#Rooms update

1 messages · Page 1 of 1 (latest)

stable kestrel
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An update featuring modifiers that directly impacts regular rooms, along with new ones the size of the starting room.

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Ones like:

Round 2: A chancs for a second wave of enemies to spawn, does not drop items on second wave.

Minus One: Key and bomb drops can no longer drop as doubles. (Such as where you can get 2 keys per drops.)

Danger Zone: a special room that teleports you to the centre and spawns enemies.

QoL: Please add special designs for the crates between levels, it looks pretty ugly when put against different environments.

frail coral
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Hey Scarf! I like the idea! Let me get it over to the team and we'll see what they think on it!

stable kestrel
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@frail coral did it get seen? I know you prob cant tell us whats happening, but has it been seen by the team?

frail coral
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Hey Scarf. I don't have any news on what can / can't make it in to the abyss but I can tell you that The Team See All