- If you drive up in an electric car and change the fuel type, for example, to diesel, without refueling, the car will break down.
- What's the point of draining all the fuel and filling it with new one when you can use a percentage-based system? For example, if I have 92 fuel making up 70% of the tank and 89 fuel making up 30%, why not find the average value and/or use the one that has a higher percentage?
#The Fuel Dilemma: Logic or Limitation?
3 messages · Page 1 of 1 (latest)
Is such a complex feature really necessary for such a small benefit? Implementing this would also require increased database usage to store multiple fuel types per vehicle. Additionally, it would decrease performance when calculating fuel consumption, as each vehicle could have a different fuel mix, etc
I don't know, I just find it funny, in my opinion, and it would make the system more logical. Or there could be a choice: draining or just refilling the fuel, and whatever the last fuel type the player added, that’s what takes effect.
What about the issue with electric vehicles? They don’t refuel with this fuel, of course, but they break down after changing the fuel at a gas station.