#Counter/block inconsistent

10 messages · Page 1 of 1 (latest)

civic drum
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1.global
2.global
3.All character with counter/block abilities encounter the same problem where their kit when sometimes it does not activate when it should even with a perfect connection;If i take kael for example sometimes boss attacks isn't blocked while sometimes it is blocked.And no it's not one of those unblockable attacks just regular ones.If you pley enough ein lacher and reverent tower you notice it.

chrome mauve
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sounds like a skill issue

civic drum
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what do you mean

proven quartz
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@civic drum
Hi! Thanks for submitting a report.
There's a few things we need to know before further addressing this issue.

First off, can you please provide us a video of the said skill not working as it should?
Reproducing issues are sometimes a hard job for our dev team, so a video evidence might be a big help!
Thanks again 🙏

civic drum
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I'll try to capture it but it's so random

civic drum
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as you can see his flying kick is blockable but he still hit me in the end even when parried

feral zinc
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You do realize that spamming the counter on Kael has a hole in the blockframes right?
That hit at the end is just you been hit in between blocks.
If you want to 100% have blockframes you need to block into dodge into block etc.

civic drum
chrome mauve
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Thats not a bug.
Kael's block is a sequence of 3 unique swings, with a small non ifrmae gap between 3rd swing and cycling back to 1st swing animation.

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Gap is really small you just happen to be lucky enough to not land on it most of the time that's why it seems inconsistent