#How do i change multiple button's properties at once in DSMAPSTUDIO?
99 messages · Page 1 of 1 (latest)
export it (U need to name it)
open it with the editor that u want
Edit what u want
import it back
Select> Edit>Import CSV> To file...> Field>Name of the field that u want
@vagrant vine
thank you
@bold goblet what is activate range on buddystoneparam
it set all of them to 0 so mimic will follow me everywhere
dik, never touch in anything related to phantoms or npc's yet
yo how do i remove white visual off all summons
select the rows, right click the field's value, click edit all selected, stick in = -1 or = 0 etc
the effect comes from phantomparam
dunno if that'll be directly on something, or via an speffect/speffectvfx
but if you want to axe it altogether you could just find the phantomparam row
mimics? you'd need a mimic in the game first 
but yeah, you can spawn up to... I think the technical limit was like 31 or something
if i could
have the choice to spawn like 2 or 4
for example normally u can only summon 1
yeah it should be in buddyparam or buddystoneparam
?
i have to change it again?
well yeah 
how else are you going to choose
I mean, you could have different items with different copies of the relevant rows
that'd probably let you do it
how do i obtain those items
if i dont have them in the first place
would this process require dsmapstudio only or other programs using regulation file
wdym don't have them? in game or as part of the mod?
cus adding the rows and the item "into" the game, yeah you use mapstudio.
Actually giving yourself the item in a savefile there's a few different ways
can attach it onto an existing itemlotparam, put it in shoplineupparam to have a merchant sell it, use debugtool to spawn the items, etc
a
thank you
@small thicket there are different numbers and different values i dont understand
there is
"glowstrength"
should i set it to 0
i think it would remove the glow?
those are all sorts of colour options, including whiteness.
how did you find this row?
phantomparam
that's just a random row in phantomparam tho 
how would you know it's the row for spirit summons
@small thicket
what do i put in glowscale
im confused as it doesnt work when i click submit
i dont really know how to perform an 'operation'
okay I did the digging myself.
the buddyparam lists 2 things
- an speffect to listen for, which is provided by the goods granting an speffect
- an npcparam for the summon
the npcparam has a reference to the speffect 295000
the speffect 295000 has a speffectvfx 57000
which in turn references phantomparam 200
so I suspect if you remove the speffectvfx from speffect 295000
then no more phantomparam usage
this stuff relevent if you're looking to change a lot of things at once
o
how do i use it
it says operatino fail or sum
you add in something like = 20
etc
but again, this isn't going to find out where the spirit summon phantomparam is coming from
cus I suspect the one I found might not be the right one
ill just remove all glow from all phantom rows
cuz i dont like the red glow or white glow from invaders/summons/monsters etc
that's probably still something different to what you think it is 
ill make backup and test
ingame?
have the game open, go into mapstudio and press f5. or go to the game menu and press the button there
i see
ok thank you
wait one more thing
are u familiar with
carrian combo warriors mod
it makes me have almost no dash cooldown
i want to increase the dash cooldown
do u know how
probably tae edits
it uses quickstep animation