
end
if env(GetSpEffectID, 1682) == TRUE then
act(AddSpEffect, 1683)
end
if env(GetSpEffectID, 1685) == TRUE then
act(AddSpEffect, 1686)
end
if env(GetSpEffectID, 1687) == TRUE then
act(AddSpEffect, 1688)
end
end
-- Variant: executes the variant SpEffects for Barbaric Roar
if env(GetSpEffectID, g_BarbaricRoarVariantMarker) == TRUE then
if env(GetSpEffectID, 1680) == TRUE then
act(AddSpEffect, g_BarbaricRoarVariant_Right1)
end
if env(GetSpEffectID, 1682) == TRUE then
act(AddSpEffect, g_BarbaricRoarVariant_Right2)
end
if env(GetSpEffectID, 1685) == TRUE then
act(AddSpEffect, g_BarbaricRoarVariant_Left1)
end
if env(GetSpEffectID, 1687) == TRUE then
act(AddSpEffect, g_BarbaricRoarVariant_Left2)
end
end
end```
so the VFX can be whatever we choose ? I can't see it refered to in the script
I would like to put this question to rest if you would be so kind
SpEffects can refer to SpEffectVFXParam, which is what triggers the body VFX most of the time (i.e. red aura during a buff). By adding the above, the SpEffect that holds the 'buff' for Barbaric Roar can be changed conditionally, therefore we can change which 'buff' SpEffect is used, and the VFX it uses.
Yes in speffects vfx its sfx 4500
This is what I offered as help the visuals I created used Vfx ID 1 that I repurposed to barb roar what I did is increase size by changing sfx 4500 to 4501 ( medium sized eed lines ) and added additional body coverage in start sfx dummy 950 groin area and in end 900 dummy for between feet .And I tried to explain as best I can that the red lines are only SFX.
VFX is what SpEffectsParam Uses to display SFX wherever it needs it to be
And on it's own cannot make or break anything.

Ty Vawser I guess it had to come from you.
Im tired and the man himself just said vfx can be anything you want
If you still want to debate this I wont be a part of it
It cannot be any clearer "therefore we "CAN" change which buff is used and the VFX" there is nothing left to add.
And once again you got mad and impatient for nothing. Maybe this time will be the last
I am far from saying I know everything and I am well aware of all my weaknesses but when I write something in help I make sure it's accurate and would not of said anything If I was not sure
If you appologize I am ready to one again forget about this but it's the last time man. A little trust would be appreciated for the guy trying to help you
And even if sometimes you don't get right away what I say I will be happy to go into details.
So it's clear. Have a nice day Syyyke
We all specialize in what we like doing and are weaker in other areas And we simply can't know everything. And I am no exception. You could teach me all kinds of stuff and being wrong is an integral part of learning . And the only way to keep learning is by being open to hear that we are wrong.
Does not make you any less of a good modder
Quite the opposite.
Damn I was wondering how long he would go. Almost two solid hours talking to himself lmaoooo
Dude has developed a complex
I'm going to be honest this looks incredibly challenging
your a moron...this is the last thing I ever say to you
@bleak raft your method is trash and redundant cause the only way it works is if I leave the cycle effect on 1680 which would then proc 1681 giving me the effect I don't want.
@dawn jay your method is my last hope but it makes zero sense to me :(((
You're *
I never debated with you what sp effect to use and once again you are tossing any ridiculous argument at me like you always do....I offered you help in creating a custom VFX and I did that quite well...all the rest was only talking about how I can get it done....and now you talk about cycling sp effects....you keep switching the subject like this to pretend you are right somewhere...you are not
vawser had already settled the sp effect issue you are really sad...anyone reading this except you will see right away
A whole two hours and he finally got a response, let's see how long he goes this time folks
Do you even read sometimes I literally never say at any pojnt that you need to 1680 in cycle...this is how I can do it in game but it's unrelated to VFX issue. Youre so pathetic even afrer you know youre wrong you keep clawing at it like a desperate beast. Trying to say anything to save face
(You're projecting)
Show me 1 comment where I say to use this for your problem. I just reread everything . All I offer is the custom VFX. You cant because I never did.once again you keep humilating yourself by adding new comments.
Irony
You need help and its not with your mod unfortunatly
Whats ironic or are you saying this to yourself as you look yourself in the mirror
You create these scenarios in your head in which I say to solve your problem with how I cycle sp effects and I mentionned at least 2 times that Vawser already settled this for you...the VfX is what you wanted and I showed you how to get that....everything else you think happened was not reality
I am implamenting vawsers script and will use a custom VFX and I will post the script and video and it will be the nail in the coffin you seem to need
Even when I was talking with phil about item discovery you were about to comment I was wrong. But right then I posted the video and you had to erase your little comment as you saw I was right.
Honestly if you can show me a custom visual effect on a new Barbaric Roar effect without triggering SpEffect 1681 and 1683 I'd be super impressed. Also, I want the vanilla Barbaric Roar to remain untouched.
You'd be the only one here to figure it out.
If you'd stop with all the nonsense and actually try helping, it would be greatly appreciated.
and what about if I don't use the 1680 to 1688 at all and use the VFX for lorettas slash ( I like It ) https://streamable.com/lbj298 then what ?
that's neat but doesn't really help my situation at all
cool beans

anyways I figured it out
I got the effects I want and stuff
I added copies of 1681 and 1683 to 1684 and 1689 and had them cycle to 1680 and 1682 and changed the range in the hks from 1681-1686 to 1681-1689 meaning my effects are now in range for the hks to trigger my god forsaken moveset and vanilla is of course uneffected
I got lucky and there was room in the params for me to fit the bs
what a shit show
shout out vawser I would have never even come close without your help
hks is disgusting but I think I get it a bit
at least more than before
also f wang cause I wouldn't have been smart enough to flip the cycle effects
"I figured it out" you saying this in itself in the funniest thing I have ever heard out of you. Vawser literally gave you the scriptready made. I had to explain last time that sound is the SFX-> you failed to understand this and got pissed even when I was right. I had to explain VFX this time-> you failed to understand this and got pissed even if I was right yet again. You exactly figured out 0. You are Impatient , Impolite, Stuborn, You always think you are right but everytime I have had to deal with you you were wrong. You say I waste your time when it's you that wasted most of my evening trying to explain a simple concept like VFX to you and every step of the way you were discusting to work with. And I truly understand now why alot of people hate your guts. I tried to make my own opinion on this and thought maybe they were exagerating what you are like but now I know it's true. As I have witnessed twice your horrible attitude. And will be blocking now.
His script didn't work mine did.
Ask him.
I literally figured out my own method from what F Wang and Vawser told me. Not sure why this upsets you so.
You trying to sit there and explain sfx and vfx like I don't even know what they are is, quite laughable bro. Like get real.
This doesn't fit into your false vision of grandeur I know. Narcissist really are all the same.
syyyke vs darkmatter is a matchup I never thought I'd see LMAOOOOOO
I'd beat his ass
just calm y'all's tits
but ain't worth jail time and restitution
we're all circles on the internet bro
u really gonna let a circle rile u up like that?
well it's annoying af just like having a fly buzzing around
nah I don't really care that much I only said that as a joke
look at this thread before darkmatter came in with nonsense we were completely chill
what do you mean?
that video wasn't enough?
yeah cuz like there are 4 ppl here LMAO
congrats on becoming a combo chain modder tho
aight bro close the thread
how? lol
there's an option somewhere
