#QB recs for CB and normal battles is a terrible idea in NA/EU
57 messages · Page 1 of 1 (latest)
Unfortunately I believe we'll get the stat requirements. How hoard would it be to just make core boost weekly, would solve it partially to begin with!
core boost is not the culprit
there is a weekly mission you can get to do 7 sreng raid runs that week
it awards a seal, and with 3 of that seal you can buy a sreng essence
damage contribution, drop rate, etc, doesnt matter
you just have to clear the raid
At that point I'd just blame any new part of 120 for bringing so many issues
Nice to have what sounds like better drops overall, but ruining fundamentals usually is a no-no
one of the avenues of solution i saw in one of the servers im in was to make it only count progress when ran as QB
God no
i dont think ive seen a tidier one
it eliminates the need for requirements and has little to no impact on raid running
splitting off sreng might even be beneficial for people doing 115 CBs
But I only do H+ here
yeah hero+ would be awkward
breakoff cores compensated + extreme seal interest me
Yeah, it would incentive not to run heros, where a very large percentage of the players do
could be a hybrid fix
no reqs on battles below 120 and non-hero battles (hero sreng would be the only one to require atm)
only progress the weekly with QB or hero sreng
They could make it progress only if everyone fits qb reqs if that's really the issue, but idk if it is
it is the issue
Yeah also a possibility
Though you'd just have alts in hero, heros are already better to solo then normals
Depends if abusing Orna seal shop would be a problem
the issue is with the new shop
I don't understand why an untradable ess per month is such a problem with respect to alts
KR was abusing it to make 120 books
What could you even craft with it? Book?
Maybe it also bypasses core boost exclusive drops
Remembering Sreng ess is exclusive to boost
but like. who cares 
So assuming there's a nice supply of solid crystals
KR loves elitism afaik
They like a wall between f2p and whels
it created a setup where most sreng runs became paid bus runs on KR
because why wouldnt you, on either end of that deal
the way the game is going, may as well just close the MP and make everything a solo battle with stat requirements, jesus christ
get rid of gold altogether
Limiting your gain of shop seals to some arbitrary amount of stats should be fine
why am i even playing an MMO that discourages or outright explicitly prevents players from playing together
I'll buy your first Sreng essence with 5 copper ores, good deal?
sold
Playing one of the latest raids together when you're just starting? Like most mmos?
I don't mind the incentive to gear, though requiring qb stats for cb isn't the way
~~most mmos have more than 500 active players per server to support stat gating
~~
The large majority of hero boats already limit stats by default
i have to play morning time with asia hosts to play this game right now, making it harder to play with a group is anti-player and anti-fun, period
And people who don't soon learn why they should
But especially the filling time, can't imagine how hard it might be to fill [up to 4 times] for H+ Sreng on my non-solo alt
Prob gonna be back to soloing on Charon for Sreng
They add Hero+ was big mistake move, so split 2 groups players
into Hero+ and QB, but they try to push requirements, I don't
know anymore what's happen after, we will see how is lack
players join by lack stats and pushing players quitting more
people who can keep up with the current gearing progress and stats gate are either gold buyer, mega whale or vindi veterans that have gold saving after years of playing
all of my newbie friends quit after 1-2 months 
How about we just get rid of stat requirements all together? If a player joins a battle undergeared and get their ass beat, then they just get their ass beat.
Gives us more incentive to actually learn the fights anyway, rather than just brute forcing one's way through it with gear and graces.
Either way, cb doesn't need stat requirements. It takes too damn long to fill under normal circumstances as is.
NA and EU servers will be left with like 5 or 6 players running end game anyways. Incoming changes just look like a big final money squish for big cashers and restrictions to anyone else below the proper requirements, which will be pretty overkill