#Uncap Attributes (above 99)

22 messages · Page 1 of 1 (latest)

torn jay
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Uncap Attributes to be able to level them above 99

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how could i do such thing?

kind sphinx
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@torn jay if you have CE installed you can download the most recent table from the hexinton server and simply follow the ScreenShot. The stats at 127 is perm. And only needs to be changed once.
I am not sure if the "UnCap" needs to be activated each time or not

torn jay
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i do know about this

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i wanted to make it a mod

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also, is strickly capped at 127?

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like, i wanted to just fix it on the regulation.bin

buoyant ermine
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as far as I can tell from my experience with these sorts of things, I'm 99% certain this is a scripting OR worse a hard coded thing. Since the only thing I'm aware of is being able to change the scaling in CalcCorrectGraph, but I have yet to see a place that deals with "how many stat points can you have max", that is almost certainly baked in at a lower level than we can access with DSMapStudio

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everything else in DSMS just assumes 99 as the max by default and I dont see a way to change that besides scripting? I'm almost certain the CE thing also caps at 127 for some kind of integer limit or something else, like going over 127 would loop to -1 or some other math shenannigans

kind sphinx
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yes 127 is the max value for a 1 Byte Address. and you would only need to do this once after yours stats would 127 for always

buoyant ermine
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yep i was right it'd overflow

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thanks DM

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Is there like the guy said a way to do it through reg.bin though? Or was I right that it's hard coded and you have to edit it with something like CE manually then it just saves to the player file

kind sphinx
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when they made the game there was no reason to set this on anything larger Byte wise because max is 99 and space would just be wasted .

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but the extra 28 is quite a big bump

buoyant ermine
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that is a lot of free room to work with i guess it helps if they ever need it for some god awful reason. But there's no way to make those 28 points accessible through the regulation.bin is there?

kind sphinx
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@buoyant ermine If the fields for attributes are in Dsms then these can be set to 127 for yourself but since this info in contained in the save file that only is read on gameload. Reg Rom can't bring this over.

buoyant ermine
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I dont think the fields are in DSMS is the problem, not that I can find. OP of this post was trying to find where they are too.

torn jay
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yes, my intend was to find it on DSmap

kind sphinx
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I am finishing up my sandwich and I will look in Dsms to see if this exists

kind sphinx
# torn jay yes, my intend was to find it on DSmap

search turned empty unfortunatly...So you "can get 127 and this will be perm" but you need to Install CE ( this takes less than 1 min ) and once this is installed you simply "double click" the CE Table ( .CT file ) you downloaded. Enable it and making the value changes is at most 1 more min.

torn jay
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i see, thx!