#My opinion. (Spoilers ig?)

1 messages · Page 1 of 1 (latest)

rain jasper
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So i played the demo today with my friend, here are some things that i noticed which can or cannot be negative:

  • The effects are more high quality and the icons are less pixelated (isnt bad at first sight, just a weird sight to see in a neon abyss game)
  • Melee Weapons arent as rewarding i think, the baseball bat (glizz i believe) was the only good one
  • Bro and me mostly just argued about who gets what, maybe make the resources shared or when one picks something up, both get it and it disappears, make it so that artifacts dont go away when one person picks it up, and rather make it so that everybody gets a fair choice
  • I liked it more when a Curio came with a weapon, but this is also a good concept, just make them appear more often
  • Too many useless artifacts with not enough descriptions (like dragonlord scale, why would i want coins when a egg is hatched)
  • Half-assed tutorial, really didnt explain much about wisps, death door, specials, wonder works, wonder vessels, new quests, (jump pack or whatever, didnt pick up a item with that in the description because i didnt know what it was).
  • Not really much lore or a quick intro, is this a alternative universe? where are the other agents? (maybe i skipped some text or dialogue or im just ignorant to those details that i didnt pick up)
  • Definitely work on the multiplayer stuff, game rooms most importantly, i did the basketball mini game and when i jumped and threw the basketball, it just picked it up back instantly (i know its a demo and they said to expect that but im just saying)
  • To be honest, the artworks for the agents look uncanny and ai generaterd, maybe im just the only person who sees it that way
  • I loved it that you have to look out which faith you leveled in the first part, which now just seems thrown away, i dont see the red believe being leveled nor the purple
  • Enemy projectiles seem to just blend in with the background, might be a me problem
  • NEED MORE SYNERGIES!!!
rough moon
sage sphinx
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new to the game. agents artwors do look uncanny and ai generated, i came to this discord to see if people were also noticing it. onyl foind this post menitoning it. im curious if it is ai generated and if so then if they are placeholder or permanent ones

verbal quail
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The art isn't ai

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Its kinda sad that art gets accused of ai because of the state of it, that isn't against you its just disappointing that art styles end up looking like ai sometimes

sage sphinx
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i just wast sure honestly, agent art seems so different from rest of the games artstyle it kinda stuck out. thanks for clarifying

cedar spruce
# rain jasper So i played the demo today with my friend, here are some things that i noticed w...

I wholly agree, though i'm a newcomer as i never played the first NA, I do find some aspects a bit weird.

The lore-intro was very quick and we aren't really given a reason why we are working with the Blackdogs or hacking into the Abyss.

The tutorial really left the player wondering on some of the game's mechanics, such as the ones you've mentioned.

... and don't get me started on the VERY SITUATIONAL curios 🤦‍♀️

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the item description is odd too

rustic lotus
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I think that Saya's sword is near broken it's so good; whereas, the melee weapons picked up in dungeons are all but useless. I'm generally not a melee user; but, I'd certainly suggest that this weapon class is buffed.

coarse canyon
# rain jasper So i played the demo today with my friend, here are some things that i noticed w...

There are plenty more melee weapons, many of which are really good and end up being much better than Saya’s sword, but are acquired through unlocks.

The faith system is one of the main things I really love and find unique about this game, but you don’t end up unlocking a lot of them till later on, which is one of the drawbacks of the progression system.

With your comments on the useless artifacts, when you stack up similar artifacts with a faith (agapeism for your example, which is based on eggs and hatchimons), little buffs like from the dragon lord scale end up making a huge difference. In fact, one of my runs led to me getting nearly 15 evolved hatchimons in part due to the coin buff from dragon lord scale. Synergies definitely are very prevalent in this game